Posts for klmz


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So I got completely ignored?
klmz wrote:
* Read-Only/Read+Write Toggle - this switch decides whether user input affect the movie file. This is combined with each Interactive Mode below. * Interactive Modes:
    * OR (accumulate) - any user input is ADDED to movie input. * XOR (invert) - any user input inverts corresponding movie input state (on/off). * AND (filter) - only reserves matching input. * True Override (overwrite) - always overrides and only overrides played frames of movie input with user input.
EDIT: and add "Truncate Movie" function then. EDIT 2: And finally the traditional mode:
    * Classical - what nowadays emulators are doing:
      * Overwrite (with Read+Write) - overrides played frames of movie input with user input and truncate the movie whenever the user stops it. * Neglect/Ignore (with Read-Only) - any user input doesn't matter, as ignored.
EDIT 3: [ list ] trick.
Note: every "track" is virtually a "movie".
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Lex wrote:
To be honest, those names are terrible. They may be assembly standard, but just suck for anything meant to be read by a human rather than a machine. Maybe you were joking, and understand that "Combine" is clearly better than "OR" and "Invert" is clearly better than the nonsensical "XOR".
I don't think so. The logical operators are much less ambiguous (and less English).
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I wonder if Mednafen-rr will have a full-featured GUI front-end.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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* Read-Only/Read+Write Toggle - this switch decides whether user input affect the movie file. This is combined with each Interactive Mode below. * Interactive Modes:
    * OR (accumulate) - any user input is ADDED to movie input. * XOR (invert) - any user input inverts corresponding movie input state (on/off). * AND (filter) - only reserves matching input. * True Override (overwrite) - always overrides and only overrides played frames of movie input with user input.
EDIT: and add "Truncate Movie" function then. EDIT 2: And finally the traditional mode:
    * Classical - what nowadays emulators are doing:
      * Overwrite (with Read+Write) - overrides played frames of movie input with user input and truncate the movie whenever the user stops it. * Neglect/Ignore (with Read-Only) - any user input doesn't matter, as ignored.
EDIT 3: [ list ] trick.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I didn't mention that VBA stores movie data a little differently: it stores the whole movie inside a savestate, not just the section begins from the start till the current frame.
CtrlAltDestroy wrote:
Almost forgot to reply to this thread. With that VBA, I was able to revive the movie and finally submit it after four years. So thanks, klmz!
You are welcome.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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arukAdo wrote:
This is in the original game, i believe The bug is because you removed lag, witch make using pause too soon, theres too many objects on screen > crash game (if you delay few frames should work)
Good to know. Thank you for clarifying the issue.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Post subject: Re: 0.9.5 autoresync attempt
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gocha wrote:
I tried to autoresync the run with Lua. It went very well, but the game freezed during the Astarte battle. DSM MP4
What? Is there such an emuation bug in v0.9.5 with this game? O_o
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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nitsuja wrote:
klmz wrote:
Fortunately, VBA is (AFAIK) the only emulator that stores complete movie-input data inside savestates.
I think all of the re-recording emulators do that nowadays.
Are you sure? I clearly remember messing up my movie with Gens10a's "bullet-proof recording". Gens11a may have introduced the true bullet-proof recording, though.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Fortunately, VBA is (AFAIK) the only emulator that stores complete movie-input data inside savestates. WARNING You may try out this hacked VBA with movie-uid check disabled for recovering movies from movie snapshots only. WARNING
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Post subject: A serious bug?
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v0.9.5 fails to close movie files (they are being used by DeSmuME.exe). Exploiting the fact a movie file can play beyond its end, there's a simple way to crash the emulator: 1. Play movie file A beyond its end. 2. Play movie file B. 3. Play movie file A again and DeSmuME will crash.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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nitsuja wrote:
klmz wrote:
klmz wrote:
OpenGL starts out faster than SoftRasterizer, but gets slower than it in a few minutes. Is there a bug?
This still happens to me with v0.9.5 :(
OpenGL is faster in some places and slower in others, so it's probably not a bug. Also, it has been mostly abandoned at this point so I suggest using the SoftRasterizer.
