Posts for kaan55


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Active player, Banned User, Published Author (416)
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Okay are these stationary fans on some kind of cycle? Even when I'm in the same position the any% run used I still can't make this jump. If I wait for a bit (totally not an option) I can make it. Not a fan of fans
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That level wrap does work with Knuckles. You can pretty much just use his gliding to substitute the instashield there. btw good luck with that Knuckles run when you do start it. It appears that optimizing the CNZ1 boss didn't take me nearly as long as I thought it would. Despite my best efforts I actually could not get a faster boss fight. I was only able to save 4 more frames on the last hit. Also I did my math wrong. The boss fight is currently only 66 frames slower than the one Sonic and Tails any% which is kinda insane. This gmv also has the first half of CNZ2. It's not fully optimized yet. Carnival Nightmare Act 2
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Frame 3218- I've tried a lot of things here and this turned out to be the fastest. I intentionally didn't do a roll jump because I wanted to hit the badnik with as less downward momentum as possible which allowed me to maintain a bit more speed and fall a bit faster. Frame 3460- In this instance actually I could reach the rock with a 2 frame jump but a 3 frame jump gave me a bit more speed before doing the next jump off the rock. After you pointed out the improvement in this section I spent a lot of time optimizing it. Yeah I like that monitor strat. Freaking camhack in MGZ though. I had to do that part of the level blind. I'm so glad that there's like 4 seconds to spare before the camera reaches the boss. I've improved CNZ1 by 9 more frames. 1 frame from the main level and 8 frames on the boss which looks ridiculous now. Carnival Day Zone Act 1 EDIT: So uhh I managed to save 16 more frames. The boss fight currently only 130 frames slower than the one in the current 2-player any% tas. What's really absurd is that I see potential to save more. CNZ1 boss v3?
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Good guess but no. There was a clip DMTM did last year in one of his videos immediately after the level wrap. It's actually about 5 seconds faster but since the screen took ages to reach the boss I could only save 62 and that's with camera manipulation. I also saved 9 more frames by doing quicker movement to the ring monitor. Anyways here's CNZ1. I will improve the boss later after I take a break. CNZ1 v1 EDIT:25 frames saved on CNZ2 boss. Yeah I'm not sure when I'm gonna stop being able to improving it. CNZ1 boss 25 frames
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I usually try to save the second too. Luckily there was an optimization I overlooked which saved 4 frames. Also saved 22 frames from lag for no seemingly no reason lol MGZ 0:35 EDIT: I managed to get a 34. I'll share how when I finish CNZ1. Yeah I didn't really think about that improvement with the MGZ boss until I noticed how high you are compared to the boss. I also did the same thing in the ring attack. You basically just hit the boss the frame it disappears.
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WIP up till the end of MGZ. I also saved 2 more frames on the HCZ2 boss which unexpectedly ended up being more annoying than the Act 1 boss lol Marble but with a Garden
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This time I've really figured out the bridge skip. It turns out the issue I was having is that I needed to keep the object slot the switch would normally go to (which was B128) filled in order to force it to load in B1BC. I had to sacrifice 7 ingame frames which I am more than okay with that considering this saved 335 frames overall. I also figured out how to do the quick death in the Hydrocity Act transition. long story short actually pretty simple. I had to sacrifice 11 ingame frames which is again no big deal. Especially since this one saves ingame time. Sonic alone any% EDIT: Here's HCZ2. I'm not quite done optimizing the boss yet. Hydrocity Act 2
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Okay I haven't really figured it out but I did manage to do it while only wasting 21 frames. bridge skip
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I managed to save 2 more frames. It looks like this is as fast as I can kill it. Now to figure out how to do the quick death. 2 frames EDIT: I think I figured out bridge skip for Sonic alone. Give me some time to make an optimized gmv.
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I thought of a possible way to save those frames. What's really worrying me is the quick screenlock death I'm gonna have to do. Oh yeah HCZ2 and MGZ will most definitely be a nice break. Actually the rest of the S3 half doesn't look too hard either. Most of the levels in the S&K half will require quite a bit of testing though. Speaking of testing I discovered that it's possible for Sonic to do the CNZ1 level wrap from Knuckles' area by himself.
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WST wrote:
Definitely yes, I tried my best at many other places and couldn’t improve anything. I’m really impressed, the overall quality of your run is outstanding, you should continue working on it — and I will be keeping my eye on the progress to see if I can find any improvements in the future.
Well, I spent a lot of time optimizing the run and testing pretty much everything that could save time. I'm glad that you're going to keep an eye on the run because I sometimes overlook stuff :p improvements Anyways I managed to save 10 frames in AIZ1 after finding out that the collapsing bridge hitbox extends during a specific frame of its animation. Luckily I was able to resync all of Act 2 by manipulating my position. I've pretty much finished HCZ1 as well. I do see potential to save more frames during the boss but I'm having trouble doing so because of the thrusters.
Active player, Banned User, Published Author (416)
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WST wrote:
Definitely yes, I tried my best at many other places and couldn’t improve anything. I’m really impressed, the overall quality of your run is outstanding, you should continue working on it — and I will be keeping my eye on the progress to see if I can find any improvements in the future.
