Posts for kooz


Experienced Forum User, Published Author, Former player
Joined: 8/3/2004
Posts: 100
Location: Michigan, United States
Alright, well, I know this is a triple-post... but I have been working on this and it would be nice to get some feedback. I have completed up to Venge Thicket and would like to know if anyone has any other ideas for Penkinos before I continue.
Experienced Forum User, Published Author, Former player
Joined: 8/3/2004
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Location: Michigan, United States
Okay, as previously stated, I have once again started from scratch. I have updated the WIP (v2), and I have completed up to Mace Cove. The new version has the following: - 23 frames faster - 20 shells less - Takes damage to save time/avoid shells I am still playing using frame advance, so movements should be pixel-perfect. I now have enough leeway to collect the number of shells I will need to progress to the post-amulet-acquisition stages without being forced to obtain a "bonus plok". More to come. Edit: Updated WIP. Now up to Sponge Rock. That is all for tonight. Edit: Updated WIP. Legacy Island complete. Edit: Updated WIP. Up to Penkinos.
Experienced Forum User, Published Author, Former player
Joined: 8/3/2004
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Location: Michigan, United States
Hahah... alright, nice to see some enthusiasm. I'll continue working on it, for sure. Basically right now, I'm just going back over the levels before I get the amulet. I need to make up for 17 shells to keep from getting a bonus plok and wasting precious time :) I can work them out, I'm sure. It's just finding where, that's all.
Experienced Forum User, Published Author, Former player
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I should be able to get some limbs flying around when the levels get a little more difficult :) I've got a couple more levels done, too. Had to take damage in order to save time... Now what I'm worried about is I have almost a full shell meter... Should I: A: Proceed while avoiding all shells, even at the cost of losing frames B: Proceed while trying to get as few shells as I can, and just ignore a "bonus plok" if I have to get one C: Re-do the entire run and attempt to collect fewer shells while choosing which ones will cost me the fewest frames Argh. Anyway, here's the latest WIP. Edit: Time for more planning... Looks like I will be starting over again. I will start taking more damage to avoid shells and therefore save time. Getting a "bonus plok" wastes 3.3 seconds (198 frames). *sigh* I really wanted to do a no-damage run, but the time lost by doing so is inexcusable... Back to the drawing board.
Experienced Forum User, Published Author, Former player
Joined: 8/3/2004
Posts: 100
Location: Michigan, United States
No matter what combination of settings I try, any attempts at playing back my old movie result in an instant desync. A couple other things I should note... I am trying to avoid shells so as to avoid a "bonus plok" until I get the amulet. Also, the levels I am currently doing require almost no planning at all, however the upcoming Akryllic flea levels and bosses will take some planning. If anyone has any good ideas for this run, please let me know.
Experienced Forum User, Published Author, Former player
Joined: 8/3/2004
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Location: Michigan, United States
Okay, after my rejected movie which was submitted more than a year ago (I'll admit, it was pretty bad, and my first ever attempt), I have decided to start working on this run again. I don't know why or how I overlooked the fact that there ARE warps in plok, but this time I am using them. This entire movie is being done in frame advance, so no more sloppiness. Of course, I now realize that you can't play back a movie with sound when it didn't have sound emulation enabled during recording, so I've learned from that, too. Anyway, I thought I'd post my progress so far. Here it is, up to Fool's Gap. I do plan on redoing a warpless version, too. But I'm going to finish this run first.
Experienced Forum User, Published Author, Former player
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Looks like the rom used was: Mega Man X 2 (U) [o1] Just FYI
Post subject: SNES9X on OS X
Experienced Forum User, Published Author, Former player
Joined: 8/3/2004
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I was wondering if someone here could compile the latest improvement of SNES9X for OS X. It would be much appreciated!
Post subject: FCEU for OS X
Experienced Forum User, Published Author, Former player
Joined: 8/3/2004
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Location: Michigan, United States
Does anyone in here know how to compile an OS X version of blip's FCEU?
Experienced Forum User, Published Author, Former player
Joined: 8/3/2004
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Location: Michigan, United States
got it to work after disabling WIP1 timing. you might want to use the latest improvement to snes9x so it records your synchronization options as well. other than that it looked pretty good :)
Experienced Forum User, Published Author, Former player
Joined: 8/3/2004
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Location: Michigan, United States
that was amazing. and it never desync'ed for me. lucky i guess.
