Posts for klmz


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The Floating Glitch is as crazy as the Hyper Freeze Glitch. Their mechanism are very similiar. But what I talked about earlier was that you had done something unnecessary. eg. you could have found a faster way of glitch warping if you had tried to sumon on the edges in Chapel Tower.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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As I've said before, this run had obvious mistakes to me in it and could be improved. However only a few of the most experienced COTM players or crazy glitch diggers will find them out and most of peolpe might never notice them. So just leave them there. Yes vote.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Post subject: Re: Another request
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Dacicus wrote:
I've been using FCEU's memory viewer recently (NES -> Debugger -> Memory). After a while of having it open, the game starts to lag, and sometimes the main FCEU window loses the focus to the memory viewer window. This happens in both versions 0.98.13 and 0.98.15. I'm running WinXP Home, if that's relevant. If someone would be willing to look into this and see if it can be improved, it would be much appreciated.
This doesn't happen in v0.98.16. Instead, its Memory Watch slows down the game either in WinXP Home or Win98 SE.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Xkeeper wrote:
In other news, the game involved a witch as well as various symbols of it, so naturally NoA went heavy on the censor-o-matic and you get the dumbed down YOU WIN YAY message.
Is NoA short for Nintendo of America? I see. So Vic Tokai simply removed the cutscenes to get this game licensed. They were lazy rewiting the storyline. But I just wonder, why the very witch herself remained unchanged? Edit: I guess I've just answered myself. They were too lazy to rewrite the whole story, so they left some clues there and expected that we would figure out what should be going on then.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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What? The final boss is destroyed, and then immediately the credit? It seems that all the plots were removed when this game was ported to the USA. Just compare this version with the Magical Doropie (J) to see what they have done to make this version so crappy.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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zggzdydp wrote:
Hi, I did a 100% rate run. It's a long run, does it break the TAS rule?
This one can be improved by abusing more crazy glitches. Edit: It's just too long.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Phil wrote:
I don't know if it might be helpful http://fr.youtube.com/watch?v=HY7XO53GoqY&mode=related&search=
What's the...Scrolling Warp Glitch? I haven't seen that before.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I've tried the Deborah Warp for a whole day and I just managed to warp back to the town for three times while ended up stuck in the wall for the most of the time. At last, I think it may be an hoax, too. Edit: I haven't tried to do something not in the discription like getting level-up by killing the ghost right after hit by it. Doing something strange may help....
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I prefer 2-player movies for most of the "Run and shoot" games, but for the Contra series, I think 1-player movies are more, err..., impressive if you think about the story like this: the Hero is the last/only warrior on the earth who can eliminate the evil aliens! He is the only hope of the human being! Isn't this a more heroric and exciting story? I like watching this. So I vote Yes. However I also vote Yes for that the auto-scrolling parts of Stage 4 could be done better so that it would be more interesting than now.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Truncated wrote:
>EDIT: Is the ONLY difference between U and J the screen transition? Hex-edit away 10 seconds and see if it syncs?
I don't know if this will work as you think. It seems that some "random lags" in this game are related to the history of your input and thus the offset of the input may cause desyncs when the game lags. I am not sure....
Cardboard wrote:
adelikat wrote:
Also, according to Cardboard, the intro difference between J and U is 625 frames.
On the first frame that the two ninjas appear, I did not compare the first allowed "Press Start Game Frame" for some reason. Also is there any difference between the ninjas? Other than the amazing fact that one is manly purple, and the other a crossbreed of pink/orange?
You can select one of them in the beginning of the game in 1-player gameplay. They seem to be the same in gameplay, though. Edit: Perhaps, improving this run by playing 2 ninjas is possible, with well-planned death so that you can avoid some lags and take benefits from more bolts in boss fighting and some death warps sometime? It could be very difficult or just impossible....
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Cardboard wrote:
What I meant was, Player 1 bolt-thingie pssssssssschhhhhhhhhhhhh, then player 2 does the same thing, so not strike at the same time.
And it's the only benefit in boss fighting.... Oh you can abuse death without restarting the Stage X-Y then, with more pssssssssschhhhhhhhhhhhh in boss fighting. Edited edit: Corrected.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Cardboard wrote:
Any reasons why this game (Or maybe this run, even) is not 2players? Seeing how it is co-op... it would probably lag... and be slower... but the bosses might be faster with the bolt-thingies, if the players get one each. More importantly, 2 players = awesomeness.
I did try a 2-player run but got a VERY lagging movie that was MUCH slower. I don't think this game is even playable when two players are moving discontinueously while flickering.
Cardboard wrote:
While the run was alright, I'd rather see it done in U. Shorter intro is a bad excuse. That, and the E had way less places for stops etc, making it more amusing.
Do you mean that either the (E) or (U) is better choice than the (J) version? I don't think the (E) version is better than the (J) although the (E) has a naturally faster Stage 1-3 and boss fighting in Stage 1-1 & Stage 1-4, it has slightly slower moving speed, and in it every enemy has a slightly longer invulnerable time than that in the (J) version. Edit:
adelikat wrote:
Rules wrote:
as an example a shortcut/trick which only works in a different version.
It seems that I misunderstood what "shortcut" meant and made this run. Too bad. Maybe a speedrun for the (U) version next time.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Bisqwit wrote:
Yunshui wrote:
Although there's only 0.25 seconds' improvement,it cost me lots of time and work.The all-way sliding is especially brilliant.
"me"? Are you Xipo? Duplicate account?
I think I knew this guy. He is 云水道远 instead of 西坡. He might have got confused when he was posting in English.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Truncated wrote:
Yeah, that was rude.
