Joined: 6/28/2004
Posts: 219
Location: Raccoon City
what i was doing was killnig the boss of the first stage in contra in an attempt to redo my 2 player run.
to kill the first boss with any kind of perfection, i need to play on 3% or 1% speed, and need to change my configs and total of 3 times in order to play 2 seconds of the game.
when i would change my config, i would hit my pause button (emulator pause, not game pause), then save my state, then change my config. then when i would go back and unpause, about 1/3 of the time i would get a windows error message, and fceu would close.
then when i reopen fceu, whatever config i had is changed back to my old OLD farting-around config.
i dont understand.
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
ok, here is the first stage + the first 2 waves of stage 2 completely redone
this little piece of shit took me 2 and a half hours to do to get it as perfect as im capable of doing, while dealing with the emulator getting critical errors on me and having ot restart.
improvement?
http://www.geocities.com/krieg747/Contra.zip
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
im using fceu 98.12 blip.win
im trying to make a TAS, and when i pause the recording, then save state, then resume recording, i get that "FCEU HAS ENCOUNTERED A CRITIAL ERROR AND MUST SHUT DOWN"
...ive been trying to kill the boss of the first level of contra now for about an hour becuase of this garbage...
even more annoying than having to redo it 5000 times, it resets my config each time it dies on me.
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
does anyone have a screenshot or an html file of what http://tasvideos.org/ looked like roughly a year ago?
the site that was just a single page with a list of no more than 50 games with speed runs.
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
Truncated wrote:
Even if you optimize it heavily with focused bullet streams and lag control, I think there are plenty of possibilities to fool around and create art. I stand by my comment that the wobbling is silly. But I liked the four-armed monster.
Therein lies the problem. Focused bullet streams from both characters cause lag.
How do i get around this little pickle?
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
OmnipotentEntity wrote:
OK, I've actually watched the run now, and I have to vote no, because it wasn't precise enough. It just didn't have a polished feel, especially the parts where you were doing the "syncronized swimming" part you clearly weren't doing it as quickly as possible. And there were definately places where you stopped to separate the characters for no good reason. You didn't utilize the mine carts to there fullest. Etc.
It's ok, but it suffers from the death of one thousand cuts.
I "stop" to seperate the charatcers becuase otherwise, it would look as if it were a 1 player run, which it is not. If you look closely enough, you'll see that the second player stops so they can become seperated. This has no effect on the speed of player 1, the player who is leading the screen. I also do not use the mine cart for the same reason. Using the mine cart trick, for some reason, makes player 2 go twice as fast as player 1, essentially making both characters synch with one another, making it look like theres ONE player again. Making it look like theres 1 player takes away alot from the feel of the run.
I would like to hear from bisqwit or someone. It seems as if you guys want a regular video that just has 2 players beating the game, as opposed to a video thats trying to create "art as it waits" like the guidelines say. I understand that a few things could be improved, such as the claws in lvl 7, the randomization of the lazers in lvl 6, and killing the lights at the same time in lvls 2 and 4. I'll be more than happy to fix those if that would mean my movie would be accepted. But other than that, I have no idea what you want to see.
also
Double Dragon 2 Description wrote:
This is a two-player timeattack at Double Dragon II - but here's what's curious: there's only one player - controlling both characters!
That's really hard to do.
This is not a perfect timeattack. To make it perfect would require using the "flying knees" technique almost all the time, and it would be somewhat boring to watch. This movie uses different techniques more.
now imagine this
Contra Description wrote:
This is a two-player timeattack at Contra - but here's what's curious: there's only one player - controlling both characters!
That's really hard to do.
This is not a perfect timeattack. To make it perfect would require synching up both players almost all the time, and it would be somewhat boring to watch. This movie uses different techniques more.
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
heres one thing i dont understand that seems so be contradictory in all of the critiques.
how am i supposed to control the lag by not shooting during inappropriate times while ALSO creating the constant scatter stream like genisto?
the scatter warm up take at least 1 second to do. in many levels like the bases, genisto is constantly shooting in order to be the most effective. however, if i were to do that, i would lag myself out. what im hearing is "dont shoot alot, but shoot as if you were", which sounds impossible to me.
am i wrong? someone clear this up for me. if this is not accepted, i'll gladly make another run as soon as i know what you guys want.
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
i understand what youre saying, but what youre suggesting is that i do genisto's run, but with a second useless character trailing behind.
if so, thenwhats the point of a two player run?
i understand the criticism about the streams and stuff, but you suggesting more or less that the second player remains useless in an effort to let the first player go as fast as possible.
i originally did this as a balance of style and speed. one player helps the other out by shooting something, which happens alot in levels 1, 2, 4, 5, 6, 8 as far as i remeber. also, things like the four armed AHHHH in the base levels. i tried to keep it interesting looking becuase a 2 player 1 man run isnt a very common thing.
i just think remaking genisto's run with the addition of the red player trying to keep up is a little silly. thats just my opinion though and probably means nothing.
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
very original and very unexpected.
i always thought you needed the fairy powder to deafeat the shadow boss.
voted yes. would vote yes 1000 times if i could.
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
if you would like me to try and make a better run, please explain these things to me.
- exactly what you dont like
- how to control both streams of scatter so they shoot alike
- how to make the lazers shoot favorably in the Energy Zone
- how to jump through the final barrage of falling claws in The Hangar
i did my best with what i knew. thats all anyone can do.
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
Truncated wrote:
- Sometimes one block breaks before the other in the base levels. If you did it as fast as possible, both would break at the same time.
i honestly dont think its possible to synch the shots of both scatters. after you start concentrating the shots, the bullet orientation is more or less random. if youre suggesting redoing it until every single shot by both is exactly alike, then this run is impossible.
Truncated wrote:
- The twitching is silly. Do it together with the music or something, or at least not as fast.
the twitching is my signature. they always to it together unless theyre obviously alternating.
Truncated wrote:
- The vertical level seemed to focus more on duet synchronized swimming than speed.
both characters are incessantly jumping towards the top at full speed. whats the problem?
Truncated wrote:
- Most importantly, it's slower than the published 1-player verison.
thats becuase its more difficult to do. where 1 player would easily slip through, 2 players can not.
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
Ramzi wrote:
Everytime I play Mario 2 now, I try jumping across large pits by jumping on birds with Luigi. It usually doesn't work, and I feel bad.
its physically impossible for me to play the second level without killing birdo with the key....
i MUST kill him with the key everytime even though it usually take me 5 continues and alot of wasted time to do it.
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
i cant seem to sift through the sea of bullshit i get when i google "sega saturn emulator"
does anyone have one working?
not asking for roms
not asking for bios
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
can anyone play walkerboh's tmnt 1 run in wmp? it always says "error contacting codec server", then plays it as if it were an audio file.
i have divx and the most recent ffdshow and everything. what could i possibly be missing? why is this one movie special?
edit: im retarded. the faq = god.
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
Custom, but not original.
This is a little thing I've been working on off-and-on for the past 2 months. It's basically a bastardized version of Google, but with the ability to change any feature on the front page. Namely, your favorites.
this page is only displayed with the correct spacing in Firefox for some odd reason. It still works in IE, but the submit button is off center and stuff.
ignore the yahoo ads. i have no good hosting to put this on.
feedback would be great. v7.1 is the version I currently have set as my homepage.
Kroogle v7.0Kroogle v7.1