Posts for neo_omegon


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Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
If you move not diagonally in the tutorial, you can skip one tutorial message like this. -> https://youtu.be/6HvpAZmUs5M?t=267
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
MC Bug (MAP Change Bug) , which was used current published tas ( https://youtu.be/HzZKAnFbEbQ?t=3849 ), though there are some improved any% tases on nicovideo, is well-known by Japanese geeks of this game. However, address information is rare. So I'll add some. 7E1313 Each time you change MAPs, it is added by one. 7E13AF, 7F8E41, 7F8E51, 7FA4D5 and 7FB836 also changes, though their effects are unknown. 7FB001, 7FB041, 7FB0C1, ... , 7FB281 (0x7FB001+0x80*n (n=0, 1, ... , 0xB)) also changes, which determines NPCs speed (if the values are 0, they don't move). According to the author of a tas on nicovideo, Emperor/Empress class character and the number of the party members and the last NPC you spoke to or the last enemy you touched also affect. Some Japanese walkthrough site notes that the class ally character you spoke to last and the last spoken NPC who teaches you fusion magic affect a bug character you can invite. I'll add addresses. 7FFF0A is the class you spoke to last and 7FFF0B is the last fusion magic teacher. edit: The bug's result is different from not the class but the each ally character. 7E138A and 7E138B are important. If you fix the both values and you speak to an NPC or press start, text dialogue is glitched. Sometimes you warp at random or a battle starts. Further research of this bug is necessary for bug limit 100% or all events without save corruption category. It is the only way a promising way to cope with the both Salamander and Umbrology (and I personally think using the bug for other purposes for these category should be prohibited). Well-known way, which was caused by entering Shipwreck has a defect. Event flags are rewinded. edit: You can also get the Ancient Magic Tome by other serious bugs, Counter Bug and Wraith Form Bug. Counter Bug: This bug is triggered by an ally(=A) who is casted revive got defeated by another ally's(=B) counter type attack from a multiple target attack by a confused or charmed ally(=A). It corrupts RAM. One of the result is that you can find Ancient Magic Tomes and many other equipments and items in the warehouse. Wraith Form Bug: This bug is caused by an ally who cannot have any magic after he/she cast Wraith Form cast the spell. It also corrupts RAM. Equipments and items in the warehouse are rewritten, though Wraith Form itself can be learned when you give up Salamander. These two bugs can cause serious multiple results. Currently, they are not controllable. Another way to get the Ancient Magic Tome is subframe reset. By the way, any% tas and rta with subframe reset are already completed and you can watch them on nicovideo. Note: All above serious bugs are not available in the remastered version.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
NPCs' RNG may be 7E130A and 7E130B. If you fix the both values, NPCs tend to move in one direction. Although sometimes they change their direction for unknown reasons, their movement seems to be largely regulated by the address. As for initial RTC, if you set 2n+1: 0 for n, then initial WRAM slides by one address. It follows that if you would like to find a suitable initial RTC manually, you have only to assign even numbers.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
If you step on the ice tile, the effect of cracking ice slightly delays you. The right side of the video shows that it is slightly faster to step on the switch which was stepped on instead of the ice tile.
Experienced Forum User, Published Author, Player (159)
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Posts: 295
This is still later on, but I'd like to avoid forgetting to mention this. Use this! -> https://www.nicovideo.jp/watch/sm39465759
Experienced Forum User, Published Author, Player (159)
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Voted yes. TASes of Mega Man X series are always my favorite. It's entertaining and exciting. I've heard X6 is a challenging game. In this tas, both X and ZERO are active. It's impressive. IIRC, this is the first bigame tas on PSX games, right? In that respect, it's very significant.
Rolanmen1 wrote:
Yes, my next planned TAS is X4 "X and Zero", still debating about Any% vs 200%, but given the uniqueness of this, maybe it is worth going for 200% althought, X will be significantly below Zero, but yeah, definitely going for X4 and then X5 and then all 3.
