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One minor problem with the latest movie portion you posted. You could have wired the second gate into Magna Centipede and saved 1/10000000 of a second. Just putting it out there so you know.
also, on my version of Snes9x, the water level emulation is horrible. The water is solid, and I can not see anything going on. The same happened for Contra III when I get the invinicibility powerup. Insted of being blue / red, its black.
im using Snes9X v1.43+ with remappable hotkeys. Even though I just recently got it, am I using an outdated version?
Experienced Forum User, Published Author, Former player
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Now, I would settle for one video that catches mew and FINALLY puts all the rumors to rest. If we have emulated evidence that it is possible, I would be amazed. Even if the movie wasnt run from reset, I would still watch it and would download the avi.
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Not to be a pain in the ass, but I don't think anyone calls them time-attacks anymore. I'm pretty sure theyve been re-dubbed "TAS's" (tool assisted speedrun) to make the "ZOMG THATS SO FAKE OMG" crowd shut their mouths.
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But if you did it faster by a very very small margin, you still did it faster. Am I wrong? I can understand why there is a 0.05 second rule with sprinting. The stopwatch is being used by a person, and it is highly unlikely that the official stops the watch at the EXACT TIME he needs to. The frame count within the emulator is perfect though. With the exception of the time / frame inconsistency in the TMNT II video, I've never seen the frame count to be wrong.
If we widely discouraged improvements of less than 60 frames, many games would never be re-run for improvement. I know Contra would never see another run usingthat thinking. Genisto has it down to a near perfect science, but there must be 1 or 2 frames where he could have jumped a frame earlier. You may not think so, but a 2 frame improvement on Super Mario Bros. is much more impressive than a 3 minute improvement in Super Mario RPG.
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i dont think a 101% would be very entertaining to watch, seeing as you have to play armored armadillo's stage 6 times to get the hadoken.
6 times, even being played at max speed, will add minutes to the movies time.
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If someone would post exactly how to do whatever the hell is going on in there, i wouldn't mindtaking a stab at it.
p.s. why is the avi so small? is it just me, or is this avi substantially smaller than the super mario land avi? not smaller, in mb, but smaller, dimensionally.
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To be honest, I really couldn't see a difference other than how you handled the part before the tall stairs part of 4-1 like De said. Also, you messed up the end of 4-1 by not doing the traditional enemy throwing trick where they get stuck in the floor. Aparently, you just threw him and said screw it and went on.
I'm very tempted to "Meh" this becuase of of end of 4-1 and the fact I can barely see anything different, but becuase it is faster, and we're aparently reaching the speed plateau with this game, I voted yes.
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Generally, I hate talking to unimportant people in games because all they say is stuff like:
"Go talk to the guy and do the thing to get the stuff"
and thats just retarded.
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Well, seeing as it was the first zelda game i ever played completely through, i was not aware of certain older tricks.
I didn't know you could shoot arrows through fire and light the arrow on fire. I would have never figured out how to get the fire arrows, which are pretty damn close to absolutely necessary. I would have never had a reason to go down into the well to get the lens of truth. I didn't even know you could become young link again becuase i had no reason to go to the temple of time after you grow up.
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I used those OoT videos in the SDA when I was playing it for the first time. At the time, I was stuck at the part where I should have been getting the lens of truth using young link, but becuase I used the demos, I inadvertently beat the Shadow temple without it.
Now I know why I thought that temple was hard as hell.
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The only problem I can see with this is determining the exact movie length of the portion of the run we want. I'm sure it would be pretty easy to figure out how long it is within a second or so. But depending on how ambiguous black transition screens work, or how long the soft reset takes, it would be nearly impossible to determine the exact amount of frames the portion of the run we want is, with 100% certainty.
Thats just the first thing that popped into my brain. Bisqwit may think thats perfectly fine though.
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Well, if that movie is very anticipated or something, I'm sure a mod or someone could check the rom for secrets unlocked versus secrets used (i.e. using the secret character in question). So long as it is not a rom hack or anything, and the save is solely for the purpose of unlocking a character whose mode of play will be interesting to watch, then I personally don't see what the problem is.
I'm not an expert on Castlevania games, but I'm fairly certain it will be pretty obvious when and if he uses an unlockable item / power / warp.
Am I wrong?
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Is there a way that a previous game save can allow him to cheat? I know its a Castlevania game, but, if he hypothetically got an infinite amount of ammo or a rocket launcher by completing the game once, I could see why it should not be accepted.
If its just unlocking a mode of play, then how is that any different from the suitless Samus password used in one of the Metroid TAS's?