Posts for klmz


Post subject: Re: New naming system for multiregional and non-English titles
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moozooh wrote:
For games released only in Japan: ...
I am wondering what to do if we have a movie of a game that has only been released in non-Japanese/English regions without an English title.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Also, frame skip settings should be automatically ignored during frame advance...
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I am not very interested in hacks, but this one is good.
minglw wrote:
It's like a marriage of Mega Man, Metroid and Super Mario Bros.
Mega Man? You must be ki... Well, I see, this hack is Tiny Legend of Supersonic Man World: Carnelian (staring McDracula)! EDIT: I missed something.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Yes, according to my ratings, a movie where the character jumps over all enemies is usually very boring. As a result, I dislike pacifist runs. However, according tomy movie watching experience at this site, most of the published platformer/action movies don't fall into this category. Thus people who are complaining about seeing "too many jump right for justice movies" should watch more.
arkiandruski wrote:
There was a category I thought of that I didn't propose here, but I think would be cool (I think I saw some other people propose it here though, after I thought of it). The tool assisted walkthrough.
Wow, that is what I've been thinking about.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I'd like to know how well an emulator movie works with svn. Does it merge correctly?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Post subject: Re: Cute = win = yes!
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arukAdo wrote:
gocha wrote:
by the way, recent "co-working via svn" style is quite impressive.
Wanna team'up with me for DoS via svn ? :p
O_o
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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zeromus wrote:
You're going to have to describe your problems more exactly. What are you trying to do, what do you expect, and what is happening.
Uh, by testing more carefully, I found the truth of the battery save glitch (all 0.94 builds, not only dev): 1) Play a movie that was recorded from no sram. 2) Stop the movie. 3) Reset (via emulator command). Now the sram emulation is still disabled while it is supposed to be re-enabled since there is no movie being played/recorded. Re-opening a ROM will enable the sram again, though. ---- As to the timing issue, Castlevania: Portrait of Ruin is the best to show it: The dev version doesn't generate any extra lagged frame in save rooms with the glowing aura/fire (which disappears after saving) around the statue, while the non-dev versions do. However, the intro movie (press B or just wait for some seconds on the title screen to watch it) is severely lagged with A/V desync in all the three versions.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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How different is this game from the two original SNES games? If the difference is as large as Metroid ZM from Metroid, how did I ignore it? Well, I'm not a judge anyhow. Abstained.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Oops, I haven't watched this! I'm dead now.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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zeromus wrote:
Do you mean the whole battery system doesnt work, or record from sram doesn't work?
It doesn't seem to load. Whether it saves is untested. EDIT: If it's possible, please keep the dev version timing, as it's much more precise, apparently.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I found the dev version of 0.9.4 timing differently from non-dev versions. It's less laggy i.e. it's more acurrate, but SRAM doesn't work :( EDIT: By "acurrate" I mean "presice" ;)
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Derakon wrote:
I rather suspect that the Auto-Save zones are really just a chance to load the next area's data. I'm inclined to agree with Satoryu -- it's nothing that isn't done better (that is, more entertainingly) by the X1 and X2 runs, through no fault of the runner.
It's the submitter's fault then. I don't understand why this game is acceptable while many other remakes/ports/revisions aren't. If you feel like seeing the list, I may waste some spare time in making it. Fan the flame now.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I vote for TASVideoSagent.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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ShinyDoofy wrote:
Because it's shorter than "rerec" and people familiar with the concept immediately know what it's about?
But I think either "-R" or "-r" is sufficient. BTW, I'm always wondering whether we should start FBA-S-rr, VBA-M-rr etc.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I'm wondering why people abbreviate "Re-recording" to "RR" all the time. EDIT: See below.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Someone please stop this stupid grue!
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Post subject: Re: Movie published
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NesVideoAgent wrote:

This movie has been published.
The posts before this message apply to the submission, and posts after this message apply to the published movie.
See <a>http://tasvideos.org/1319M.html</a>
Isn't this game a hack??
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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On the submission queue page: * The Edit button/link is always displayed as [|.]. * "Access blocked because of missing/unacceptable referrer information." when you click on any sorting arrow (in IE 7) or "underline" (in Firefox 3.0.11). On other pages: * The Edit button/link is displayed as . if you are not logged in. EDIT: One more (forum bug): Right after I started this thread, the post-post redirection guided me to http://tasvideos.org/forum/viewtopic.php?p=205633#205633, which doesn't exist.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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There's a sword which boosts your INT by 7, IIRC.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Randil wrote:
adelikat wrote:
EDIT: Correction, the .zip of the .fm2 is only 28k :P
Haha, I had no idea. :) That's a lot of compression for one file. Is it still okay to keep the .fcm as the submitted movie file? Which movie format is prefered on the site nowadays? If you want to switch to the converted .fm2, you have my permission.
Correction, the uncompressed fcm is only 12.7k :P See for yourselves: http://dehacked.2y.net/microstorage.php/info/1344772771/firenice-randil.fcm http://dehacked.2y.net/microstorage.php/info/1472837767/firenice-randil.fcm EDIT: Oh, I didn't notice that the movie file had been updated. BTW, see how small my published fcm movie file is: http://tasvideos.org/1164M.html
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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MUGG wrote:
Are still improvements made in emulation as well as in TAS features? Because Dirty Racing (GB) is still unplayable, Mario and Luigi Superstar Saga (GBA) still has the annoying flickering issue and possibly also the glitched screen after you save Mario in the university, and The Smurfs (GB) has a glitch that let's you skip the first level if you press up upon entering one of the bonus rooms in said level, and this glitch doesn't work in VBA.
And Metal Slug Advance (aka. "the cursed GBA game") is still freezing/crashing. These can be fixed, but we want to keep movie compatibility for now. A branch that fixes these bugs can be nice, though.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Post subject: Re: Replies + some YouTube clips
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gocha wrote:
klmz wrote:
BTW: Your private build of DeSmuME-rr is very interesting.
It has faster frameskip mechanism, sound interpolation mode selection, graphics glitch fixes (you can confirm that at some rooms in Lost Village), and Sound View etc. (all of them comes from svn updates) It's updated often until 0.9.3 will be released. Feel free to use it, but don't curse me if its sync is different from that of 0.9.2 official, please. It's distributed without warranty. After all, it's unofficial.
I see. I'll wait for 0.9.4 (it's said that 0.9.3 will be officially skipped).
Satoryu wrote:
that would change things a little bit. you wouldn't have to fight Malphas, and you wouldn't have to visit Subterranean Hell or Silenced Ruins at all. after beating Zephyr, you can go directly to the Pinnacle. otherwise, everything else looks to be the same.
I don't remember which magic seal is required for Zephyr. Can you get it ready for Zephyr this way? EDIT: Whoomps. My memory really fails.
Satoryu wrote:
i am very intrigued as to how you can get Bat Company that quickly.
Dito.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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So is there a performance bottleneck with some mother boards?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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zeromus wrote:
Snake wrote:
Any comments?... >_>
Forget 0.9.3 exists. It was leaked unfinished by asshats. Quit arguing. Its not good for tasers. We were delaying the release to fix these very sync issues. 0.9.4 is what you'll want to use Also I am tickled by your attitude. Any asshat can make any build they want any time they want with any version number. It's open source, you know. If youre talking to actual desmume developers about a release that isnt on the actual desmume homepage, then it isn't a real release. No matter what the release says.
So the leaked "0.9.3" is in alpha? And are you going to soon release 0.9.4 that was planned to be 0.9.3-release?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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No, the true-music Tetris was the Tengen version.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do