I'm very looking forward to seeing them.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
Ah, I had totally missed the point. Thanks!
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
I think the reason why this simultaneous imputs trick has not been discovered is no one thinks there are a further improvement in cursor movements or not a few players tend to uncheck simultaneous imputs. People tend to think that (direction key), (blank frame), (direction key), (blank frame), ... is the optimal way of moving a cursor. In other games like SMW or Link to the Past, similar simultaneous imputs trick is well known, but it is not cursor movements but movements of the player. In that sense, I think it is a very significant discovery. We need to try simultaneous imputs in cursor movements in other games from now on. And I am happy to hear a tas of this game is being improved nowadays. This was the very game when I first saw a tas.
Experienced Forum User, Published Author, Player (159)
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Posts: 295
CoolHandMike wrote:
Maybe it's because the tas moves so fast but it seems like half this game is text. Meh vote.
I see your point. Text messages are very slow and non-skippable. It's this game's defect.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
Well, my life is full of compromise. As a typical Japanese, I was educated if I was in trouble, the first thing I had to say was I was sorry even if I was not wrong. I am not into the New Testament. I do not mean to preach. I do not mean to force you to do. Also, I understand your values.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
ryse345 wrote:
neo_omegon wrote:
Thanks, xxezrabxxx! Ah, I remember '出' is 'go' and '反' is 'back' in a brief and simple manner. I'm just fearing mistranslations, misinterpretations and miscommunications will lead to an unfavorable result for both side.
”出尔反尔的恰恰是我们曾经认为高素质的欧美玩家”. "出尔反尔“ is idiom in China, you could not use google to translate, each Chinese knows, it means"break promise" "高素质"means"high quality"
Thank you for your explanation, ryse345. I know Chinese characters are ideograms, so it is very important to aquire the core meaning from each letter for a precise interpretation.
Memory wrote:
Directing xenophobia towards our userbase is COMPLETELY unacceptable, no matter where it was done
Btw, how do you guys find a racist? If you guys found them, could you really punish them if they are in a very important position for this site? Historically, Asian and African countries are colonized, and today they get thrown eggs easily every day. They are frustrated. If you guys severely held this rule, all the Trump supporters or all the unsupporters for BLM would be banned. (Of course, it is ridiculous and unrealistic.) As for me, I do not mind at all even if my race and my nation are badly disgraced on the Internet, because it does not affect my real life at all. Why can't you be generous like me? As the New Testament says, "Whoever slaps you on your right cheek, turn the other to him also." Why don't you practice? I still suspect that Xipo criticized specific concerned TASers, not all the Western TASers. And I am still hoping a peaceful resolution. edit: Ahhh, microstorage is sometimes down. -> Thread #9577: What's the status on Microstorage? The files uploaded just before the storage was down were lost for good. For example, some of smv files of SNES ActRaiser cannot be accessible. That might be the reason why the imput file cannot be shown.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
In general for a non-native English speaker, it is more difficult to express he/she's feelings than you thought. If he/she is shy, it is much more difficult. Just claiming for co-author is very difficult. Sometimes it can take from several months to several years. I do not mean to instigate. Sorry, Xipo, Spikestuff, feos, Samsara, TASeditor, ryse345 and concerned people. If my posts were inappropriate, don't hesitate to tell me. I'll fix and retract them.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
Rockman 2, SMB3, NESVideos... Same here.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
Thanks, xxezrabxxx! Ah, I remember '出' is 'go' and '反' is 'back' in a brief and simple manner. I'm just fearing mistranslations, misinterpretations and miscommunications will lead to an unfavorable result for both side.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
ryse345 wrote:
In the link 1m44s, we can see”出尔反尔的恰恰是我们曾经认为高素质的欧美玩家”, means” European and American always break their promise” ,he attack all the European and American
Why does that sentence mean "break their promise?" Google translation says, "It is precisely the European and American players that we used to think of as high-quality players." From Longman Dictionary, 'the' means, 1 used to show that you are talking about a particular thing or person that has already been mentioned, is already known about, or is the only one 4 used before the name of a family in the plural to refer to all the members of that family If he used it in the former meaning, it does not follow that he is criticizing all the western player.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
Not all the registered members here are Westerners. There are many Japanese, Chinese, Brazilian, etc. In that sense, I suspect that it is not the whole site problem but an interpersonal problem. So please don't upset, please don't enlarge the problem as it is.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
I'm not a native speaker of English and I'm terribly bad at English, so I don't know what happens in detail. However, I hope the problem is resolved peacefully.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
Yes, I just translated official names literally. ダイビングトゥキック -> Diving Toe Kick ムーンサルトキック -> Moonsault Kick
if you understand this game deeply, you need to know not only an original manga/anime but also customs and specialties at several parts of Japan.
