Posts for keylie


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keylie
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Joined: 3/17/2013
Posts: 391
creaothceann wrote:
ETA to publication available?
About one week from now.
keylie
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I need to get the GreenDream from Fiona's quest to kill the two last forms of Lavos.
keylie
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Last WIP: Link to video Final time: 2:17:22
keylie
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The TAS is finally over! I'm gonna work on an overlay like pirohiko did on ff4. Inichi will be in the author list if he's ok with it. His WIP was so helpful in all the little optimisations that I would have taken at least twice as much time as if I were to start from scratch.
keylie
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Thanks a lot Inichi for those values. Here is the sixth WIP: Link to video
keylie
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I'm really close to the end, but I have to face the elixir glitch now. This glitch allows you to insta-kill the last two bosses, by glitching the menu with the help of the GreenDream (auto-revive once). Sometimes, when the entire party is wiped out and the character with the GreenDream is revived, the command menu is glitched and it allows you to launch an elixir at the enemy and kill him (probably an overflow glitch). However, it is not known what are the conditions to trigger this glitch. Inichi, who discovered the glitch, only says it triggers when "two RNG conditions are met". It is sensible to the battle RNG, the equipment and even the timing of commands during the fight. I'm trying to disassemble the game to find how it works, but I have very little experience of this so it's really tedious. So if some people would like to help, I'm providing savestates before a fight with the glitch. You can see if the glitch is working when the character with the GreenDream (here Crono) lies down for a few frames after being revived. I think this glitch has to do with the game considering it's a gameover and starting appropriate routines, before it realizes that Crono has to be revived. That's why I'm also providing a gameover outcome savestate. Glitch happening: User movie #13715645762272053 Glitch not happening due to changing the battle RNG: User movie #13715684510794266 Glitch not happening due to removing Ayla's armor (!): User movie #13715712519445572 Gameover by removing Crono's GreenDream: User movie #13715735465747366 I've identified a few functions: 0xc141be - 0xc14211: Check for negative HP after damage, and set a death flag. This is a different routine that the one that computes the remaining HP after damage and modifies the HP values accordingly. 0xc1414e - 0xc1416a: If death flag of char 1 is set, clear it and call 0xc11c4a 0xc1416d - 0xc1418b: same for char 2 0xc1418e - 0xc141ac: same for char 3 0xc11c4a is called a fourth time when Crono is revived. I didn't go that much further :(
keylie
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I've been on the french webcast a few times. It's really great and I think that as the TASes are becoming more and more complex to understand, having the author of the TAS commenting it can be really helpful.
keylie
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Fifth WIP: Link to video Tyranno was sooooooo long :( Also, I had to farm for one whole minute to learn Spincut, Rolo kick, Flame kick and Fire sword.
keylie
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Fourth WIP: Link to video
keylie
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True wrote:
edit: nevermind, maybe you do know better since you do it at some points
Yeah ? Here is the third WIP with Masamune and Nizbel. Link to video Using the berserker on Crono for the Masa & Mune fight needed some RNG manipulation so that he's attacking the right target. I'm not very happy with Masamune fight because he has the chance to attack three times. The manipulation of the evil weevil to dig a hole at the right place is like the acid/alkaline fight: the moment you enter the room determines which one will dig and when, and it has a perdiodicity of 60 frames. I ended up to wait for 52 frames :( so I took that time to reorganise my item list to optimise the cursor movements until the end (I may change the order later, it should not make desyncs). I'm happy with the Nizbel fight because Lucca was low on MP, I couldn't do 4 Fire, so I did one Flame throw instead of one Fire, dealing less damage. Fortunately, I could barely kill Nizbel before its second electical release (the damage done was equal to the HP number).
keylie
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The vizualiser adds to the run which is very impressive alone, congratulations. I may take this idea for my Chrono Trigger run, if you are fine with it.
keylie
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Second WIP: Link to video I'm still unsure if I should take the red katana or not. It costs some time to talk to Melchior because of extra dialogues, but then it raises my attack for Masamune, Nizbel and Slash.
keylie
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Patashu wrote:
EDIT: Do you mean like, if you shoot an enemy until it's almost dead, then use homing missiles, you get more points than if you only did one or the other?
That's it.
keylie
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Here is a test of the first stage on 1p hard mode, until the 6 bonus rows before the boss. I forgot while doing it that you earn points by shooting at ennemis, so I actually loose points because of that. Link to video
keylie
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True wrote:
lsnes?
Bizhawk 1.5.3
True wrote:
I might be able to borrow this game to console verify.
Nice. If there is a way to convert input files from Bizhawk to lsnes, I can get it synced on lsnes.
keylie
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Here is an encode up to Dragon Tank: Link to video I'm using Inichi's test run for all the little tricks and optimisations. However, the main route will be quite different due to the use of the fade-out glitch and save-anywhere glitch. For exemple, I had one or two less levels for the Dragon Tank compared to Inich (and two less Power Tabs as in the speedrun route), so I had to find another way into this fight, costing 2 seconds compared to Inichi. I'm still quite happy with this fight because of the optimised damage (HP 600/266/208; damage 605/270/214).
Post subject: Dragon Quest 8
keylie
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There is a WIP on niconico: Link to video I don't know this game, but he seems to skip the intro and break the game because of it.
keylie
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Hello everyone, I'm currently working on a non-memory-corruption any% TAS. I think this game deserves it and there is a lot of tricks to show. You can see my current WIP here: User movie #12673535284949127. I expect the final time to be around 2:15. Also, I run across a series of WIPs in niconico, here is the first part: Link to video Title says: "I tried to beat Lavos in a minimal number of victory" Description says: "[Caution] This video is not a speed run! I challenge the minimum number of times clear victory of Chrono Trigger that has been believed to be theoretically impossible. Without any useless battle, I will defeat Lavos at the time came to the End of Time for the first time."
keylie
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Games usually require 3D acceleration, so your VM must support it. On VirtualBox, you have to enable it in the config and install the guest additions.
keylie
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Il faut un système 32bits de préférence. Dans la fenêtre principale de Hourglass, coche Disable pour Multithreading and Wait Sync. Que se passe-t-il quand tu lances le jeu avec Hourglass ?
keylie
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If only save states are not working, you can try using the VM snapshot functionnality as a save state.
keylie
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I'm also using Dolphin 4.0.2 x86. Maybe my version of the game is wrong.
keylie
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Here it is: http://tasvideos.org/userfiles/info/12319348085890271 It's a full run, sorry, you will have to do some hex editing.
keylie
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My Expert times so far are: E1 28.30 (didn't manage not to hop) E2 26.45 E5 28.05 E6 54.98 (I basically gave up on this stage) E7 51.00 E8 27.00 E9 55.60
keylie
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Very nice WIP, congrats! I was wondering, in stages 12 and 22 for example, it seems you don't go inside the gate, but simply knock one pillar. There is also the same thing in SMB1 (see http://www.youtube.com/watch?v=qzZs3159AUI). Do you know how does it work ? I'm currently working on SMB1 and made a couple of stages, but some are really hard :(
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