Posts for krieg747


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Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
One minor problem with the latest movie portion you posted. You could have wired the second gate into Magna Centipede and saved 1/10000000 of a second. Just putting it out there so you know. also, on my version of Snes9x, the water level emulation is horrible. The water is solid, and I can not see anything going on. The same happened for Contra III when I get the invinicibility powerup. Insted of being blue / red, its black. im using Snes9X v1.43+ with remappable hotkeys. Even though I just recently got it, am I using an outdated version?
Experienced Forum User, Published Author, Former player
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antimatter wrote:
Mew can be caught easily in R/B/Y using the trainer-fly glitch in Cerulean City. It's only level 7, but hey, it's still a Mew. :)
Exactly. I dont believe it. I've heard countless rumors, and I would like it to be put to rest with emulated evidence.
Experienced Forum User, Published Author, Former player
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Maza wrote:
How crazy idea would be makeing a TAS of any Pokémon in which you'd catch every (possible) pokemon which you are able to get in that version? ;) It would of course take time, but when useing luck manipulation etc. it wouldn't be so extremely long as you'd first think. This would naturally require lots of prepareing and checking which is the fastest possible way (as does only finishing the game it self), but wouldn't it be cool to see that kind of speedrun?
Now, I would settle for one video that catches mew and FINALLY puts all the rumors to rest. If we have emulated evidence that it is possible, I would be amazed. Even if the movie wasnt run from reset, I would still watch it and would download the avi.
Experienced Forum User, Published Author, Former player
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The final answer to the question in this thread will set one hell of a precedent.
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
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Work that wire shot! I cant wait to seewhat you so when you get the fire ram's weapon (his name escapes me).
Experienced Forum User, Published Author, Former player
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supermegavkoy wrote:
Why do you call the movies "time-attacks" and not "fun-attacks", if you think more about the entertainment than the time? Both the time-attacks are good, but the last one is better.
Not to be a pain in the ass, but I don't think anyone calls them time-attacks anymore. I'm pretty sure theyve been re-dubbed "TAS's" (tool assisted speedrun) to make the "ZOMG THATS SO FAKE OMG" crowd shut their mouths.
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Its taking forever and I'm losing interest incredibly fast. I mean, its taking REALLY LONG and I almost dont know if I want to finish.
Experienced Forum User, Published Author, Former player
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hopper wrote:
I agree. From now on, a world record in the 100m sprint should have to be beaten by at least 0.05 seconds in order to be a new record. No more of this 0.01 crap. It's totally unfair to the person who ran 9.78 to lose their title to someone who finished in 9.77. If you can't beat them by a large margin, don't beat them at all.
But if you did it faster by a very very small margin, you still did it faster. Am I wrong? I can understand why there is a 0.05 second rule with sprinting. The stopwatch is being used by a person, and it is highly unlikely that the official stops the watch at the EXACT TIME he needs to. The frame count within the emulator is perfect though. With the exception of the time / frame inconsistency in the TMNT II video, I've never seen the frame count to be wrong. If we widely discouraged improvements of less than 60 frames, many games would never be re-run for improvement. I know Contra would never see another run usingthat thinking. Genisto has it down to a near perfect science, but there must be 1 or 2 frames where he could have jumped a frame earlier. You may not think so, but a 2 frame improvement on Super Mario Bros. is much more impressive than a 3 minute improvement in Super Mario RPG.
Experienced Forum User, Published Author, Former player
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Wicked Souls wrote:
So is anybody still working on a 101% run of this game? Because if so, I was just wondering what order the levels were going to be done in. I think I may have an idea of which order would be the fastest.
i dont think a 101% would be very entertaining to watch, seeing as you have to play armored armadillo's stage 6 times to get the hadoken. 6 times, even being played at max speed, will add minutes to the movies time.
Experienced Forum User, Published Author, Former player
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If someone would post exactly how to do whatever the hell is going on in there, i wouldn't mindtaking a stab at it. p.s. why is the avi so small? is it just me, or is this avi substantially smaller than the super mario land avi? not smaller, in mb, but smaller, dimensionally.
