Posts for meepers


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Post subject: Sorry for the huge post. :(
Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
Hi Satyrium, After watching the Youtube video, here's the advice/comments I have: - (1:28) You need to brake before firing the charged up shot (I'll refer to them as CUS from now on) as you want the CUS to indirectly destroy all of them. In your video, you only get a +4 bonus which means one of the fighters was hit directly. - (1:54) Please try not to use the lock-on system, as it tends to prevent more points from being scored (One of the fighters bore the direct CUS hit.) - (1:58) Don't use lasers on regular enemies, as you won't get the extra point. CUSs fired from far away can go far enough to splash them. - (2:02) Direct CUSs should be avoided, as you hit the floating/stationary enemy with a straight shot. If possible, try to aim a little lower so it won't hit either enemy. - (2:04) Again, regular lasers should be avoided. - (2:10) Please check to make sure your CUS hits all the enemies. I believe you missed one. - (2:12) The m64 in this thread has a way to destroy that group of three fighters, so a direct hit can be avoided. (Aim for the top of the column when they fly near it) - (2:14) Do not fire the lay-zaah. - (2:16) You can actually the group of three fighters before they come out, by shooting the building with a CUS (provided you have the right timing.) - (2:17) Try and have your laser already charged up and ready to fire a CUS at the robot (as I call them) after dealing with the three enemies from before so you get more time to spam the robot with CUSs. If you don't already know, you can spam the lower half of the robot with CUSs for points as long as you make sure the CUS indirectly hits it. - (2:19) Lay-zaaah. :( - (2:22) More lay-zaaah. :( - (2:28) Since you're TASing the game, try and spam the robot more. - (2:31) Avoid locking onto enemies if you can help it, since it doesn't help maximise your score. :( - (2:34) Another direct CUS. - (2:40) While this is a purely stylistic choice in picking up the golden ring, I believe it's much better to get as many points as you can and THEN dealing with how it should be played. - (2:42) Not sure if that was intentional, but shooting the robot with lasers doesn't do anything when it's already blown up. - (2:48) Another stylistic choice, but I'm still wondering what you tried to do there. You missed the checkpoint and used up an extra two seconds for..? - (2:57) Direct CUSs make me go :( - (3:00) Remember to fly through the two columns on your left, as it triggers four more ships to spawn in front of you. Also, you missed a ship on your very left. (It's at the second pair of columns) - (3:06) Lock-on system should be avoided. And firin' your lazahs. - (3:14) Another stylistic choice, but I should remind you that you will pick up a laser upgrade anyway near the end of the level. An extra bomb might be better.. :x - (3:21) You could've used the time getting the golden ring to probably shoot the robot a few times. Also, use your brake in these situations, as it helps scoring. As a related sidenote, using the beams to help shorten the distance the CUS has to travel in order to spam the robots is a good idea, and should be used when possible. =) - (3:33) Nooo the bomb :( - (3:54) Nooo extra bomb :( Also, before you enter the waterfall, you can lock onto a enemy on your left between the mountains. I haven't quite figured out the most efficient way to go about this, but this trick adds around 7 points. I'll update the thread once I figure out if this can be improved. - (3:59) I would advise not to use a bomb, as awesome as it is, because bombs don't carry the scoring-potential of CUSs. A quick comparision of bombs vs CUSs: Bomb pros: Hits everything in a huge radius Useful for positioning (in the case of the robots, I haven't found any other uses for it otherwise) CUS pros: Everything it indirectly hits gives a bonus of 1 point. (Therefore many ships can have a double point value, if you CUS correctly) Fires relatively fast - (4:00) The divebombing birds can be hit with a CUS when they're closest to the ground, or maybe a little higher to prevent accidental direct CUS hits. - (4:02) The fighter that Falco chases can be hit with a CUS if you aim at the mountain slope (on your right) correctly. - (4:06) Bombing the tree-jumpers (as I call them) can be avoided if you brake and CUS the ground. You can also use this to spam them for points, as you can't destroy them while they're in the ground, but CAN hit them. ^^ - (4:11+4:13) The two groups of three enemy fighters can be splashed with a CUS when they come back around and fire at you. Just aim at the water below them (position them to be lower if you have to, by skimming the water with your ship) and it should blow them up. Also, no laser upgrade? :( Comments about the boss fight: You can actually take out the first section of the boss by first charging a CUS and having it hit right when he fires off the first missile, which destroys the rest in the process. That way, the CUS opens up the section and you don't have your laser fire blocked by missiles. Same goes for the two missile-launcher bays. It's also possible to destroy both bays in one go, so remember to use turbo fire (and boost, if you need to) to destroy the bays. I would also turbo when the boss comes towards you, as it allows faster firing rates with your laser and helps you take down the boss faster. In closing, while this is quite a long list (Yikes!), you did mention you only used about 100 re-records on it, so I take it this isn't a very serious run. I myself used around 10k to get 337. I would strongly advise you to compare your runs to other players and to the .m64 in this thread, as they are immense sources of information. If you ever have any questions, feel free to PM me or hop on #nesvideos and ask (My name is usually miipasu, although I nick as zombers from time to time.) A good first attempt, and I look forward to seeing your future work. :) As a unrelated but still Star Fox-related sidenote, I have started to work on Corneria yet again. I have found at least 4 points that can be gained, and possibly more.
