Posts for natt


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vba-rr v24 svn422
  File: Super Mario Bros. Deluxe (USA, Europe).gbc
CRC-32: a4cd26ff
   MD4: bab2107d1f6053676757e0dcb9e86930
   MD5: ec764e03228d212ca794ac0b9df62857
 SHA-1: f84f26f22751b58ed57bd332274e18131660729a
this does not seem to be the same rom as in the movie header, though
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vba-rr v23.5 svn421
  File: 0378 - Fire Emblem - Fuuin no Tsurugi (J).gba
CRC-32: d38763e1
   MD4: d69e9a4c23948df215d8e11f2d88a3a5
   MD5: 8643fe7632d4895dcaaca230475e70fb
 SHA-1: a57095da867de4d585c33d4394712986245fe6ca
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vba-rr v23.5 svn421 (need to convert movie first)
  File: Castlevania - Harmony of Dissonance (U) [!].gba
CRC-32: 88c1b562
   MD4: 7b9d5547a0b46d281656a7dd383d3f50
   MD5: ea589465486d15e91ba94165c8024b55
 SHA-1: b90da0d9be0b3a0893cd9e2c399056bcf9579e21
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http://pastebin.com/XD8VTWF0 works on d3d mode only
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Hmm. I think you have to set that option specifically when playing back, don't you? That is, it's not recorded within the movie file.
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Nach wrote:
natt wrote:
And seeing as how there's already at least one published sram stapled run without a verification movie, why not another?
The first post there is a trusted staff member verifying that the movie syncs with a different SRAM file he made himself. All that's needed here is for someone to do the same thing.
What? No. That's not true at all. Grunt is hypothesizing that it might work because a partial run synced with a different memory card (which itself didn't have a verification run either). Regardless of his hypothesis, I spent quite a while working with the actual submitted run and its author. He was working on an attempted verification run, but it was NOT syncing against that run's memory cards. Perhaps a solution would have been found (lag frame here, lag frame there?) but the premature acceptance of the submission cut all of that investigation off.
jlun2 wrote:
Mothrayas wrote:
(But do remember the sacred TASVideos rule: past mistakes don't justify repeating those mistakes).
Yeah yeah yeah, I know. Unfortunately, past mistakes don't get unpublished, do they?
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meh. If we didn't want the endless parade of new 3-post-morons from some "community" every time a movie is submitted, we should have banned swordless a while ago. If we were concerned about verifiable accuracy, we should have never accepted any mupen movie ever. And seeing as how there's already at least one published sram stapled run without a verification movie, why not another?
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The "SHA1" line of the movie header actually holds the hash that the rom was identified with. If the rom is not in any of the databases, it will always be in SHA1. If the rom is in the database by MD5 or CRC32, that will be used instead. There are also some other variations for things like CD games... In this case, the Master System\Game Gear gamedb entries are all by CRC32, so whenever one identifies correctly, that is what will be used. Yeah, that's a bit icky, isn't it...
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desmume 0.9.6 ablt off
  File: 0121 - Castlevania Dawn of Sorrow (U).nds
CRC-32: 135737f6
   MD4: a714bea87bd7445e18d93f9dbc3dae9f
   MD5: cc0f25b8783fb83cb4588d1c111bdc18
 SHA-1: 47530ff87e608f88105a314fdf36dc385f8dec94
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Well, I was able to accomplish it with a few lines of code modification to Bizhawk, but I don't know if it's worth adding as a feature. Any shader-based emu should be able to do it with a simple shader.
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hmm, this is kind of fun. switch the keybinds for L and R and quite a few games become playable without much extra difficulty
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vba-rr v24 svn422
  File: Lucky Luke - Desperado Train (E) (M6) [C][!].gbc
CRC-32: ce7f108a
   MD4: 4b048ecf3d454621cebd6e164edfff67
   MD5: 31770f7197ea4a7ff99cad7cef5c58b8
 SHA-1: 857dda99bdb15c49918c633dbcb73bd96ef7bae9
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vba-rr v23.5 svn421
  File: Castlevania - Harmony of Dissonance (U) [!].gba
CRC-32: 88c1b562
   MD4: 7b9d5547a0b46d281656a7dd383d3f50
   MD5: ea589465486d15e91ba94165c8024b55
 SHA-1: b90da0d9be0b3a0893cd9e2c399056bcf9579e21
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PikachuMan wrote:
I hope that Project64 1.7 be integrated into Bizhawk 'cause that's the only emulator that can play this hack.
As far as I know, the source to 1.7 is not available anywhere. Even binaries to 1.7 are only available through shady channels...
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Seems like the forum display thingadoodle is assuming exactly 60fps instead of using the actual NDS fps constant
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PikachuMan wrote:
natt wrote:
Abahbob wrote:
If GBA was ported, would it be possible to work with Dolphin?
RachelB explained what was meant by this to me. It's certainly a possibility, I'd have to look into it. If our eventual GBA core is flexible enough, I'd hope that these sort of additions would be possible, but we'll see..
Yeah, even loading a GBC game in GBA mode is a possibility for a few games like Shantae..
Our GBC core does that already
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Abahbob wrote:
If GBA was ported, would it be possible to work with Dolphin?
RachelB explained what was meant by this to me. It's certainly a possibility, I'd have to look into it. If our eventual GBA core is flexible enough, I'd hope that these sort of additions would be possible, but we'll see..
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desmoom 0.9.7 (32 bit) r4382 (gocha's build)
  File: Castlevania - Portrait of Ruin.nds
CRC-32: 96df4c4d
   MD4: ee67a87e45a195041fd490c5837a1f2c
   MD5: 2edd57540cae45842fbd19c45a4214f9
 SHA-1: 382602e3615b2282eead584014125e71b5b0f033
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Abahbob wrote:
If GBA was ported, would it be possible to work with Dolphin?
I... what? I don't understand what you're saying. There are a few possible options for GBA emulation under examination, but what does that have to do with Dolphin?
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goofydylan8 wrote:
Additionally you are being clearly facetious about your statement because if you look at sales of consoles (regardless of if they are PS3 PS4 XBox 360 Wii WiiU NDS Vita PSP) Nintendo is in the lead since late 2005 when the XBox 360 (starting this generation) came out clearly indicating their censorship has not turned them into a joke.
An entirely different claim than the one you advanced a few minutes ago... but thanks for wasting my time!
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goofydylan8 wrote:
natt wrote:
What? Wii-U has only sold about 2 million units to 70+ for each of PS3, 360.
Well the PS4 and XBox 720 which are at the same generation as the WiiU have sold a combine 0 units so Nintendo has sold infinitely as many.
Pointless speculation much? We don't know when the PS4 and XBox 720 will be here, or exactly what they will be. When they come out, then we can talk about them.
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goofydylan8 wrote:
First, as a side note to your argument, I like how you said Nintendo is a joke as it sits firmly at the highest sold home and portable console of this generation of systems.
What? Wii-U has only sold about 2 million units to 70+ for each of PS3, 360.
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That's quite helpful information, thank you.
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I get a System.TypeLoadException if I take a clean folder, unzip 1.0.4a into it, and then unzip 1.4.0 ontop if it. So yeah, don't do that.