Experienced Forum User, Published Author, Former player
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To be honest, I really couldn't see a difference other than how you handled the part before the tall stairs part of 4-1 like De said. Also, you messed up the end of 4-1 by not doing the traditional enemy throwing trick where they get stuck in the floor. Aparently, you just threw him and said screw it and went on. I'm very tempted to "Meh" this becuase of of end of 4-1 and the fact I can barely see anything different, but becuase it is faster, and we're aparently reaching the speed plateau with this game, I voted yes.
Experienced Forum User, Published Author, Former player
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When they play Devil May Cry music in the clubs, all the panties hit the floor.
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
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Location: Raccoon City
Bisqwit, what does the part of this song mean where they seem to say "YOUR ARMS ARE BROKEN!" [URL]http://ankronikka.ytmnd.com/[/URL] or if your broswer wont let you hear anything http://content.ytmnd.com//107000/107384/sound.mp3
Experienced Forum User, Published Author, Former player
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Bag of Magic Food wrote:
Or we could tell all the game developers to stop making unlockables anymore
Experienced Forum User, Published Author, Former player
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Thats pretty really cool.
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
Generally, I hate talking to unimportant people in games because all they say is stuff like: "Go talk to the guy and do the thing to get the stuff" and thats just retarded.
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
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supermegavkoy wrote:
It's pointless to use a guide playing Zelda. The whole game is based on thinking not reading. ;D
Well, seeing as it was the first zelda game i ever played completely through, i was not aware of certain older tricks. I didn't know you could shoot arrows through fire and light the arrow on fire. I would have never figured out how to get the fire arrows, which are pretty damn close to absolutely necessary. I would have never had a reason to go down into the well to get the lens of truth. I didn't even know you could become young link again becuase i had no reason to go to the temple of time after you grow up.
Experienced Forum User, Published Author, Former player
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OmnipotentEntity wrote:
Actually, the stated reason was he wanted to show us all the terrible terrible character art. =3
lol It was pretty bad...
Experienced Forum User, Published Author, Former player
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I used those OoT videos in the SDA when I was playing it for the first time. At the time, I was stuck at the part where I should have been getting the lens of truth using young link, but becuase I used the demos, I inadvertently beat the Shadow temple without it. Now I know why I thought that temple was hard as hell.
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TNSe wrote:
My suggestion is: First make a movie that completes the game normally. (No need to be super accurate in this part, just complete the game). Then softreset the emulator, and from thereon continue your actual run. That way we can prove that your run is not tampered with, and other people can continue on your movie later if they wish to improve it.
The only problem I can see with this is determining the exact movie length of the portion of the run we want. I'm sure it would be pretty easy to figure out how long it is within a second or so. But depending on how ambiguous black transition screens work, or how long the soft reset takes, it would be nearly impossible to determine the exact amount of frames the portion of the run we want is, with 100% certainty. Thats just the first thing that popped into my brain. Bisqwit may think thats perfectly fine though.
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Very cool. I love seeing new gameboy TAS's up for download.
Experienced Forum User, Published Author, Former player
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krieg747 wrote:
very yes im not saying that it was perfect, but im saying that is was a bisqwit-quailty run.
I meant this in the best possible way, of course. :P
Experienced Forum User, Published Author, Former player
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Sounds like it would work.
Experienced Forum User, Published Author, Former player
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Well, if that movie is very anticipated or something, I'm sure a mod or someone could check the rom for secrets unlocked versus secrets used (i.e. using the secret character in question). So long as it is not a rom hack or anything, and the save is solely for the purpose of unlocking a character whose mode of play will be interesting to watch, then I personally don't see what the problem is. I'm not an expert on Castlevania games, but I'm fairly certain it will be pretty obvious when and if he uses an unlockable item / power / warp. Am I wrong?
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Is there a way that a previous game save can allow him to cheat? I know its a Castlevania game, but, if he hypothetically got an infinite amount of ammo or a rocket launcher by completing the game once, I could see why it should not be accepted. If its just unlocking a mode of play, then how is that any different from the suitless Samus password used in one of the Metroid TAS's?
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