Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
i never even thought of that. i guess it is impossible then. thats so shitty that some of those glitches are nothing more than someones skill at photoshop.
but, you should still be able to do this with kintaro / shao kahn, correct?
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
i saw this glitch about MK2 on this glitch site a couple months back. ive tried it MANY MANY times, but havent been able to actually do it.
i was wondering if someone could make an smv file with someof these characters ready to be played. it would be great if, you decided to do it, you could make player 1 be the joining player, so player 1 will become the hidden character / boss.
also, if you do it, post the version of the rom you were using (1.0, 1.1, E, U, etc.)
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
ya i know. way back in the day i made a flawless victory very hard run of MK2 with shang tsung, ,just like youre talking about. i believe i beat the game in 14 or 15 minutes, took zero damage, and never blocked. then i found out that it was one of the three or so games or game versions that desynched.
the subzero deep freeze, change back to shang tsung, change into someone else, and fatality them idea sounds amazing. i would watch that over and over. it should be done with multiple fatalities. what would happen if you babailitied after a deep freeze?
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
im pretty damn good at MK2, and the fastes ive ever beaten someone / seen someone been beaten it 7 in game seconds, meaning, the in game clock was at 92 seconds. however, it is impossible to do this without a flawless victory, which will add a few seconds to your time.
the fastest way ive seen is with kitana.
you start the round with a jumping lowkick, then when you hit them, you immediately do an air fan. then jump in with low kick again, then sweep twice. then walk in a little an do a roundhouse kick, timed so you do it the imstant the enemy gets up. then one more jumpkick and theyshould be dead. this sounds like its difficult and time consuming, but its really not, it just takes luck. With rerecords, being lucky is nothing more than hitting load state enouhg times.
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
thanks a bunch phil.
oh and just for the record, this site has made amazing progress. i remeber the old days when this site was nothing more than a list of about 30 nes games. now, its turned into a site thats not only easy on the eye, but its implemented a voting system, a way for members to submit games, and a very well organized forum.
bravo bisqwit and crew. excellent job.
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
well, thats the thing.
that is the site where i got the screen shots from and i did download the emulator they have on the site. but, like idiots, they ZIPPED the emulator, rather than .rar'ing it. and as most computer geeks know, when you ZIP something, folders within the directory zipped are al merged, as opposed to rar'ing it, which maintains each subfolder.
since all of the subfolders have been merged into one big zip file, the emulator wont work, and i dont know what to name certain folders and how many there should be.
im almost positive that at least one must be called "Plugin" or "Plugins", but thats just one. there could be a lot...
thats why im curious if anyone has a WORKING copy, subfolders intact and all.
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
i remeber seeing something called the dolphin, and emulator for Gamecube, but i could never find it.
does anyone have a working copy of a gamecube emulator in their posession?
if so, contact me somehow please, or link to it.
AIM: Krieg747
Email: Krieg747@ufl.edu
Experienced Forum User, Published Author, Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
im sorry if this has been post to no end, but its been a long time since ive posted on these forums.
i was wondering if blip or anyone has coded kaillera netplay into snes9x, and if so, where can i find it?
also on a lesser note, is there a version of 9x out with the ability to remap the re-record buttons?
also: is Snes9x 1.43-dev the newest version of 9x out?