Posts for neo_omegon


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Experienced Forum User, Published Author, Player (159)
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For 100%, after you get a Chicobo Card, you don't need to have a talk with the boy. Exit Chocobo Sanctuary and reenter, then you can ride the Chocobo if you check the Chocobo, though I've not checked which is faster.
Experienced Forum User, Published Author, Player (159)
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Naming Cloud can be skipped. tutorial video -> Link to video original founder's video -> Link to video
Experienced Forum User, Published Author, Player (159)
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Chest boxes in Omega Ruins and Blitzball's rewards seem to be manipulated by the same RNG, though I don't know the address. It changes by lightning in Thunder Plains even in the house, waiting outside of the house in Thunder Plains, and resetting Blitzball's data.
Experienced Forum User, Published Author, Player (159)
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A trick which was not used in the mentioned TAS. Link to video
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
A console speedrunner encountered a serious bug. Link to video
Experienced Forum User, Published Author, Player (159)
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The memorydomain of the addresses which start from C***** (in this case C2342A and C2342B) is CARTROM.
Post subject: Romancing SaGa 2
Experienced Forum User, Published Author, Player (159)
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This JRPG game was only released in Japan, so I wonder how many people who are interested in this game there are. I made a full game TAS. http://tasvideos.org/userfiles/info/71279996787123946 Unlike 1646M, which is a published TAS, battle skip glitch is not used. I hope you enjoy it.
Experienced Forum User, Published Author, Player (159)
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@fmp I see, thanks.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
I'm wondering if it might be faster. Early Gold Sword/Silver arrows without flute (by Blank_42) https://www.youtube.com/watch?v=nqXQ8l6J2Gk But I enjoyed it a lot. Easy yes vote from me. As I have an experience of tasing this game, I'm impressed by not only a variety of glitches, but also more optimized movements and small improved routes than I had made. (e.g. Eastern Palace to Sahasrahla's house) And I'm really looking forward to Yuzuhara's new project and fmp's as well, if any.
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It's very nice to see Yuzuhara's works. Not only artistic, but also highly optimized. To tell the truth, I couldn't reproduce the trick at the entrance of the Swamp. In my opinion, Ice Palace part is originally by SuperSKUJ. I referred to this on my tas. Then, Yuzuhara improved this more. More zipping in the conveyer room and more swordbeam at the Boss. By the way, last time I posted this lua script.
https://pastebin.com/tsvLHw42
If you guys use this script on BizHawk, add this sentence at the beginning.
if not snes9x then
	gui.box = gui.drawBox
	memory.readbytesigned = memory.read_s8
	memory.readword = memory.read_u16_be
	gui.text = gui.pixelText
	gui.line = gui.drawLine
end
If this does not work, exit LuaConsole and then open LuaConsole again. Still on BizHawk, texts are overlapped with things like FrameCounter. So, positions of the texts should be adjusted. Besides, there is one frame difference in reading and displaying RAM between snes9x and BizHawk. This should also be adjusted by rewriting the luascript. This is quick fix. Maybe, the whole code should be rewritten. You guys can freely revise my scripts. And now, after watching Yuzuhara's videos, I thought sub one hour may be possible on glitched 100%. In addition, I forgot to mention an improvement for my last tas. When you get the Cane of Byrna, use a redpotion instead of capturing and releasing a fairy. This is slightly faster. In this case, visit the potion shop after Kakariko village part and then buy the red potion and a green potion for the Plaid world. I've not understood a few tricks shown by Yuzuhara, yet. Considering my ability, my environment and my real life, I'm not going to improve my tas of this game.
Experienced Forum User, Published Author, Player (159)
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This is "FINAL FANTASY V - Secret of the Helm." Fantastic!! Yes voted, thanks!
