Posts for kaan55


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Banned User, Published Author, Active player (427)
Joined: 6/7/2017
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WST wrote:
Anyway, I love how Knuckles instantly self-accelerates at frame 1361 and turns back instantly at frame 1403, then stops at frame 1443 (and then laughs!).
ah yes. It's the little things that bring me joy sometimes.
WST wrote:
Also, I love how you enter the gate from ICZ to LBZ from the Launch Base zone side. =D
It's also the fastest way to get there :)
WST wrote:
I think you should really kindly ask Aglar to try his hand on SPZ2 level-wrap that you tried to set up…
Considering how difficult that level wrap proved to be Aglar may not be the only person I ask :p That can wait however because I just reached the end of my Sonic run. I will check for improvements later to make sure I saved every frame I can. I can't say when the submission will be out but it probably won't be long. I also wanna make sure I have at least some of the submission text done before submitting it. Gotta solo fast As for my comments on DEZ. I do have to thank the rta community for finding a couple of the large time saving tricks used in this zone long before I tased it. Besides 1 thing (which I'll get to) I'm pretty happy with how this zone turned out. I'm even more happy about how this entire run turned out :D Act 1- The clip with the moving conveyor belt is one of them. I figured out how to do it without losing the lightning shield to the spikes. They also found a way to skip the gravity room by getting hit with a missile, but it didn't save nearly enough time to compensate for having to lose the lightning shield. You may notice an imperfection with phase 1 redeye with hit 6. Instead of hitting redeye with the insta-shield I used it on the way down to go through the metal balls. I just couldn't do it the optimal way because the spikes ended up in the worst spots possible. Act 2- The new level wrap is the other trick they found. I used a slightly altered version to save time. The other big thing is I managed to 2 cycle fingers.
Banned User, Published Author, Active player (427)
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WST wrote:
What are the walls in this game made of? >_<
Well you see, the walls are merely a part of our imagination. Like Sonic you too can overcome these illusions if you find inner peace. Anyways sorry about the late-ish update, but here's the run up to SSZ. Even went back to improve a few levels. I'll just list out the levels. http://dehacked.2y.net/microstorage.php/info/1985736661/S3K%20Sonic%20alone%20any%25.gmv AIZ1- Saved 13 frames here. This wasn't actually my doing. Some time ago I asked Aglar if he wanted to help me with this run. Unfortunately he doesn't have the time or motivation for a run like this, but he did take the time to do a quick attempt with this level which I am greatful for. This level just felt slow and he pretty much cleaned it up. I couldn't improve it further so I just left the inputs as they are. AIZ2- Saved 30 frames. Most of that came from not using the yellow spring after hitting the switch. Managed to save a few more frames by doing a loop zip. FBZ2- I decided to take a look at this level due to the nature of slope glitch. Saved 6 frames by doing the jump at the top layer of the level in a way where I immediately killed my upward momentum. I found that by complete accident :p LRZ1- I ended up asking Marzo about the cutscene. Apparently all I has to do was hold left to stay onscreen. Surprisingly I did the level wrap about 5 frames sooner than the 2P run despite losing a decent chunk of time to the spindash elavator. The boss (more specifically the twin turrets) took some time to optimize. Sadly the time ended up being just shy of sub 50. Maybe later I'll find a way to save some frames. For now this is all I could muster. LRZ2- I saved 1 frame with better camera manipulation. The rest is pretty much the same. HPZ- Nothing to really say about this simple stage. Sonic loses out on about 10 seconds from not being able to do frames perfect oh noes alone. SSZ- pretty simple stage. Only ended up being 4 frames slower (1 teleporter frame rule) than 2P. I had to do a micro pause to change Mecha Sonic's pattern. And with that there's only one last, but certainly not least, zone left. Death Egg.
