Posts for kaan55


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Banned User, Published Author, Active player (417)
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That was beautiful Evil. @TheYouWog, you were the one who introduced the concept of tool assisted ring attacks which I personally think is contribution enough. Evil is right. I wouldn't have taken an interest in tasing if this project didn't exist. It allowed me to get really creative with the game and usually isn't tedious *cough*angelisland2*cough* to tas. You're also the reason I've taken an interest in doing my next project (the Sonic 1 ring attack) after this one is finished. Besides you were very helpful in the beginning back when me and Evil (to a lesser extent) weren't very experienced with this. As for streaming while I'm recording a tas. It is something to consider and I might do it in the future.
Banned User, Published Author, Active player (417)
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Here's HCZ2. It was fun to tas and looks amazing. Possibly more amazing than Act 1. gmv I added in the inputs for the rest of the run. MGZ2 desync'd at the very end because Tails for some reason missed the capsule. I'm happy the level itself didn't desync though.
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Evil_3D wrote:
But one question: At frame 39075, is not faster for Sonic fall directly on the slope instead of getting stopped with the slide?
Compared to everything I tried beforehand no. But I did find a much faster and better looking alternative with the bubble shield which saved 39 frames.
Banned User, Published Author, Active player (417)
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Here's the first half of HCZ2. Does this look okay to you? gmv
Banned User, Published Author, Active player (417)
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TheYogWog wrote:
This is going to be such an epic TAS. The amount of effort, dedication, and skill that's going into this is incredible.
Hey YogWog. Long time no see. With the amount of work that already went into the run I want to make sure it's a damn good one.
Evil_3D wrote:
With a buble bounce at the end of the previous act I wasted 111 frames to get a good sync with the pipe, and improved 1 frame the IGT of the next act.
Thank you Evil. I finally get to tas Act 2 now yay. Considering how simplistic it looks I might be able to finish it this weekend. Be glad you weren't the one who tased AIZ2. I'm so sick of tasing that level now. I had to take a short break from this run after I finished it because it kinda burned me out. I'm glad it was more entertaining than we thought it would be though.
Evil_3D wrote:
But I'm glad that my personal slave kaan55 help me with this.
I'm happy to help. However that is strikethrough slightly concerning :p
WST wrote:
The thing I love about AIZ2 is how many times you perform extremely hard and nearly-impossible tunnel tricks like jumping in without loosing speed, reversing inside the tunnel. Casual players and TASers who never played Sonic have no idea how deadly tricky it is, and you perform it many times in a row, it gives me crazy amount of satisfaction =D Because I usually give up when I have to perform it once, just once :)
Don't forget about the double tunnel jump. I'm glad you found it to be satisfying :) I found most of those tricks to be easy to perform and forgot they were actually difficult. Purposefully getting stopped in the in the first tunnel was kinda tricky but I found the right inputs for those almost immediately so it wasn't too bad. The hardest one was going backwards through the 2nd tunnel without losing any speed because of that spring. I had to look for the right position to spindash from to do it viably.
Banned User, Published Author, Active player (417)
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boct1584 wrote:
I wish there wasn't so much zipping in the second half of the game. Still an awesome watch, though. Yes vote.
Same here. At least it's not as bad as level wraps as that straight up teleports you to the end of the level.
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Whoops. No idea how that happened. Here's the correct gmv. The 2nd platform? It appears that you didn't miss it by much and I think I see enough improvements to make it. Just manipulate the first one to where we make it on the first possible frame and I'll see what I can do. upd: I just found a potentially useful zip that could really help with this. upd2: I just did a quick test. We can make it to the second platform with plenty of time to spare. Now all we need to do is manipulate the position of the first platform. Can you please do that for me? gmv
Banned User, Published Author, Active player (417)
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here's HCZ1... again. I managed to improve it by a few seconds so now it'll be even more difficult to improve lol. I'm gonna need some platform manipulation because I saved a bit too much time. gmv
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You are a lifesaver thank you. That should be more than enough frames. I might even make it onto the platform without rolling. Kinda sad that the glitched running is gone though. I can't sync it. Subpixel values are way off. It should be pretty easy to redo though so don't worry about it too much. Thanks for trying anyways. Besides I found a small improvement immediately after where you left off and see potential for a few more.
Banned User, Published Author, Active player (417)
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Evil_3D wrote:
It will be a very hard challenge, because you really optimized it very well
Thank you :) That's kinda why I need your help. It does look doable though. We only need to save about 15 9 frames (I recommend getting less than 2:29 to be safe). I was able to test this by going into Act 2 without getting the signpost monitors. EDIT: I can't even save any frames from the freaking signpost. What the hell did I do to this level O.o
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Evil can you help me improve Act 1 slightly? I'm so close to making this cycle. gmv
Banned User, Published Author, Active player (417)
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Hikaruon wrote:
About 100% rings, you have any strategy to Scrap Brain 3? Have two routes and impossible backtracking......except if you know any glitch
I do. I even made a gmv of me getting all 168 rings. How I did it I will leave as a surprise for now. I will tell you that I used slope glitch. Trust me I've accounted for all the rings in the game. Now it's just a matter of tasing it.