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
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Oh my gosh! If you guys watch Yuzuhara's movie, no one won't be satisfied with my work. He seems to know how to fix camera and Link's coordinate after somaria glitch and doorway glitch. He should know better routes in other dungeons. In that sense, I have no choice but to give up making a to-be-submitted run. It's beyond me. Let's just hope he finish making his run and submit it here. Well, I just made a tas of this game just because I myself wanted to see it. Still, any feedback, any criticism about my run is welcome for the future tas of this game by someone. If encoded stuffs are necessary, I no longer mind.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
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Thanks. It's appreciative if my work is being looked forward to. But, for those who are not interested in TASVideos community, encoding a movie is equivalent for publishing a movie. And it's dissapointing for those who make a movie on an appropriate emulator to submit if a movie made on a deprecated emulator is well-known. So maybe there are people who don't agree with encoding. Strictly speaking, there might be people who disagree with using a deprecated emulator. I should be criticized sharply. If those who want an encoded stuff are the mainstream, I don't mind. Currently, I myself won't encode it, though.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
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A little revised luascript. -> https://pastebin.com/tsvLHw42 So, sub 1-hour was impossible. -> [OLD] http://dehacked.2y.net/microstorage.php/info/1404131521/ALttP_100p_2017.smv edit2: Ganon Fight Improved. Without Fire Rod nor Lamp. saved 263 frames. -> http://dehacked.2y.net/microstorage.php/info/725195672/ALttP_100p_2017_GanonImproved.smv Currently, I ban encoding this. I think TASes should be evaluated by their imput files. And this is re-recorded on a deprecated emulator. Known improvements (aside from minor pixel perfect): - When I went into Grampa's cave, camera management should have been done by pixelporting in front of the cave like I did in GTower. - From after I got the Moon Pearl to escape the tower, 16 frames improvable. I should have gone into the west hole at 3F, then dash south at 2F. Don't forget to push the blue pedestal at 2F. (If you tap a direction key toward the wall in wall or you do pixelporting, Link is pushed to be the position which value is 0 in mod 8. That is why I recommend hexed value when you watch Link's position.) - When I clipped in the mountain to go to Thieves, I had taken slower way. 34 frames improvable. When I went to get the gold sword and silver arrow, I fixed this. - As I mentioned before, a bomb should have been gotten from under the pod in Thieves instead of 'after' I got the redboomerang. A bomb 'before' redboomerang is no problem. - When I went to get the book of Mudora, the lags before the light world was large but the lags before the dark world was low. If I used the Mirror a little east, the lags before the light world was low but the lags before the dark world was large. One frame improvable. - In the last cave in desert, where a bomb is used, 5 frames improvable. Press (<^>A) at 100152thnd frame then hold A. Dashing without pixelporting is faster. edit: -I dashed with Fire Rod before visiting the potion shop for preparing green potion YBA. However, using the Cane of Somaria just after I get a crystal in SkullWoods is faster. It consumes fewer MP. Other comments in newly done part:
https://puu.sh/yvlBb/9c629da350.png https://puu.sh/yvmaC/7654abd7c4.png
The former of Link's position is (0x0d50,0x2354), the latter is (0x0c50,0x073a). For tasing, displaying values are preferred. About the backup strategy to get the Hookshot, the former can be done without losing a frame. So this time, I used this. Ether can be gotten after any boss in Plaid World. If you manipulate Link's position and the camera's position, there is no frame difference. However, after Lanmola should be avoided. If you dash north, then dash back south, you can get the Heart Container 9 or 10 frames faster, but Ether drops at bad position. Lanmola battle seems to affect Hookshot's position. So the battle should be done after you get the Hookshot. Agahnim 1 charges his ball over his head, so attacking from north is a little faster. If you do wobbling properly, you can go through Octrock's ball. Using the Hookshot after pushing the lever in Swamp is one frame faster. I'm not familiar with pokesword mechanism so Arrghus battle is just by trial and error. Sometimes Link breaks it, sometimes Link changes his direction. Also, in Mothula battle, pokesword has different damage. After Swamp, I didn't use Reset. There are three reasons. First, aiming for faster time. Second, to see what the game would like. Third, to feel how much difficult to make a movie in that state. After using the Mirror after Ice, I could do pixelporting. But I couldn't find a good swim clip to get the Heart Piece on the small island. Somaria glitch twice at Mirror Shield entrance in TRock enables you to get infinite small key, but this time it's useless. Camere works differently in Agahnim 2 battle. In my TAS in 2015, Link was northern part in the cutscene skip because it's faster. But this time, camere also moves north. The direction of dashing for the cutscene skip is north or east or south. It depends on the position of Agahnim 2. And if you defeat Agahnim 2 where he is too right, it's slower. I had thought Link's position related with lags between the light and the dark world. However, things seem not so simple. Sometimes lags are different even if you use the Mirror at the same postion. Enemies' positions may have something to do with. Now I hold making a to-be-submitted TAS. One thing is the rulesets are not defined. Other is sub 1-hour seems impossible, so I'm not motivated. Other is my real life is a little complicated. And thanks everyone on this thread and many players!