Plus, there are several characters who are thought as prototypes in Dragon Quest: 4-koma Manga Gekijou Series.
Experienced Forum User, Published Author, Player (159)
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Posts: 295
janus wrote:
The best I could get (after a failure, not included) is a full house.
Personally, I don't mind. I'm not as strict on the quality of the TASes as I was, but I don't know what other members, especially judges, think.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
I was once going to make a tas of this game because a tas on nicovideo is definitely improvable. part1 -> https://www.nicovideo.jp/watch/sm494850 part2 -> https://www.nicovideo.jp/watch/sm494930 part3 -> https://www.nicovideo.jp/watch/sm494978 When I was making a tas of this game, I found Diving To Toe Kick and Moonsault Kick were slower. These techniques are not overused in this submitted tas. I've started liking this submitted tas when I watched a 1-2 boss battle. Unlike a tas on nicovideo, the boss was killed without Ganma Cannon. It's very impressive. Over six minuites improvement from nicovideo's tas is an enough reason for me to vote yes. I hope English subtitles of text messages are added, but if you understand this game deeply, you need to know not only an original manga/anime but also customs and specialties at several parts of Japan.
Experienced Forum User, Published Author, Player (159)
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Kishin Kourinden Oni
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
I've got understood how to set colours and how to draw rectangles. Now RNG Graph is available on my LuaScript for lsnes. -> https://pastebin.com/xZLcJWGj P.S. Initial RTC value: 13: 0 also enables you to use the maximum effect value. In that case, initial battle RNG(7E0D1F) is 0x39. It would be better. edit: Also, Initial RTC value: 32767: 0, initial battle RNG 0x22.
Experienced Forum User, Published Author, Player (159)
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I've written an impromptu LuaScript for lsnes. -> https://pastebin.com/GKY81kSw Sadly battle simulation or RNG graph is not available because of my lack of programming skills. I wish I could translate my LuaScript for BizHawk or snes9x into a LuaScript for lsnes, but I guess it's still enough to make a decent TAS. c.f. LuaScript for BizHawk -> https://pastebin.com/PS5cSnqg , snes9x -> https://pastebin.com/4xxeTudM
Experienced Forum User, Published Author, Player (159)
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I've got discovered a suitable initial RTC value for Earth Splitter with the maximum effect value. It's 6:00, which makes initial value of 7E0D6B 0xFF. And in that case, initial value of the battle RNG(7E0D1F) is 0x1C, which makes some battles faster, and others slower. c.f. The address of the current effect value in battles is 7E0D80, which is stated in my LuaScript. Now it is possible to make a TAS with Earth Splitter with the maximum effect value, but I've not been accustomed to using lsnes, which makes it difficult to make a new TAS.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
I'm not going to improve my TAS in the near future, but I tested something. 4th character's command should be inputted at 0x5A for Gerard to learn Power Hit in Hobgoblin and Goblin x2 battle. (Maybe, starting Gerard at 0x54, AB cancels at Therese.) The order of defeating Goblins might be changed. On lsnes, File -> New -> Movie, Check Random Initial State, and different Initial RTC values cause different damage of Earth Splitter. Although I've not discovered a suitable initial RTC value yet, Earth Splitter with maximum effect value is probably available on lsnes.
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