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Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
Star Fox 64 huh? I use Jabo's Direct3D8 1.6 graphic plugin for SF64, so see if that helps you. I would also recommend using the (U) version of the game if you are going to try and TAS it, as the (E) and (J) versions (E for Europe, J for Japan) are discouraged unless there is a specific advantage to using it. (Minus the PAL timing, but let's not get into that. :) Coincidentally, I also happen to be the one that has attempted to TAS Star Fox 64, so if you have any questions regarding Corneria or anything about the game, feel free to ask me through PMs, IRC, or through the sf64 thread (or this one too.) Have fun, and hope this helped! Edit: I apologise for the incoherentness of this post.. it's midnight and I'm quite tired. :(
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Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
Hello Satyrium, and welcome to the forums! If you're having trouble with Mupen, please make sure you have this version of mupen since it lets you make movie files: http://www.filespace.org/nitsuja/mupen64-rerecording-v8-installer.exe If you do have the correct file, then please list the games you tried to play with Mupen. Some games only work with certain video plugins, so you have to switch them around if they don't work. You can change graphic plugins by going to your Mupen menu (or press Control +S): Options -> Settings and change your video plugins to something else. Please remember to change these graphic plugins before you start up the game. Some games can only be emulated with a certain type of plugin, while some games cannot be emulated at all. You can refer to Comicalflop's page about N64 games here: http://tasvideos.org/N64Wishlist.html Hope this fixes your problem. Feel free to ask more questions if you need help!
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Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
Absolutely amazing run. I found it hilarious, although my only qualm with this run is at the end when there was the sprites flying all over. While interesting at first, I found it a bit annoying as the fight developed, although I do like the ending (self-inflicted) blow. Good job you two, I haven't laughed this hard in a while xD Yes vote. ^^
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Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
When I first came here, I checked out the recommended movies a lot. As of now though, I think the movies listed are still good, but I would like to suggest a change/rule: One (1) franchise run per console (Ex: There are five Super Mario runs, which span over three consoles, two on SNES, two on NES, one on N64. Other examples are Mega Man for NES, and Sonic for the Genesis) This prevents the movie list from being crowded with popular franchises and allows lesser-known but more diverse runs (like Excite-bike, as earlier mentioned) to be on the list. Also, what happened to Ninja Five-O? I felt that was a really good movie for first-timers because it's like Umihara Kawase, but more action-packed. Sidenote: I also agree with Xkeeper in saying that Umihara Kawase should probably not be on the list because it doesn't quite display tool-assistance very well.
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Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
If you could have any pet in the world (do not worry about caring for it and whatnot) what would it be? If possible, explain why. ^^ You can answer twice. Once for household pets, and another for ALL the animals in the world. =)
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Post subject: Re: N-Longplay Project - Need some help
Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
Monty Mole wrote:
I think it`s could not so hard for the most of this community `cause the rules of total perfectness are not so tigh like in a speedrun.