Banned User, Published Author, Active player (427)
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Here's SPZ2. It actually wasn't that bad, although I do feel like I got off a bit easy. For one the cycles weren't really a problem. I needed to go with one specific part of it for a 4-5 frame optimization in the beginning of the level which also happened to put the other moving platforms in good positions. After that the rest wasn't too hard. I also did LRZ1 up to the drill cutscene. Got any advice on said cutscene? I could get hit by a fireball but I feel like there's a faster way to handle that. sand, now also comes from above Also I found another dumb S+T level wrap. This time in LRZ1. I didn't do any optimizations at all and it's already like 9 seconds faster lmao Link to video
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Oh lol I never replied to this message. Anyways I know that the level wrap is possible despite the first wall messing up the alignment. If I can get Sonic to clip through the first wall with a bit more speed it will work. The main problem I'm having is I keep getting stopped by the slopes. Since the new 2 player tas won't be made anytime soon we don't have to worry about it for now. Now onto a tas that is currently being made. I've just finished my testrun for SPZ2 with 0:52:34 as the current time. Link to video Insert weird name for gmv here
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Oh whoops. The discord message for the gmv was right on top of the message for the savestate so I copied the gmv link (not the dehacked one) by accident. It's now fixed. As for the level wrap you're more than welcome to attempt it lol.
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Okay I'm back. I can't say when I'll start working on the Sonic run again but I definitely do plan on finishing it. Now I decided to attempt possibly one of the most ludicrously difficult tricks I've ever tried. I decided to try to level wrap Sandopolis 2 with Sonic and Tails using the light switch glitch. All I can say is I hope I won't have to make the improve 2P any% tas anytime soon. I think I'll do some other stuff for now lol. Here's a gmv of my best attempt. If anybody else would like to try this you're more than welcome to lol. gmv savestate Oh yeah, on a more positive note slide clip is actually a thing you can do. slide clip gmv slide clip savestate
Banned User, Published Author, Active player (427)
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In that case, time to break the game :p
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Eh it was worth a shot :p Well here's my real question then. What if were to use an edited rom that disabled transformations instead? Would that work?
Banned User, Published Author, Active player (427)
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Alright so this is a question about the improvement run to the Sonic 3 and Knuckles Knuckles run that'll be made in the future. Currently Knuckles doesn't go for the big rings because that would require dealing with the Super/Hyper transformation mechanics. Namely the ring drain from the transformation and the fact that you can't glide (which is what allows Knuckles to do a lot of his cool movement) with over 50 rings until you transform. I found a way around this by disabling those transformations entirely. Only problem is it requires the use of a game genie code which the game specifically forbids. Is there a possibility you guys can make an exception for this?
Banned User, Published Author, Active player (427)
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I mean not being able to transform at all. I am aware that S3 complete covers this but I'd prefer to use the base game if possible. However, making it into a real hack, as they put it might be a feasible option.
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Alright so I felt like we should discuss something for improved Knuckles ring attack. I found a way we could allow Knuckles to collect rings by disabling his Super/Hyper transformation. Only problem is this requires the use of a game genie code. Considering the only purpose of this code is to allow Knuckles to collect big rings without having to deal with his transformation do you think they would allow this?
Banned User, Published Author, Active player (427)
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Wow, 68 frames faster than Sonic's already fast SPZ1. That's insane. You know I was actually considering helping you after I finished the Sonic run. Yeah it would help me considerably if you had a finished run of Act 2. As for own Sando 2 I don't think it'll be too bad. The 2P tas makes for a good base and it doesn't look too hard. The only thing that's probably gonna suck though is trying to clip through that slide.
Banned User, Published Author, Active player (427)
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If we're doing discord links you might as well have the one I made for right before I left home. https://cdn.discordapp.com/attachments/289607691796480001/602184006062309380/S3K_Sonic_alone_any.gmv The fact that Amy has a faster level wrap is actually ridiculous. What time did you end up with? Also if you haven't done so already I'm pretty sure Amy can get enough height to get the frame perfect boss kill.