Experienced Forum User, Published Author, Player (159)
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I'm using "snes9x-1.51-rerecording-v7-win32." http://tasvideos.org/EmulatorResources/Snes9x.html At some point, filetype of the savestate was modified in both snes9x v1.43 and v1.51. So if you use savestate and loadstate, it could cause desync. This is true of other games. If you playback old submission files, remember this. http://dehacked.2y.net/microstorage.php/info/296986325/ALttP_100p_2017-Plaid_with_Reset.smv http://dehacked.2y.net/microstorage.php/info/181665954/ALttP_100p_2017-Plaid_with_No_Reset.smv I redid to make Pikit steal the shield. And now just before Vitreous. I've not made an optimal inputs in the Plaid World. Taking a Heart Piece at the top of the mountain just before Red Mail are postponed. No buffering clip seems faster after I get a crystal in Turtle Rock. For some checkings, here is an invincible code: 7E031F1E Especially useful for keyboard players. I'm a keyboard player. Bombos have already been gotten. About exploring Plaid World, I'm going to take a little different way from RTA's. After I defeat Vitreous, I'll go down, right, right, right, right. Avoiding dark rooms is faster. At Trinexx battle, I've not decided if I use a spin attack or not. After defeating Trinexx, I could grab a Heart Container and Ether in the up-right room on the same screen in a short test. Then I'll go right, right, right, up, up. I'll take a fairy on the way. It saves refilling time. Different emulators have different RAMs. You may not have to manipulate it perfectly, especially in not-to-be-submitted run. I'm to be out for a few days from tomorrow. I have to attend a funeral of my relative at a distant place.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
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Some put emphasis on the ruleset, others think anything is better than nothing. I understand both stances. In that situation, I had better not making a to-be-submitted run, though I've not even decided if I will make a to-be-submitted run after I finish this testrun. 100% Glitched TAS has been longed. I had made one long before Glitched 100% RTA was categorized. I just want to improve my old TAS. I've been thinking and thinking about it. Once I have related, the task should be finished. There are more cool stuffs and more TAS specific features than I thought. The route around Kakariko village is a little different from RTA's. I just have to say, "LET ME FINISH THIS TEST RUN FIRSTLY BEFORE MY MOTIVATION GETS LOST." A lot of tricks and glitches have been found, but full game TASes, especially highly optimized are rare. Before the rulesets defined, we have a lot of things to do, and we can do them. For example, we can study what are optimal inputs. Almost all the clips are done without buffers, without poke sword in TAS. When you clip into the ledge westward, tap leftdown, tap left+A, tap leftdown+A, tap down+A, hold left, hold leftdown, hold down, ..., everything causes different results. Eastward is the same. The points you warp north, you warp south and most deepest points are located diagonally and they are especially important points. When you are in EG, each screen transition takes different frames and initial position is different. So if there are several ways to go to your destination, you have to find the optimal way. I thought I checked them all as far as I used, but there might be overlooks. As for the rulesets, personaly, glitches should not be banned easily. Bug limited TASes make a question. Why TAS? Why not RTA? One of the significance of TASes is showing off glitches. However, this is only a personal opinion. It does not mean I will stop someone from making a bug limited TAS at all. I would rather enjoy it. As for EG route, EG is not can-do-everything. If you get a pendant or a crystal, you have to enter each dungeon from the right entrance. So doing everything in 'cave' dungeon may be slower. And if your destination is distant, it took a while to get there by EG. Maybe visiting normally is faster. About doorway glitches, I think there are several patterns. With scroll, without scroll, escaping through the gap, and going south and appearing north. But there are