Experienced Forum User, Published Author, Former player
Joined: 8/3/2004
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Location: Michigan, United States
seemed to me this was a big topic of discussion in the "other games" forum before a re-recording GB emulator was out. now that VBA supports it, the topic is suddenly dead... is someone secretly working on this game, or do i have to do it myself? :P
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desync'ed for me with both 1.0 and 1.2 versions of the (U)[!] roms
Experienced Forum User, Published Author, Former player
Joined: 8/3/2004
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Location: Michigan, United States
the movie seems to desync for me at around the lawyer guy on "what the heck". i'm using Earthworm Jim (U) [!].bin are there any settings that i should be aware of?
Experienced Forum User, Published Author, Former player
Joined: 8/3/2004
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Location: Michigan, United States
YES YES YES! This is absolutely, without a doubt, my favorite speedrun. You did an excellent job, and managed to surprise and impress until the very end. Thank you.
Experienced Forum User, Published Author, Former player
Joined: 8/3/2004
Posts: 100
Location: Michigan, United States
Excellent as always!
Experienced Forum User, Published Author, Former player
Joined: 8/3/2004
Posts: 100
Location: Michigan, United States
Wow... that was crazy. I can't wait to see what it looks like optimized!
Experienced Forum User, Published Author, Former player
Joined: 8/3/2004
Posts: 100
Location: Michigan, United States
Mr. Kelly R. Flewin wrote:
Is it just me, or does this look as if your run was a good inspiration for this ^^ The guy made it through Tubular without a P-Balloon and until you showed it, I never thought it possible.
I was thinking the exact same thing. A number of the techniques in that movie at SDA look similar to VIPer7's. Most of it was boring to watch, though, as quite a few levels were flown through at high altitude. It's obvious that low flying requires much more skill and accuracy to pull off. VIPer7: I noticed one trick from the movie that may aid in the run. At Mondo, he uses the hammer bros' platform to extend running on the very first dry terrain in the level. Sadly, I have a feeling this could save you a LOT of time. Also, I'm sure you probably have/will, but it wouldn't hurt to look at that console speedrun for ideas and improvements for the Forest of Illusion and beyond. Good luck with the exams. I hope everything goes well.
Experienced Forum User, Published Author, Former player
Joined: 8/3/2004
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Location: Michigan, United States
M.I wrote:
There's a simple problem solver with the fly-through: Don't fly-through. If you show enough skill to beat levels quickly, effectively, and impressively, people will eventually overlook the fact that you've.. A.) Not used warps to get to the last level, and B.) Didn't use a cape outside of levels that almost absolutely NEED it. I, for one, wouldn't mind watching a full Super Mario World run. I find the one that uses warps to get to the very last level unimpressive. I'd be more impressed to see that someone took the time to go through each individual level to beat it at the fastest time. Not just zip through to the very end. Not to mention, those very last few levels (the ones on the two vertical lines that read 'Groovy' or 'Narly', etc.) would be awesome to see beaten blazingly fast.
I'm guessing you haven't been following this thread. The reason for flying is not because the player is lazy, but because of the fact that flying is the fastest way for mario to move. If you download VIPer7's WIP you'll realize that he is neither lazy nor is his run boring to watch. And star road is complete, so you can see Groovy and Narly being "beaten blazingly fast".
Experienced Forum User, Published Author, Former player
Joined: 8/3/2004
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Location: Michigan, United States
I'm sure all this is explained on the Lunar Magic site or something... but this seems to be way harder than it should be. I managed to find Lunar Expand. I expanded my rom to 6mb and used Lunar IPS to patch the newly expanded rom. And now it just acts like it's never been patched before. Can someone who's done this before please explain specifically how they did it? Maybe it's because i've been up for like 36 hours, but usually I don't have trouble doing this kind of stuff.
Experienced Forum User, Published Author, Former player
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Hmm... okay. I've searched a number of sites (zophar, romhacking) but couldn't manage to find an IPS patcher that will let the rom "grow". Can you suggest one?
Experienced Forum User, Published Author, Former player
Joined: 8/3/2004
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Location: Michigan, United States
Actually... um, for some reason it's not working. Strange, because I just checked with goodsnes, and the rom I have is correctly named as Super Mario World (U) [!].smc. If I patch it with smw-usa-into-sdw-1.00-patch.ips, it starts, but the graphics are all garbled. If I patch with smw-usa-into-sdw-cont-patch.ips, it wont start at all, with a SPC700 stall error.
Experienced Forum User, Published Author, Former player
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Location: Michigan, United States
Perfect. Thanks!
Experienced Forum User, Published Author, Former player
Joined: 8/3/2004
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I know this is kinda off-topic, but Viper, do you still have a copy of "Demo World: The Legend Continues" you could upload? It looks like the Lunar Magic site is down. BTW, I've been following your run and I have to agree it is superb. I check the board every day to watch your progress.
Experienced Forum User, Published Author, Former player
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I would love to see a preview :) This is one of my favorite games of all time.