Posts for klmz


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If "Enable Run in Background" is unchecked, FCEU 0.xx.xx and FCEUX 2.0.2/2.0.3 WIP will fail to pause running when you directly click on the taskbar-minimize button to hide their main windows and then switch to other programs. I guess it is a bug since it isn't supposed to be and Nestopia & VBA doen't have such a problem.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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mmbossman wrote:
I was borderline throughout this whole movie. It's technically well done, but very repetitive. I think a "meh" fits it best.
I agree.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I've cleared up Pass1-Pass4 routes: Pass1A: 3 wood // IJLO->CF->HMN crawl to IJLO zone pick up wooden heart in IJLO zone teleport I->C pick up wooden heart in CF zone teleport C->N pick up wooden heart in HMN zone teleport N->J->D leave Pass1B: 3 wood & heartpiece // IJLO->HMN->CF crawl to IJLO zone pick up wooden heart in IJLO zone teleport I->C->N pick up wooden heart in HMN zone teleport M->F pick up wooden heart in CF zone teleport F->B pick up heartpiece death-warp to B teleport B->N->J->D leave OR // IJLO->CF->HMN, teleport more crawl to IJLO zone pick up wooden heart in IJLO zone teleport J->D->L teleport O->F pick up wooden heart in CF zone teleport F->B pick up heart piece teleport B->N pick up wooden heart in HMN zone teleport N->J->D leave OR // IJLO->CF->HMN, crawl more crawl to IJLO zone pick up wooden heart in IJLO zone teleport I->C pick up wooden heart in CF zone crawl to AB zone pick up heartpiece teleport B->N pick up wooden heart in HMN zone teleport N->J->D leave OR // HMN->CF->IJLO crawl to IJLO zone teleport I->C->N pick up wooden heart in HMN zone teleport M->F pick up wooden heart in CF zone teleport F->B pick up heartpiece teleport A->O pick up wooden heart in IJLO zone teleport L->G->E leave OR others? ---- Pass2A: Spyder & daffodil // daffo->G->Spyder crawl to IJLO zone teleport I->C crawl to K zone for flower crawl to AB zone teleport A->O & teleport L->G beat Spyder & deathwarp back teleport G->E leave OR // daffo->HMN->Spyder crawl to IJLO zone teleport I->C crawl to K zone for flower back to CF zone teleport C->N beat Spyder surface at IJLO zone teleport L->G->E leave OR // IJLO->Spyder->daffo crawl to IJLO zone beat Spyder & death-warp back to IJLO teleport I->C crawl to K zone for flower back to CF zone teleport C->N->J->D leave OR // G->Spyder->daffo crawl to IJLO zone teleport J->D->L->G beat Spyder surface at IJLO zone teleport I->C crawl to K zone for flower back to CF zone teleport C->N->J->D leave OR // IJLO/HMN->Spyder->daffo crawl to IJLO zone teleport J->D->L or I->C->N beat Spyder (& death-warp if from HMN) surface at HMN zone teleport M->F crawl to K zone for flower back to CF zone teleport F->B->N->J->D OR teleport F->B & teleport A->O & teleport L->G->E leave OR others? Pass2B: Spyder & daffodil & heartpiece // IJLO->Spyder->daffo->heart, crawl to heart crawl to IJLO zone beat Spyder & death-warp back to IJLO teleport I->C crawl to K zone for flower crawl to AB zone pick up heartpiece (death warp & ?) teleport B->N->J->D OR teleport A->O & teleport L->G->E leave OR // IJLO->Spyder->daffo->heart, teleport to heart crawl to IJLO zone beat Spyder & death-warp back to IJLO teleport I->C->N & teleport M->F crawl to K zone for flower teleport F->B pick up heartpiece death warp & teleport B->N->J->D OR teleport A->O & teleport L->G->E leave OR // HMN->Spyder->daffo->heart crawl to IJLO zone teleport I->C->N beat Spyder & deathwarp back teleport M->F crawl to K zone for flower surface at CF zone teleport F->B pick up heartpiece death warp & teleport B->N->J->D OR teleport A->O & teleport L->G->E leave OR // daffo->heart->G->Spyder crawl to IJLO zone teleport I->C crawl to K zone for flower crawl to AB zone pick up heartpiece teleport A->O & teleport L->G beat Spyder & deathwarp back teleport G->E leave OR // daffo->heart->IJLO->Spyfer crawl to IJLO zone teleport I->C crawl to K zone for flower crawl to AB zone pick up heartpiece teleport B->N->J beat Spyder & deathwarp back teleport J->D leave OR // daffo->heart->HMN->Spyfer crawl to IJLO zone teleport I->C crawl to K zone for flower crawl to AB zone pick up heartpiece teleport B->N beat Spyder & deathwarp back teleport N->J->D leave OR others? ---- Pass3A: 5th flower & wood // G->items crawl to IJLO zone teleport J->D->L->G crawl to 5th flower & wooden heart & deathwarp back surface at G zone teleport G->E leave OR // G->items (slow) crawl to IJLO zone teleport J->D->L->G crawl