problems. If you perform doorway glitches, you cannot slash enemies and scroll does not work properly. And finally in many cases, you'll be stuck in wall. So my understanding is this glitch is useful only in limited situations. Quadrant glitch is used by RTA player with Somaria Glitch in Turtle Rock in order to access Agahnim 2. I tried doorway glitch and Somaria Glitch there, but I couldn't access Agahnim 2 with capable of attacking. As for region differences, clipping, YBA and Somaria glitch are available in non-Japanese version. Spindash and itemdash are Japanese version exclusive tricks. Spindash just makes you clip and fall off a ledge easily, especially in humanplay. I don't think Japanese version is particularly glitchy, personally. Anyway, any versions of this game are glitchy.
Edit: Oh, and today I found that if you catch a crystal while pushing a somaria block, you will save lag frames during the crystal cutscenes. This is due to the shield not being visible in the "push" animation, which persists through the cutscene.
Nice. I'll use this after defeating Mothura in SkullWoods. Btw, Reset-Button seems necessary. I couldn't access Hookshot nor Agahnim 1 in the Plaid World without Reset. I tried inserting 'Reset' at the first frame in the movie. It does not cause desync, still I could not access them.
Experienced Forum User, Published Author, Player (159)
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This game reminds me of my old days and is more difficult than it looks. I voted Yes. Sadly, it's not popular here. Anyway, zip glitch is available. I knew this from some video and successfully reproduced it. -> http://dehacked.2y.net/microstorage.php/info/1607163791/zipGlitch.fm2 Hold left, and jump a few times. You'll see the player goes left little by little. Finally, you can skip to the Boss.
Experienced Forum User, Published Author, Player (159)
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Posts: 295
I don't know if this trick has been already known, but I found it today. So let me post it. -> http://dehacked.2y.net/microstorage.php/info/361843225/ALttP_Stairs_with_SpinDash.smv There are various ways of ascending or descending sort of stairs which doesn't cause a cutscene with spindash. If you push Link to the banister diagonally on wide stairs, or if you autofire or hold left and right on narrow stairs, Link ascends or descends quickly. This may be sometimes faster than pixelportation. In order to do pixelportation, you have to ascend or descend stairs to some degree.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
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Thanks!! Especially, Yuzuhara's smvs are very useful. I've not noticed that Somaria glitch can be done without grabbing a Somaria block with left/right. And I didn't know multiple somaria glitch. Maybe it is not known well. Still, there are a lot of things to be studied in this game. I'll commentate some movies. Swamp to 300r by Somaria glitch is slower, sadly. If you do this, you mustn't pull the lever and blocks must be put at that position. And you have to enter the building twice. I could Enemy OoB in that smv's savestate without poke sword, but I couldn't in my WIP. Though I don't know if it's faster. Bye bye turtle room is the fastest way in RBO tas with left/right. Consume some MP, prepare spin dash, green YBA in out-room stairs, activate spin dash, then go downstairs with left/right. Generally, when you go out-room stairs with left/right, you'll appear in a different initial position. This glitch abuses spin dash's highspeed. You'll appear in front of the boss door. Now, I've done EP, PoD and Thieves. -> http://dehacked.2y.net/microstorage.php/info/644184987/ALttP_100p_2017_WIP_002.smv When you should get a Heart container in church is quite complicated. The distance between you and the chest is shortest when you first escaped the castle normally and restarting from church with boots is not so fast because you have to go up and down stairs. It depends on your strategy. This time I EGed to the church and get the Heart container after EP so I had only to be hit once. When I first visited the church, the pedestal moved, but this is not slower. The text box appears in the same timing. I now understand when I