Posts for krieg747


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Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
Sometimes you find crazy stuff at garage sales. Stupid people with cool stuff are your best friends. One time, I went to a garage sale, and some guy sold me the carts for Megaman, Megaman 2, and Megaman 4, all for 5 dollars. Damn, if that wasn't a deal.
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
The proper way to spell ":)" is ": )", Deviance.
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
I've been watching for a while now, and I'm at the Misty fight. I have to say, great run so far, but I have one question: why the japanese rom? Since I have barely have any idea of whats going on, its almost too boring to watch. The only reason i know what "##### #########!" means after an attack is becuase I've played way too much pokemon in the past.
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
I didn't realize how many fyad people have accounts on the Bisqwit forums.
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
To be honest, I'd rather buy a low-end laptop at a pawn shop or a garage sale for like 100 and play nes / sega / gb / snes / and possibly n64 and PSX roms on it. But, I already own a nice laptop for school. I'ts like my psp, except its about 3 or 4 times bigger, uses firefox, has a 60 gig hd, and has a rechargable battery.
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
.krieger sweet edit: holy crap. i actually played it. if the sounds were a little more robust, and there was a run feature, i would have believed you if you told me this was a real game for sale in electronics boutique. wow. 96 kb....you can fit that and a floppy disk...
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
I love how Sony is investing countless hours into making their product less useful, while the rest of the world is spending countless hours trying to unlock its potential. If Sony announced "The next shipment of PSPs will be 100% compatible with running homebrew applications and emulators", I would go out and buy two of them. Their loss. Thats 500 bucks.
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
GWing_02 wrote:
It's homebrew. Basically GBA-era hardware gone DS (flash linker+cart). Problem is, you have to fork over nigh $100 for the hardware. PSP homebrew = free.
Spending money is bad. Free stuff is good.
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
hmmmm You've piqued my interest. so, so far it can play all nes / game gear / master system roms? Do you know if they run off of homebrew emulators or off of special DS emulators?
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
FODA, please go on. exactly what is the process for playing nintendo games on a DS. I'm assuming you use roms. Exactly what can you play? NES and SNES? N64? GENS or VBA? Do you need to buy anything special like memory sticks, or will flash drives work? How does that work with 2 screens?
Post subject: How many of you guys own a PSP?
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
The reason I ask is becuase I've been thinking of getting one lately. What I'm most curious about is it's ability to run homebrew applications (emulators). Have any of you gotten FCEU or Snes9x working on it? I've googled a lot of guides telling me what to do, but they don't do a very good job of being clear. It tells you to use files, but does not tell you where to find them, etc etc. If you have gotten FCEU / Snes9x / Gens / PJ64 / etc working on your psp, could you please tell me how difficult it was to get them running? All i know as of now is that your PSP must be below or equal to build 1.50, and you need 2 memory sticks for the "swap trick".
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
Zurreco, you'r are rediculous. lo'l,
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
thats it. thats how you do it. youre the man you wouldnt happen to have an explanation for how you glitch through the floor on lvl 1-1 to end up behind birdo, would you?
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
its really that easy?
Post subject: SMB2 vine / ladder trick
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
ive looked through the super mario tricks page multiple times, and i cant seem to find this one. this is the trick where the characters zoom up a vine / ladder / chain extremely fast. for some reason, i remeber it being called the "up down glitch", but i could just be mistaken could someone be kind enough to enlighten me about how this is done? [EDITED by Bisqwit: Moved into the existing SMB2 thread. There's no reason to create a new thread of this post's topic. And, the question is very likely answered by looking back at the old posts of this thread.]
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
so glad the site is back.
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
first of all. im SO GLAD the site is working again. ive completed more of my remake. tell me whatcha think base lvl 4 is taking FOR EV ER. hooooooly crappppp http://www.geocities.com/krieg747/Contra.zip also, thanks bunches for explaining frame advance for me.
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
well, thats the thing. i pm'ed foda about this he told me to play using frame advance at 50% or 100% speed the only way i can get frame advance to work is to pause the emulation, and then press the frame advance button. i tried playing with that, and i fire immensely slower than at 1% speed. im going to be completely honest here: if i have to scrap what ive done so far, im not going to start over. its just not worth it. im sorry. this is the best that I can do.
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
k. these 2 levels have taken me 6 hours to beat. i played the entire thing at 1% speed to ensure i fire EVERY frame im able to. if this isnt good enough, then i am physically not able to do it at all. http://www.geocities.com/krieg747/Contra.zip worth continuing?
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
very yes im not saying that it was perfect, but im saying that is was a bisqwit-quailty run. im looking forward to downloading the avi of this.
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
no one thought mario would get below 5 minutes, but i would bet that 6k is feasible. edit: is there a version of snes9x that has remappable save state buttons? shift +f1 is SO annoying
Post subject: Donkey Kong Competition Cartridge
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
about a year ago, a thread was made about whether this would be a good game to do a TAS for. But everyone thought that it wasnt very suited for a TAS. But what if we had a competition of our own to see who coud get the absolute highest score? it is true that eventually we will peak a the highest possible score, but it will be fun to see how high that score can get. it would be even cooler if bisqwit would publish the current record along with all the snes TAS's. im taking bets that the highest possible score is arounr 5000 or 6000 i want to wait for the o.k. from bisqwit or a mod before i invest some time in this.
Post subject: Pokemon red / blue
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
has this possiblity been discussed before? i would imagine that leveling would not be necessary becuase once you get to cinnibar island, you can do the coast glitch and catch the first lvl 100+ pokemon you find, and use it to beat the rest of the game with. if you bought a SHIIIIT load of repel, i would imagine that random battle would hardly ever occur. with a lot of luck manipulation, the gym leaders would be cake. picking bulbasaur would probably be the wisest move, becuase he has the biggest advantage in the first 3 gyms. the things that would suck up the most time would be 1) 5 trainers on the bridge near the cerulean gym, that you must pass to get the SS Anne ticket from that dude. 2) The SS Anne itself 3) Getting required HMs (except flash, becuase that can easily be avoided) 4) none avoidable normal trainer battles (i.e. a bridge is very narrow and you must pass by a trianer, etc.) 5) that huge building in celedon city. (can that be avoided if you dont want the silph scope?) 6) the fire building thing on cinnibar island you get the key to the gym from. how do you guys feel about this? i couldnt see this run being faster than 30 minutes though.
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
ive gotten somewhere in the 620s before. but that was from a new, popular torrent off myspleen. the highest ive gotten off this site is about 280~
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
to the best of my knowledge, thats the rom genisto used. [!] means verified good dump (U) means USA no translation, no PRG, no vX.X seems like the best choice to me. also, Contra (U) [!].fcm isn't the rom.
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