to 5th flower & wooden heart surface at X zone teleport X->A->O & teleport L->G->E leave OR others? Pass3B: 5th flower & wood & heartpiece // G->items, heart last crawl to IJLO zone teleport J->D->L->G crawl to 5th flower & wooden heart surface at X zone teleport X->A pick up heartpiece teleport A->O & teleport L->G->E leave OR // G->items, heart first crawl to IJLO zone teleport I->C crawl to AB zone pick up heartpiece teleport A->O & teleport L->G crawl to 5th flower & wooden heart & deathwarp back teleport G->E leave OR others? ---- Pass4A: dragon // obviously crawl to IJLO zone teleport J->D->L->G crawl to X zone beat dragon end Pass4B: dragon & heartpiece // X twice crawl to IJLO zone teleport J->D->L->G crawl to X zone teleport X->A pick up heartpiece teleport B->N->J->D->L->G OR teleport B->N crawl to X zone beat dragon end OR // long jump crawl to IJLO zone teleport J->D->L & teleport O->F->B OR teleport I->C->N & teleport M->F->B pick up heart piece teleport B->N->J->D->L->G OR teleport B->N crawl to X zone beat dragon end OR others? EDIT: There can be more Pass2B routes. EDIT 2: A new Pass2B route. EDIT 3: More Pass2B forks. EDIT 4: Wow, you're almost done! EDIT 5: A new Pass3B route. EDIT 6: In Pass3/4 you may crawl from IJLO zone to the gate instead of teleporting, but I think it will be much slower.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Is it possible to destroy the egg sac from the north before Spyder reveals itself? EDIT: I was just curious. I don't think it would be any time saver. EDIT 2: Is it possible to plant the wrong flowers but get the correct items? :P EDIT 3: I've run out of ideas. I am going to take a break now... Good luck!
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Hmmm, looks great. You made something funny with the magic mirror. Rewatching it now. EDIT: what about: pass 1 alpha enter at ED zone crawl to heartpiece surface at IJLO zone pick up wooden heart teleport J->D->L teleport O->F pick up wooden heart teleport F->B pick up heart piece teleport B->N pick up wooden heart teleport N->J->D pass 2-4 to be planned... EDIT2: I think this route is better than the one above: pass 1 beta enter at ED zone crawl to heartpiece surface at IJLO zone teleport I->C pick up wooden heart teleport C->N pick up wooden heart teleport M->F->B pick up heart piece teleport A->O pick up wooden heart teleport L->G->E* *EDIT 3: I got messed up. Yours is correct. EDIT 4: Note that D is further away from the rainbow than E is. pass3A: Hourglassgate flower & wood // from G to get items teleport J->D->L->G crawl to Hourglassgate flower & wooden heart surface at X zone teleport X->A->O and teleport L->G->E OR teleport X->A and teleport B->N->J->D (slower?) OR teleport J->D->L->G crawl to Hourglassgate flower & wooden heart surface at G zone teleport G->E pass3B: Hourglassgate flower & wood & heartpiece teleport J->D->L->G crawl to Hourglassgate flower & wooden heart surface at X zone teleport X->A pick up heartpiece teleport A->O teleport L->G->E pass4A: dragon teleport J->D->L->G crouch to X zone beat dragon pass4B: dragon & heartpiece teleport J->D->L and teleport O->F->B OR teleport I->C->N and teleport M->F->B pick up heart piece teleport B->N->J->D->L->G or teleport B->N crouch to X zone beat dragon OR teleport J->D->L->G crouch to X zone teleport X->A pick up heartpiece teleport B->N->J->D->L->G or teleport B->N crouch to X zone beat dragon *EDIT 5: Other pass3 routes seem to be much longer. EDIT 6: Will it be faster to teleport A->O->F->B than just walk past A to B?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I was expecting that NesVideoAgent would capture the * GAME OVER * screen, but it didn't. Yes vote, though.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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It's amazing that Phil has posted everything that I want to report. That's so great. EDIT: Oops, I forgot to say, "Thank you, Phil!"
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I forgive you a lot! ;) But if you knew you could improve it, why didn't you just do that? EDIT 1: I haven't watched it, though. EDIT 2: What is different in this game from that in the USA game named Drill Dozer? You should use the USA version if they are identical (except for the text). EDIT 3: Read EDIT 1 for details.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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o_O You can firgure out these maps? Congratulations!
DaTeL237 wrote:
heh, i (ab)use a glitch that allows me to keep my bottles' content :D so i fill up the basins but still have all 3 types of water!