clip toward left ledge, I don't have to put Link at the base position. If the last digit of Link's Y position is 0x1, 0x9, 0x2 or 0xa, press left, then Link starts to clip. Damage boost by octorok was accidentally done, but it's not faster. Above church things, I did that section a few times. I copied inputs, then the result was that. I was wrong in the cave with Grumpa. This time screen transition was reduced. After I got Cane of Somaria, EG from in-room stairs to the clip room while avoiding dark room and BGM change by Trinexx was slightly faster, but I had to take damage this time. To activate falling with exploded glitch in PoD, waiting a few decades of frames seems necessary. To activate a crystal switch in PoD, Somaria beam causes lags but arrow also causes lags. It depends on RNG of turtles. Arrows are excessive. After mimics, only 7 arrows are necessary, I think. (2 for Vitreous, 1 for Arrghus and 4 for Ganon) 300r is not necessary. We can get in digging game in tas. And Chest game -> Thieves -> Redboomerang is the fastest route. Thieves -> Chest game -> Redboomerang is the second. I may not include bomb/arrow capacity upgrades. It looks redundunt and showing Fake Flute glitch is done before exploring Plaid World. Though, bomb/arrow capacity upgrades are possible like that: Pond of happiness -> Fake Flute in Ice Palace -> Pond of happiness. Although the route is similar with RTA from now on, I'm thinking about some tas specific features. For example, releasing a fairy when I go to get Cane of Byra. edit: A bomb after I got a redboomerang should not be gotten. Instead, I should have gotten from under the pod located up-right south from the conveyer room in Thieves. The former took at least 47 frames (50% chance) and the latter took 44 frames. Though I'm not going to redo unless there is a big mistake. Defeating Red & Blue Zazak and Red Stalfos is one of the most difficult part in this tas.
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Escaping with Zelda not toward church but toward EP. (recorded on snes9x v1.51rr) http://dehacked.2y.net/microstorage.php/info/803069877/ALttP_EP_with_Zelda.smv It's slower. I just wanted to show another application of backwalking through the door glitch and walking out through the gap in corridor. Btw, when you do EG, you should avoid dark room and the closing effect of automatic door. It's slower. Non-camera scrolling type of backwalking through the door glitch is faster in some cave in a tas.
Experienced Forum User, Published Author, Player (159)
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What I had thought was entering the correct entrance of dungeon and defeating Boss until I watched a new glitched 100% RTA. I didn't have the idea of activating EG by bonking and getting a pendant or a crystal. In order to get a pendant or a crystal, Link should be in the correct dungeon. So, I thought separating defeating a boss from collecting the reward was duplication of effort. I was wrong. Rethinking a tas route is necessary. If a tas route is identical with an RTA route, I am not so motivated. When you explore a plaid world quickly, dashing is the first choice. Left/Right tricks like wobbling and pixelporting are not so useful. I think one of the significance of tasing is performing tas specific tricks. While I am happy to watch more sophistecated RTAs, the singnificance of tasing is losing. There are many categories about speedrun of this game. Just added wobbling and pixelporting, an RTA will be a tas. But when does it come to be a publishable? I thought a tas specific route would be Skull Woods to PoD, and GTower. Somaria glitch in GTower in a tas can be done without conveyer, so it's faster than an earlier version of a glitched 100% RTA. But after I watched the latest RTA, I suspect my route is outdated. Still, I made a mistake. Mushroom should be gotten earlier. I postponed it since I didn't wear pegasusu boots at that time. And I thought refilling magic meter after I got a pendant or a crystal took some time just after I got 1/2 magic meter with mushroom. However, with pixelporting, mushroom can be gotten very quickly. Also, around Kakariko village, Desert and Mountain, an earlier version of 100% glitched RTA method of the way of travelling