Banned User, Published Author, Active player (427)
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I'm not sure what happened to it. Especially considering I open these download links to copy them. Try this link below. http://dehacked.2y.net/microstorage.php/info/1162180265/S3K%20Sonic%20alone%20any%25.gmv I guess I should've memtioned this sooner but I'm on vacation on the other side of the planet from my pc for the next month and the only way I can really communicate here is my phone. I can just tell you what I did though. Apperently you can clip into the slope in the very beginning of the level and get a zip off that to do a level wrap. The time I ended up with was 1:06::39
Banned User, Published Author, Active player (427)
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So with the help of an rta runner I was able to find a much faster level wrap in SPZ1 than the one WST referenced. It saved about 29 seconds. Sando 1 level wrap I figured this was kinda inevitable so I asked Evil_3D to make an encode of the non level wrap version of SPZ1 in case I did find one. Link to video
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Well spz1 was all him. hcz1 I found out I could use the same clip I used to get into Sonic's area in lrz1. I even found the lowest spot you could do it off of which is 295 with a subpixel range of 48-87. Here's 2 more discoveries. Apperently it's possible for Knuckles to get all the signpost monitors in icz through pretty much the same means as Sonic and Tails. Except you kill his own act 1 boss first. Here's the other one. Tails can now skip mgz2. Link to video
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I really liked the way Sandopolis 1 turned out too. I'm kinda hoping there isn't a level wrap just so I can keep it in there. If not we can probably reuse it in another run. I know Sonic can do that level wrap with Tails' help but could he really do it by himself? I mean forget about doing the level wrap. How in the world would he get up to that loop? I most definitely will ask Marzo and Aglar if they actually have a way. I'm glad that you like how I manipulate subpixel positions. That sometimes takes a slot of effort and is very important when it comes to heavily optimizing runs. Also, I improved ICZ by 34 frames by level wrapping much sooner. It was a bit harder to get to the end of level snow block the frame it loaded but I still managed. Moar Speed EDIT: They have been asked. Now we wait until the end of time :p
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Here's SPZ1. Since the only level wrap Sonic can do by himself is slow af I had to do the level normally which was actually kinda fun. Sticking to the bottom of the level gave me a near straight shot to the end. Too much sand The gmv also has a little bit of SPZ2 in it. If you couldn't already tell I'm trying to clip through a slide.
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It most likely does work with Amy. The premise of this route is to go through the pathswapper in the rotating mesh (obviously without touching the mesh itself) and then use the upside-down slope right above it to get higher up. You may need to improvise a little because Amy can't roll. For some reason rolling 2 frames before the vertical zip jump considerably boosted the vertical speed I got off of it. Sonic wasn't able to make it to the top layer until I discovered this.
Banned User, Published Author, Active player (427)
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Here's FBZ. This was kind of an easy zone. I don't know if I'll be able to say the same for Sandopolis though. Flying Battery Zone
Banned User, Published Author, Active player (427)
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WST wrote:
Poor camhack again, you seem to have talent to break it :)
Hey what can I say I like breaking stuff :p In all seriousness I usually try to avoid breaking camhack if I can do so without wasting time (in fact I may later edit MGZ for this reason). It's just that the MHZ1 level wrap always seems to break it lol. Also 2 new things. A glide clip for Knuckles in MHZ2 that'll allow him to use a faster route, and a faster level wrap for Sonic and Tails in FBZ1. Link to video Link to video
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Here's Mushroom Hill Zone with a unique route. Shrooms Mountain Zone
Banned User, Published Author, Active player (427)
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Actually I never thought about doing that. It is possible by continously jumping to lose enough speed. Unfortunately since you can't roll while on the snowdoard you immediately lose it to the stacked ice blocks on the bottom but you also instantly gain control. Gonna have to do more testing though as the way I did it was a few frames slower. Edit: Yeah I couldn't get an outcome that's faster. Best I could manage was one that's 9 frames slower. snowbaord
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Here's ICZ and LBZ which means the S3 half of the game is finished. Hooray! Sonic 3 not yet Knuckles As for my comments on those 2 zones. Both were pretty easy which is why I got them done so fast. There's nothing for me to really say about ICZ. It's pretty much what you'd expect but it's still pretty amusing to watch. In LBZ1 I found 10 frames worth of inprovements over the 2P tas. 9 of those were from having the crusher clip me to the left instead of the right which allowed me to instantly zip left. That last frame was saved by getting the crusher to load a frame sooner. The thing that delayed it was the very first jump in the level so I delayed that instead. In LBZ2 I saved 1 frame with better camera manipulation. EDIT: Okay now I'm done with the S3 half. I thought of a faster way to do the LBZ1 boss which resulted in a 52 frame time save. Sonic 3 still not yet Knuckles EDIT 2: You know what I'm not gonna say it. Saved 19 more frames on the LBZ1 boss by going for 3 double hits. Sonic 3 never going to be Knuckles EDIT 3: 6 more frames saved. Look, just take the gmv XD Knuckles 3 and Sonic
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Well that kinda sucks. Luckily spindashing on the red spring solved this problem. I'm glad I was also able to clear those second set of bumpers. And with that CNZ2 is finally finished. Carnival Night Terror Act 2
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