Well, I spent a lot of time making sure I saved every frame possible. I'm glad to hear it's working. It's also glad that you're going to keep an eye on the run because I sometimes overlook stuff :p improvements Anyways I managed to save 10 frames in AIZ1 after finding out that the collapsing bridge hitbox extends during a specific frame of its animation. Luckily I was able to resync all of Act 2 by manipulating my position. I've pretty much finished HCZ1 as well. I do see potential to save more frames during the boss but I'm having trouble doing so because of the thrusters.
Active player, Banned User, Published Author (416)
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I can probably resync AIZ2 to save that frame. That bridge skip must've somehow been done in the past with Sonic alone because otherwise those notes Marzo posted some pages back would've outright said it's impossible. So I'm just gonna wait until he responds. I have tried that zip myself. The route change is where most of those 43 frames came from. I did not know you could use a badnik to boost your jump like that. Nice find. You already fully optimized it too :) So were those really the only 2 places you could save time in?
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Here's a WIP of a Sonic alone any% run I made up to the end of Hydrocity 1. I've been thinking about making this run for some time now to see how fast Sonic could beat the game by himself, but decided to hold off on it until I got better at tasing. Sonic any% I'm having trouble doing the AIZ bridge transition skip. I've tried to do it myself and I've also tried with the notes posted some pages back but I just couldn't do it. There isn't a reference run I could look at either so I'm kinda stumped. EDIT: 43 frame improvement in HCZ1
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Welcome to Tasvideos TheRandomMaster. For your first tas this is pretty good. I don't know if this'll get accepted or not but you have my yes vote. Just going to point out one thing about your level comments. The aerial speed cap should have no effect on your movement in a tas setting. It just makes the inputs a bit annoying to record :p
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Spikestuff, I just want to know something. What were you trying to gain from this? Disapproving remarks from the community and staff? Removal from staff? Or getting banned from TASvideos entirely. You should consider yourself lucky that it's only the first one. I hope you realize how serious this matter is. If you know anything we don't tell us. At the very least you may be able to regain some of the trust and dignity you have lost.
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Sorry for the somewhat delayed response. I like what you wrote TYW. I mean I don't know what else to say other than it explains history behind this project pretty well. Considering this is still the first project I ever participated in I think people would be very interested to hearing my perspective. Evil_3D, I'd be very interested in hearing why you started this (re)started project.
Post subject: Re: How much work you guys put with this game for 1+ year?
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Paused wrote:
You two have already heard from me what I think of this marvelous TAS, and even if you have not, people more informed than I have, and I'm pretty sure when it's actually submitted, will continue to do so, commented on how and why it's so great. So I'll just add that a year or so back I was thrilled that Evil_3D came along and picked up this game out of nowhere to TAS and was so great. New blood coming into the game after so long was pretty thrilling, especially some one so adept... and something I did not expect to ever see this late into the game. And now it's happened again! You've done amazing work on this Kaan55; you're an fantastic contribution to the community. Amazing run; looking forward to voting Yes on submission and, if you chose to do so, following your future projects. Cheers for the great TAS.
Thanks paused. Honestly I didn't think I would've even contributed to the project with my own input. In the beginning I was merely a follower that occasionally found cool stuff. You can certainly bet this won't be my last contribution to the community.
Challenger wrote:
Congratulations! I'll look forward for the submission.
As soon as we finish the submission comments it'll be out. Right now we have so much shit to explain :p
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I know I'm a bit late but here's the final WIP with DEZ2 and DDZ. I saved in entire minute in DEZ2 with new routing and heavy optimization. Link to video Evil_3D already made the full run encodes and is currently uploading them. So all that's left is the submission text. Any suggestions on what we should explain would be very helpful.
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Paused wrote:
So basically just the end game to do huh? Sky Sanctuary through Doomsday?
Yeah we're so close. I'm excited to see the day it gets submitted.
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Here is the new MHZ2 improved by 36 seconds. Link to video So from redoing MGZ, CNZ, and MHZ we saved 3:53 in total. Here's an update on the run. I fixed that issue we had with the missing capsule ring in FBZ1 and improved the end of HPZ by 274 frames. We decided to redo SSZ because getting that to sync might've proved to be close to impossible with all the possible desyncs that can happen in it, and it's short and easy anyways. I also haven't forgotten about fixing phase 1 of redeye in DEZ1.
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Evil_3D wrote:
Indeed, I hope to see more Atlas-ed levels in the future, this is great.
I do too. It would be awesome to see what Sonic's and Tails' perspectives are at the same time. Here is the new MHZ1. I saved 25 seconds by using a much faster route for Knuckles' area and some general improvements everywhere else. Link to video Also after I was done with the new CNZ1 run I found more unobtainable signpost monitors in the CNZ2 boss area. Guess what they all are. https://i.imgur.com/W8fsoNv.png
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I'm glad I could helpful! That's a pretty good 2 player tas from you. I hope to see you improve.
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Yes yes yes yes and another yes
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Paused wrote:
So what you two re re re doing next?
All of them. We will keep improving this run until the end of time. The only other zone we're going to redo is CNZ and maybe MHZ. I'm also gonna have to edit FBZ in some time way. Apperently in the latest iteration of that zone we missed a capsule ring in Act 1 due to rng differences, and fixing that will likely desync Act 2 because that extra ring will extend the score tally by a frame.
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