overworld while collecting items is faster. I was going to combine the RTA route and my old tas. About accessing Thieves Hideout, in a tas, the fastest way is getting a heart piece in a cave in mountain, floating to the entrance, no buffering clip downward in $EA and in room-stair glitch with left/right, but I have to use a mirror many times around graveyard. I don't have moon pearl at that time, so I can't take an RTA route. In order to explore in plaid world and defeat bosses, Link has to have no flippers. I wonder if there were a way of defeating multiple bosses with flippers. Anyway, here is a movie with left/right. (use snes9x v1.51rr) http://dehacked.2y.net/microstorage.php/info/1800693805/ALttP_Fake_Flute_At_Dungeon_Entrance.smv This trick works in some other dungeon's entrance. I was going to use this trick. edit: I just came upon a thing and tried it. (use snes9x v1.43rr) http://dehacked.2y.net/microstorage.php/info/367214652/ALttP_FakeFlippers_to_KingZora.smv I used a bomb and up/down. I don't know if it's possible without bomb and up/down to activate fakeflippers. As long as I tried, it seemed to be impossible. The optimal inputs of swimming are still a mystery, but swimming to King Zora is about 38 frames faster in Zora's river compared this inputs with my old tas in 2015. Not considered set up time. edit2: This trick may or may not be known and maybe it's useless, but I'll show you. The method is Somaria glitch with spin attack in TRock near Mirror Shield entrance. If you have defeated Arrghus and if you have not defeated Trinexx, you can get Zelda's crystal and exitwarp in front of swamp. (recorded on snes9x v1.43rr) http://dehacked.2y.net/microstorage.php/info/1039482360/Alttp_TRock-to-Swamp.smv
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Hello, helgefmi. Welcome to TASVideos, and thanks for providing me with a lot of information, though I've not look through everything yet.
One thing that I immediately saw as a possible improvement. In Palace of Darkness, when you bomb the floor to get to the Big Key: If you kill yourself on the same frame as you fall down the hole, Link will spawn north of the hole, and you can just move south to fall down the hole again. The door will be open, and so you skip the first small key. I believe you can see applications of this in the newest 100% glitched speedrun by xReleased.
I tried it. Yes, it's definitely faster. It seemed odd that sometimes this glitch did not work. When I was robbed of more than two hearts in the room, the glitch worked. But I don't know the accurate condition when the glitch works. Waiting a few decades of frames seems necessary.
Maybe it is also faster to Hover to get to the big chest, instead of using a bomb. You can clip the railing while hovering and get to the platform.
Floating glitch is not available without pegasusu boots, IIRC. It seems slower to go through PoD without the boots but my current route is pretty decided. There would be something odd after that, too, but firstly, tentatively finishing is priority. Basically, the route is based on my tas posted on this forum in 2015. In some parts, I'll just copy and paste smvs, so there may be a lot of blank frames just before screen transition. As for RTA speedrun, I'm going to use newly founded YBA routes. Using Mirror to a dark room in PoD took some time. I won't use it. The route in PoD and GTower is what I posted here last year. Some note: about my WIP testrun. I didn't get 20r from Popo just before Armos because I planned without it. But getting it may make a rupee manipulation easier after that. I suppose moving from room to room by pixelporting in PoD is not avilable unless you open the small key door in pre-PoD. If you do not open the door, when you do pixelporting, Link is stuck while the position of Y is 0xe8. My goal is attaining a traditional 100% condition with glitches plus maxmizng bombs and arrows. While I'm going to get infinite rupees with YBA, I won't duplicate a heart container. So my ruleset is arbitrary. I said everything allowed without ACE, but my understanding about ACE may not be correct. I just won't use the trick like the one in 5084S. The main reason is I lack the knowledge. If you have an excessive expectation, I have to say I'm sorry.
