<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
Will Golem's +12 STR soul help? You may kill the Golem very quickly with Manticore's soul.
EDIT: Ahh, it's +12, not +8.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
You would need just 1 piece of rotten meat if you took damage to get through enemies ;)
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
Recent ratings seem to be even much higher than normal, mostly caused by a few raters who constantly gives very high ratings to new submissions, while they never seem to be intereseted in published movies and thus their ratings aren't rised as high as newer movies'.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
If it would matter much can't be told until actual tests are made.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
I'm not familiar with SDL things, so I don't seem to update that really outdated SDL port.
It's sad that my personal computer where all my code stuff lurks is down and unlikely to be repaired soon for some reasons.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
I managed to get it to sync, but it crashed SNES9x. What I saw was very cool though.
I found it always crashes at the same frames like 826. Fastforward is required to skip them.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
I'll be OK with TASing one more AoS movie myself after I finish a few halted runs, as long as you haven't been bored of seeing my name appear in GBA Castlevania submissions. (what poor game choices!) ;)
EDIT:
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
I can't tell which is harder, Hidden World or High World. I may make a test run of Hidden World first as it is smaller than High World and thus shorter in theory.
EDIT: "Small World" TAS v3 in 16:53.60!
EDIT 2: For those who only want to see improvements since v2, here's the small list of visible improvements:
* Level 7: I exploited the rock-edge-walking glitch to shorten the pushing distance.
* Level 10: I pushed the rock to the right as soon as I fell to its left side.
* Level 23: The same improvement as Level 7, but for simplifying drilling strategy instead.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
I'll stick to Linking Model A as it is the easiest to implement...
WIP screenshot:
It doesn't work well at present, however it can be a good start.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
Er, I am afraid that Middle World isn't very interesting...
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
Besides of slow movements, its graphics/sound effects aren't so great, and the cut-ins of special abilities will drive the speed-oriented TASer insane. The level design isn't as interesting as M-games or Castlevania's, while you have to travel to and fro a single level without any sequence-breaks.
However, if you want to give it a try, I'll be watching your WIP's as long as I have spare time, but please don't expect much from me because I am not a pro on this game by any means.
Well, a small trick: Try to back-dash off platforms and slash in mid-air. That somewhat reminds me of whip-launch in HoD.
EDIT: Well, maybe you can compare this game with its sequel that is also on GBA.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
In usa release, they KNEW you can access coloseum OR clock tower WITHOUT the door relic, THUS you can reach maria from her BACK
So they fixed the crash resulting from that problem... they KNEW you can access coloseum or clock tower without double jump... wow ... i never tough would be that complex to explain
My point was simple, you sayd it was not intend, i say it was knew ... hence the bug would not have been fixed (if its not intend and impossible....)
Now you can interprete as you want, from my point of view, if they knew it, then they agreed to it (and thus fixed the bug...)
Edit: removing the candle is probably as easy as to fix a crash, so my argument is very valid
How do you know that they knew the very crash and intentionally fixed it? Couldn't it be that they just tried to fix other things and this crash was unintentionally fixed by chance? This make sense if the crash was caused by wild pointers/uninitialized values etc.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
It seems that I have been glitched out, as I love glitches. LOL
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
zggzdydp & I have tested it but found it not so TAS-friendly speedrun-friendly.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
Not to my surprise, the movie doesn't terminate properly as the last key input is stuck, which is common among edited .fcm movies. :(
You see, I'll never rate any movie 10/10! Never! 8)
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
Go birdie! Less than 42 minutes of input!
- Real men don't use elevators to go up!
- Cro-Maine was quite a surprise. I figuratively buried all the other bosses, but not this one! He had to make it literal!
- Not easy trying to be entertaining during the Bolbox battle. Since each enemy has an extra long hit-stun, I could have wandered around a little while beating the stuffing out of them, but I didn't.
LOL Cro-Maine.
FatRatKnight wrote:
I plan to finish off the dino run to figure out which one's faster, then pull off a complete restart from scratch trying to improve on every stage starting with the first.
I guess it is possible to get Warted or Feathered body in the final battle in Chapter 3 with extreme luck manipulation, as you did in the dino run.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
Since printf() returns the number of characters written, and since the output ends when "1000 " has been written, you can (as I did) use printf(...)<5 as the condition for continuation, saving several characters.
Surprisingly, the double-for-loop one results in shorter code using the 'printf()' return value trick:
68 characters:
However, this trick only works with ranges 10^N :(
Warp wrote:
Btw, you seem to assume that 'c' has a certain value at the beginning of the program. Do I guess correctly that giving any parameters to the program will break it?
The only chance to crash the code would be to compute 'n%c' with 'c' = 0, but '--c&&' prevents that.
The only period when 'c' is undefined by the program is the first time evaluating the conditional clause with 'n' = 0 until reaching '(c=++n)', while 'printf("%d ",n)' can be skipped since '0%any_integer_but _0' == 0, no matter what value 'c' is.
EDIT: Well, I've read some ANSI C stuff and found that global variables can be implicitly initialized with 0:
66 characters:
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do