I am wondering whether you can (ab)use some similar glitches to "use the wooden hearts" without consuming them.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I don't think that cut-scene can be played much, if any. The screen transitions will freeze Merlin anywhere he has been if he is not in the current map. IIRC, I glitched something in Rainbow Land the second time I played and beat the game, but I don't recall what was it. However, it doesn't matter because I don't recall that it was useful, either! :P Now I am looking forward to your latest WIP. EDIT: Maybe it wasn't any glitch but instead something just funny. :P
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I think this can be a glitch: and then some mysterious "warp": EDIT: This glitch just demands a reset during normal gameplay and makes no use for a TAS.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I thought I was the first one to discover this glitch in February, 2007. I occasionally made it and I took a photo with my cell phone. This glitch lead me to an impossible challenge - defeat Dracula at Level 1! I failed to make it, though. EDIT: I also discovered a glitch to get the gear but skip Legion by just using the teleport item. It's very easy to figure out how.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Hmm, you are doing well. However, the Meanie left on the bridge will be a trouble if you are planning to get some invincibility water again. I was just wondering whether we could trigger the first dwarf-spawn event by acquring the Air Buble and then use the Spring to jump over the brook and back immediately to bump into the dwarf to get glitched control again, but I found that Westwood really made a good and bad job to prevent him from harming Merlin by eliminating the poor dwarf as soon as Lady Password or whoever giving you the password appeared. I don't think it can be useful, anyway.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I'm wondering whether if I finish my Lode Runner run and submit it, mmbossman will watch it and change its status in 2 months, since he seems to be the only one who is interested in that run. :p You know we players are always waiting for the judgement.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Bugs in v0.12: * If you save an FCM and its last frame isn't empty ie. has any input at it, the FCM doesn't end properly when you play it on FCEU. * If you open the Editing Console and then open a different movie file, the Editing Console will remain open but does nothing. You'll need to close and reopen it. * The "Controller x" text in the Editing Console obscures the checkboxes and makes them hard to click if you are using some wide dialog font. Not a big issue, but can be annoying. Overall it's a great tool to use. Good job.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Rick wrote:
So basically what you're saying is that one frame before you catch the flagpole, the timer should go from 338 to 337?
Not like that... Since 338 costs 1 more frame to get cleared than 337 does, you have to earn that 1 extra frame which will be take account into the "required frames to get the full 21".
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I'm still SMB'd-out. I'm not going to test those frames right now. But if you want to have a try... The way I make such tests is to memory-poke the TIME values. The tally rate is 1 TIME/frame. Memory addresses 0x07f8-0x07fa are the three digitals for the TIME displayed from left to right on the screen. The frame the TIME begins to tally down at is when you catch the flagpole. So you can poke the TIME right 1 frame before you grab onto the flagpole to increase or decrease the frames the game takes before the inter-level screen. I hope you can understand this. EDIT: Duh, stupid errors fixed.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I've got a headache since I couldn't recall them after I had completed my last SMB movie. I made some memory-poking to test them. It was annoying. EDIT: Corner boosting? Do you mean jumping towards blocks above you to get pushed forward? It doesn't seem to work during full-speed running. EDIT2: I've got some real headaches now. X( I think it's time for me to take a rest... I might re-find out the frames required to get the full 21-frames later.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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To clear things up: you need to be at least 18 frames faster in Level 8-2 to gain 21 frames in the whole run.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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andrewg wrote:
I guess the only thing to try now is to somehow manipulate the bullet bill faster or something.
I made some research when I TAS the game, and I determined that being 21 frames faster was impossible. The cannon won't fire if Mario is within the horizonal range of 1.5 times of the width of a block off either side of it. In my published movie the Bullet Bill came out 12244-12227=17 frames after Mario had went out of the non-firing range. And the 21-frame-barrier requires you making the glitch 21-(12499-12495)=17 frames faster than in the movie to be broken.... I don't think it is possible to manipulate the Bullet Bill to come out as soon as you come out of the non-firing range, assuming that the cannon needs some frames to prepair for firing. EDIT: And assuming that everything else in that level was done perfectly, including jumping over the 14th pit counted from the beginning of the level and the following pipe. :) EDIT2: I forgot one thing! Even if you make it 17 frames faster, you still cannot break the 21-frame-barrier, because the TIME will then be 338 instead of 337, which will cost you 1 more frame to tally it down. So you'll need more time savers than just manipulating the Bullet Bill in order to be 21 or more frames faster.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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According to some in-deep study, using turles instead of bullet pills to get stuck at the flagpole seems impossible. Since Mario bounces off turles at higher speed upwards than off bullet pills, Mario always gets too high to get stuck at flagpole. That's what I've found out, unfortunately.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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You quoted my post before it got corrected... Well, you made it, but, "when it had been already activated for you to get hit by it", correct?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I don't know how to make a turle move to "the wrong direction" when it is activated. Maybe the game sometimes think it has been colliding with something when it is activated. Or, maybe the turtle does collide with something that has gone off the screen. o_O It's weird that although big Mario seems to have wider hitbox, the collision detection works the same as it is as wide as small Mario's. The spawn point is constant. I don't have much free time to do things about TAS's this month. I wish you good luck.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I'll watch it if I get some free time.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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andrewg wrote:
Another, but most likely slower idea would be to get a mushroom and then jump in back of the turle and get hit causing the turtle to turn around and walk towards the flagpole. I'm sure this would be easiuer to do, but I bet the amount of time wasted would be very large.
So I get the question: is it possible to manipulate the turtle to move towards the flagpole when it gets active on the screen? I've seen such a thing happen in a level that I can't recall when I was playing the game.
andrewg wrote:
EDIT: So to improve the warp run, would doing the flagpole glitch while facing to the left be any faster? What about entering walls facing to the left?
I remember testing them during my TASing, but they unfortunately failed to help things.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do