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Ah, that's why I never get a Heart Piece from the first box, thanks. Current test run, being recorded on snes9x v1.51rr. -> http://dehacked.2y.net/microstorage.php/info/1704575780/ALttP_100p_2017_WIP_001.smv This is a test run. Not pixel perfect. PoD is quite glitchy. I didn't expect that. Accidentaly, I found it. So I posted it. Now bombs are fewer than I planned. I'll get them from the chest in Theives Hideout. Although there is a text message, newly founded way is still faster than old one. Pre-PoD, I mean when the BGM is the cave, backwalking through the doors is even faster but I don't adopt it for the lack of the bombs. The ruleset might be debatable, but what I am thinking about is everything allowed except ACE. Gray Ball and Chain Trooper was slashed. I once measured which way was the fastest but now I'm not confident. In the final version of the tas, I'll try every way, slashing, throwing a jar and slashing, throwing two jars. I did not use a damage boost. Btw, I'll explain backwalking through the door. I think there are two ways of backwalking through the door. Aside from optimal inputs, suppose you go through west. One is holding left and right. Screen scroll occurs. The other is holding left and right and when Link's X-position is under zero, hold up or down. Screen scroll doesn't occur. You can backwalk through north. With pixel portation, you can backwalk through south. If you backwalk through the door, you don't take damage when you touch an enemy but you can't slash an enemy. You take damage from something like a trap. And you cannot get anything under a jar. I haven't tested this trick well. I'm going to use this trick but I may miss someplace. With left/right pressing, infinite rupee glitch with YBA can be done at the entrance of dungeons very quickly. Mirror can be used after you get enough rupees.
Experienced Forum User, Published Author, Player (159)
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Thank you, HHS. Well, I'll wrote some information about digging game and chest game. When you delay digging a hole frame by frame, you see that the item dug out changes periodically. And every time you dig a hole, 7FFE01 is added by one. This is not added by shovel dash. It is not until you dig the 25th hole that Heart Piece appears. Also in chest game, the item in the box changes periodically by delaying checking the chest frame by frame. Heart Piece seems to appear from the second box. I need a lot of rupee on my latest tas route. If Heart Piece appears earlier in the both game, it's difficult to adopt it, sadly.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
Thank you, HHS and jlun2. BizHawk and lsnes work but something like speed up doesn't seem work on my PC. But thinking twice, it seems my fault of lack of endurance. Lsnes seems to have different syntax of luascripts, right? For the lack of my programming skills, I don't even know a substitute of 'emu.frameadvance()'. And I'm learning syntax of luascripts on BizHawk. Although it might be only an impromptu application, substitions like 'gui.pixelText = gui.text', 'gui.drawBox = gui.box', or something else work fine. But I think I should rewrite the script. The final version of the tas will be made on BizHawk. Wobbling and pixel portation trick are done easily by autohold, autofire, input macro editor. I now make an input file on snes9x and am planning to copy it on BizHawk. Currently, I'm planning to make another test run with new strategies, some of which were posted on this forum, and with prize pack manipulation in order to check whether it can be done and works fine. I heard somewhere RNG address was 7E0FA0 and 7E0FA1. When you charge a spin attack or NPC moves, they change. But I don't know which value works how, so basically luckmanipulation is being done by trial and error while watching the values. Also delaying entering the next screen for a frame affects luck. And in this game luck manipulation is not necessary when there is no NPC, so it is not necessary so often as you thought. I now post a luascript on snes9x I am currently using, though it's not sophisticated. Feel free to use and revise it. [OLD] https://pastebin.com/GfzxvM57 [NEW] https://pastebin.com/tsvLHw42 Maybe a little modification of syntax will work fine on BizHawk.
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