Haha... yeah I guess so, huh? oh you have no idea. :(
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Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
Rising Tempest wrote:
Keyboard only FTW!
rawr for keyboard warriors ^^ If you're going to use a controller for m64 emulation, I suggest checking out the TAS input plugin which I cannot conveniently link you because I'm lazy. :( I've heard it helps a lot though I'm not one of the people that use it. Sorry. :(
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Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
Hi IXRAYI, glad to see you're TASing this. If there's anything you'd like to know, just go ahead and ask here. I'll do my best to answer it. Take a look at those links ledauphinbenoit linked you, they will (hopefully) be helpful to you in your endeavours. I wish you luck :)
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Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
Phil wrote:
Edit: On IRC,
meepers wrote:
<meepers> I didn't catch your post about the smiley thread
Obviously, if you didn't read those wikipedia articles, you can't understand what I mean.
Actually, you took it out of context. I was writing to say "I didn't catch your post" as in I missed it and wanted to reply to it. I also did read the article, so I'm not sure why you automatically assumed that I "obviously" didn't read those articles, but that's why I was talking with phunqsauce in IRC: <phunqsauce> lol at the ASCII art vs. smiley debate in the forums <phunqsauce> IMO the Piccolo ASCII art is not a smiley <meepers> it's not -_- <phunqsauce> and yes i did read the wiki <meepers> For the most part, I think smiley is pretty much the same meaning as emoticon (I should paraphrase this, as I meant "smiley = emoticon for the most part nowadays) <phunqsauce> yup to which you replied: <PhilCote> Well, it's pointless to argue with donkeys. We can't all be asses you know <3 Edit: And what if I didn't read those wikipedia articles? I would still understand what you mean because I'm one of the most smiley-using people in IRC (ascii art, emoticons, or otherwise)
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Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
mr_roberts_z: no, it's not a smiley Chamale: no, roses are not smilies -_- Phil: as said above by Warp, that's ASCII art and not a smiley. :/
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Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
Almost. Sometimes they don't have to be separated with an underscore (^^). And the face needs to make sense, if it's just k_k or something, it doesn't represent any emotion. Also, why you gotta hate on asians and their faces ;-;
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Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
No east-asian emotes? :(
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Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
Kevin Everett of the Buffalo Bills with a cervical spine injury.. :( What a rough way to start the first week. Hope he gets better soon.
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Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
I tried to watch this, but I got a de-sync around frame 93k~ Guess I'll have to wait for a friendly AVI version :(
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Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
I know this may seem like a dumb question, but does the duration of the cinematic change if the angle is different? (That is to say, it's faster or anything in a certain viewpoint?) Sorry if it's a dumb question :X
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Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
Seahawkss~ \o\ /o/ 20-6 over Tampa Bay ^^
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Post subject: edit: forgot a question
Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
Dear Fabian, Why am I so slow at TASing? Is there any methods you use to TAS that could help me TAS better? I don't want Star Fox 64 to be done in 2014.. Also, on an awesome scale with 10 being you and 1 being gannon/rock-banned, what am I? :D Thanks~
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Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
I found myself enjoying a lot of the run, so I'm going to vote yes. Good job baiting the chicken XD No dance at the end though :(
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Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
I am pleased to announce that foda's problem with IRC has now been fixed. ^^ <meepers> So you built a computer out of spare parts so you could IRC again? <meepers> Yay! <meepers> You must love us. :o <FODA> No, I'm (ab)using my mom's pc :P aeww. ^^
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Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
I liked the skiing part a lot. Yay for aimbot. ^^ Yes vote, nice job Wyster.
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Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
ShadowWraith wrote:
Doesn't mean he enjoyed it.
I enjoyed listening to him watch the video though! =D
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Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
I'm not going to vote since it's fairly obvious what the result will be, but I hope you'll be a bit more thorough next time, since you now know how. =) I also won't reiterate what the others have said about the length of the run, the characters and whatnot, so with that said, good luck on picking another game! ^^
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Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
okaygo wrote:
Followed by selecting one stock by hitting 'A' every other frame until one stock is selected, keeping cursor at closest point to difficulty select, at that point (first frame possible) move to difficulty and select Very Hard by hitting 'A' every other frame, and then followed by an earliest start...
If you're going to optimise most of the menus, you might as well choose not to use autofire for this small part. Just wanted to point out that your menus will only be suboptimal if you do that, and it's better to point it out early than later on when it'd be dumb to change it.
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Experienced Forum User, Player, Published Author (34)
Joined: 12/18/2005
Posts: 250
Rridgway wrote:
This is the players first TAS, we should publish it.
Umm.. I don't think that's ever been said before..
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