I am pretty sure that this slowdown is a bug. In any place, OpenGL stays at 40-60 fps for a while, then suddenly begins to get slowing down for a couple of seconds, and finally stays at 20-30 fps (respectively). It will never get fast again until I restart the emulator. Anyway, I've been using SoftRasterizer since 0.9.4.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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klmz wrote:
OpenGL starts out faster than SoftRasterizer, but gets slower than it in a few minutes. Is there a bug?
This still happens to me with v0.9.5 :( EDIT: And it still doesn't recognize filenames etc. with multi-byte characters. EDIT 2: It does recognize filenames etc. with multi-byte characters. I was using an unofficial release. Nonetheless, it is amazing!
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Stolen & tampered post: This is slightly off-topic, but the two encodes I've gotten of this movie -- the published one and the mkv one from Aktan -- have had the sound desynched by about a third and an eighth of a second, respectively. Is this a common thing that no one's bothered to mention until now, or are my codecs just a bit boffed up? If it helps, I'm using the "K-Lite Uber Codec Pack" and Media Player Classic on Windows XP with Service Pack 3.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Instead, I am wondering why they were published at first. Is there a way to make a new movie to obsolete both of them?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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But:
Rules wrote:
A movie made with an older version of emulator is not allowed to "beat" a movie made with a newer version of emulator, except when the timing differences are irrelevant or the "beaten" movie is not accepted in the first place.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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If not mistaken, 1129M is still missing.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Post subject: Something must be wrong with the movie entries
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1162M disappeared from the GBA movie list O_o And 966M was obsoleted with 996M, wasn't it? Every time I edited a movie's header, the history of the movie's entry broke up. But this shouldn't have happened, as a movie editor who isn't a publisher isn't supposed to be able to modify the history of a movie's entry. EDIT: So I think someone can revert them for now. However, at least the game names should be corrected.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Derakon wrote:
"No death" should be assumed unless "Uses death as a shortcut" is applied. Looking at the movies that have the "No death" tag, it's really not clear why they have it. Similarly, "No save data corruption", "Does not abuse programming errors in the game", "No predefined saves", and "Uses no passwords" should generally be assumed unless stated otherwise.
So just don't display the "defaut labels" while keeping them there, so we don't need checkboxes.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Post subject: Now with untested PXM support!
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<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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This screenshot: must have been inspired by this: Good job!
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I need a save right before Richter for some tests.... I'll try hacking first though.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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VK has 80 base attack, while Holy Claymore (HC) has 100. Both have holy attribute, ad bosses that are weak against whip attack are usually also weak against slash attack. So generally HC is stronger. But VK's special deals double damage, while HC's merely increases Jonathan's ATK by 10. So VK is much stronger with special attack.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Warp wrote:
Lex wrote:
Using external hardware or modifying the system is very different from merely making the game change the values in the SRAM already present in the system, which it does while playing normally anyway (via saving).
That may be so, but I just can't help feeling that it's a technique not related to the game, but abusing the hardware. After all, it's not the game which handles the reset button (AFAIK). Or if I put that in another way: The "reset" button is not an input to the game. It's an input to the console itself (emulated in this case, but doesn't make much of a difference in principle). Thus it's a trick related to the hardware and not to the game. That's why I compared it to a game genie: You are affecting the game by abusing the hardware. That's not gameplay.
Lex wrote:
The fact that SRAM corruption is done only by pressing buttons on the console
It just bothers me that the reset button is the only button which does not supply input to the game, and thus bypasses the software and goes directly to the hardware. Again, a bit like a gamegenie device, in a way. I just can't shake this feeling that it's a bit like "cheating" (in the bad sense from TASing point of view).
Good point. I now agree on that abusing power-cycle/reset (including some controller button press combinations for some consoles?) is abusing the hardware, but aren't detaching controllers, switching disk sides, opening CD-ROM drives, inserting coins and so on (ab)using the hardware as well?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I am going for an any% run without the Suspend Glitch. I'll probably use Suspend for manipulating Berserker Armor (STR+30) once though. I am interested in beating Richter simply because Dracula is supposed to be beaten with Vampire Killer.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Where shall we put VBA Rerecording and Mednafen Rerecording if we use subforums?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do