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You know I probably should've cancelled this while I had the chance since I knew it would get rejected, but at the same time I was curious to see how you would judge this. Thank you for rejecting it. Do you want me to tell you what this tas was? It was literally me screwing around late at night and then write whatever bs I can come up with for the submission text.
Banned User, Published Author, Active player (417)
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Evil_3D wrote:
Since the emeralds have no use in this game, is not better leave the SS with the "goal" instead of losing time collecting the emerald? because in some SS you can do that Or you will go for a 100% as secondary goal?
I'm doing 100% as a secondary goal. It won't cost me too much time to grab the emeralds and it'll give the run a better sense of completion.
WST wrote:
I feel fine with doing the special stages, as kaan55 does there exactly the same as within the normal stages — collects the rings. Rings shouldn’t have a place to escape from a ring attack :)
I mean yeah. I have to keep feeding Sonic's ring hoarding habits somehow. I decided that I am gonna move one of the special stages in GHZ to MZ1. I want to get the point across that I am gonna spread them out and having 3 of them in a row like this is not the best way to do that like Evil just demonstrated. Here's where I'm gonna do the special stages. SS 1 - GHZ2 SS 2 - MZ1 (can't be changed due to that zip) SS 3 - SYZ2 SS 4 - LZ1 SS 5 - SLZ1 SS 6 - SLZ2
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Good_2D wrote:
I guess don't pressed right enough
You pressed left m8
Banned User, Published Author, Active player (417)
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Good_2D wrote:
For personal feeling I think will be better if you play the special stages in every first act of the zones, to be less tedious to watch because some people dislike a lot the special stages in this game. It would be like this
GHZ 1 -> SS 1
MZ 1 -> SS 2
SYZ 1 -> SS 3
LZ 1 -> SS 4
SLZ 1 -> SS 5
SBZ 1 -> SS 6
Don't worry I was planning on doing them in Act 2 of every zone (with GHZ and MZ being the 2 exceptions). I wish I could do one of them in SBZ1 but I sadly can't. I'm forced to do 2 in one of the zones. Although I suppose I could move one of the special stages in GHZ to MZ1 and have the double special stage zone be SLZ. Special stage 2 is looking a little sloppy and I really don't wanna have to do the 3rd one in MZ lol
Banned User, Published Author, Active player (417)
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HGD wrote:
In this game, whatever you want to reach, there always is some glitch making it possible, you just may not know it ;)
Yeah I realized that long ago. It's amazing what you can do if you really try. That's why I never stopped looking :) Here's the ring table I made some time ago for those of you who were curious about the ring counts. I'm glad I don't have to add another column because of uncollected rings.
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Well, problem solved. Even I'm surprised I was able to do it. Link to video Now I can get all the rings in the game. Pretty sure those 6 were the only ones I overlooked.
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Remember when I said I can get all the rings in the game? Yeah I overlooked some rings at the end of scrap brain 2. I realized this when I watched the encode for my April Fools submission which is actually kinda funny. Anyways here's the base for the route. I wasn't planning on finalizing it until I got to this level in the run. Link to video There are 3 paths that converge to the end of the level and each of them has a 1 way door. The main problem lies with the 6 rings in the lower path. If I'm gonna collect those along with all the other rings in the level I need to find a way to bypass the door in either the lower or upper path. I'm having difficulty with this though. For one there aren't any solid objects I can use to do a clip. My knowledge with this game is still kinda lacking so I know there are some things I haven't tried. Like possibly deleting one of those doors.
Post subject: Re: Have you guys been bullying people?
Banned User, Published Author, Active player (417)
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AppearFromBacon61 wrote:
Have you guys been bullying people? because everytime I try to access the front page a message from Google pops out saying that this website has been bullying people.
Yes I've been bullying people. They now want to get revenge by turning us all into cheese. Quick pull rabbits out of your poop generators before it's too late.
Banned User, Published Author, Active player (417)
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1/10 needs to hold right more
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Evil_3D wrote:
the threat level is down to cosmic worm
I'm not sure if that's any better tbh. The thought of being devoured by the Devourer of Gods is still unsettling. Yeah I was happy that I got sub 2:30. I can't wait to see what I'll get in Act 2. It'll probably still be longer than Act 1 since it's not as sloppy but I already found a few improvements so we'll just have to see.
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I assumed you already did skip the score tally so I just fast forwarded to Act 2. Good thing this was only the WIP. Nice job with the final boss. What was with those pauses? Yeah I've looked all over with debug mode in MBZ2. That clip was the best I could find.
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Kurabupengin wrote:
I dunno what any of this means and I'm scared
Good
Banned User, Published Author, Active player (417)
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Yeah I know we can. I was just pointing out that we can't actually do the death glitch. Anyways here is HCZ1. Enjoy :) gmv
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