I wasn't calmed down then. I'm sorry for that. I should have written the discription more detailed to avoid unnecessary confusion and arguement. However I am glad to see you have your new guideline of judging two movies in different TV modes. I think you can tell whether the (E) version of a game has been adjusted by comparing the BGM with that in the (U) or (J) version eg. the BGM in the (E) version of Castlevania is slower than that in the (U) version, so KONAMI was lazy then.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Thanks to Tub and Truncated, the truth is known. I thought you judges should have known that all the movements in the (E) version of this game has been adjusted when porting. I was wrong, so it was I who was being stupi*(just to stay civilized here) in arguing with you without sharing my research as Tub said. It was all my fault, right? So I was taught a good lesson: never to overestimate others too much, especially those who make decisions. Well I'll add some stuff about the differences among the three versions to the Submission Description later. Proceed with your work. Edit: Sorry for being rude. I apologize.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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moozooh wrote:
klmz wrote:
Just open the Blue Shadow ROM with FCEU 0.98.16 and load the published movie, then look at the "Length: 00:11:15". Isn't it longer than 00:09:48?
It's longer just because it plays slower. If you discard the difference in playback speed, it's 9:22.
Then just play my movie in 6400% speed, isn't it 00:00:09?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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adelikat wrote:
Only if it is a superior movie.
Just open the Blue Shadow ROM with FCEU 0.98.16 and load the published movie, then look at the "Length: 00:11:15". Isn't it longer than 00:09:48?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Truncated wrote:
Hello klmz, and welcome here. We already have a movie published for the european version of this game, 856M, which regardless of being recorded in the wrong format is faster than this (33728 frames, yours is 35299). In any case you seem to have found a nice glitch, zipping upwards in the wall. I recommend remaking this movie, on the (U) version, looking at the published movie and incorporating your trick. This one will be rejected.
Objection! How can you simply campare a movie for a PAL game with a movie for an NTSC game by their frame counts other than their real lengths? If so, ANY speedruns for the PAL versions are definitely shorter than those for NTSC versions, and them are eternally INVINCIBLE to the NTSC ones simply because them are 50Hz rather than 60Hz and you only consider their frames! Edit: It's even more impossible for a 10 seconds longer run for the USA version to beat the invincible PAL-game-and-recorded-in-NTSC run publised.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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The Rule wrote:
The PAL/NTSC settings must be correct If you are running a NTSC game (U or J), you must set your emulator to record in NTSC mode. Likewise, if you are running a PAL game (E), you must record your movie in PAL mode. Any other setting will get your movie promptly rejected. For this reason, PAL games are not allowed for Famtasia submissions, because it can only record in NTSC. If you are obsoleting a movie that was recorded with the wrong settings, that movie's completion time will be increased 20% when comparing them to adjust for the fact that PAL games run at 50 Hz and NTSC at 60 Hz. This rule only comes into effect on NES games and possibly Genesis games that have badly programmed region lock-out.
Shouldn't a right one beat a wrong one?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Mechuyael wrote:
This game looks a lot like Blue Shadow, which was completed in less time.
Both two of the submissions for Blue Shadow werecorded in NTSC opposite to PAL the proper one. Therefore, their lengths should be multiplied by 60/50=1.2 to be fair, if they are considered as valid records.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I played this game long ago and finished it after more than a month later. Its puzzles are too difficult for kids indeed. However its graphics are good enough for kids and it has some sweet tones. If Snes9X v1.51 now has got rid of the annoying desynch problem, I think a 100% items run would be accepted although it wouldn't look all that great....
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Death-abuse is quite impressive. However, I wonder, if it is possible to reduce lags by knocking out some baddies on screen? I think the thrown squirrel can catch up simply using death.... I vote Yes.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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AngerFist wrote:
I suggest you to use the U version. Because when I watched your WIP using the J ROM, the music was pretty bad = slower compared to the E/U ROM/version. And overall the game felt slower.
I tried to play both of the J and U versions in the same time. The U version was almost as fast as the J version and even sometimes fell behind the J version. So I think perhaps you were using a bad dump, or you just enabled the PAL Emulation by mistake. EDIT: It's true that the the E version is about 20% faster than the J/U version in NTSC. That's what happened with the two published movies in this site. However the E version should be run in PAL to be emulated correctly so that its speed will be the same as the other two. EDIT3:
EDIT2: The last WIP using only old tricks, now to be restarted, since two new tricks have been found to improve it from early game.
Oh no, I just failed to perform the tricks mentioned above after I tried my best where I wanted other than where I found them...so I'll resume working on the WIP.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Since a two-player run lags so much, I decided to make a single-player run instead.... Here is the WIP.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Post subject: Kage (J) (aka. "Blue Shadow", or "Shadow of the Ninja")...
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I hate to talk about this, because I think it's just Nastume's fault.... Following the Rules:
Rules wrote:
Use the correct version Use the (U) version of a ROM unless there is a good reason not to (as an example a shortcut/trick which only works in a different version, or superior music), or the version does not exist. If you decide to start to a run using a version other than (U), make a post on the forum detailing why - this is to prevent future complications. If there is already a published video, do not use a different ROM than what it uses, unless the new ROM is obviously better, and you can show how it should be compared to the existing movie. If the situation arises that you do want to use a different ROM than the currently published run, make a post on the forum to make sure the differences between the two are large enough to warrant the change.
I know there are already two published movies made in the (E) version as "Blue Shadow" of this game, and someone may be still working on a "Shadow of the Ninja (U)" two-man run. However I have no choice but use the (J) version "Kage" to create a two-man speedrun, since there is so considerable a "trick" only available in the (J) version so far as I've known: you don't need to press the start button to bring up the game's start-menu when the tittle screen fades out to show the background story scene. Using this "trick" you can easily save MORE THAN 9 SECONDS in your run. So making a run in this version could be acceptable according to the Rules. However, will you accept or reject it?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do