Posts for neo_omegon


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Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
Swordless Link wrote:
An improvement to Bloob's all temples TAS (2 hours 51 mins). I have a bunch of WIPs on YouTube.
I have been watching them. I must say they are awesome. Well, it might be a stupid question but is it slower climing up the ledge in Dampe Race jumping slash as abeshi did in his old run? EDIT: Ah, maybe I was wrong. Dampe has a speed cap.
Experienced Forum User, Published Author, Player (159)
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I have been missing this thread. If you write “sm(video number)” on uploder’s description, you can add a hyperlink to the other video. (Note: Brackets are not necessary.)
Part 2: http://www.nicovideo.jp/watch/sm15049243
In this case, if you write “sm15049243” on the description of the part1, you can. If the video consists of multi-parts, backing to the searching result and clicking the next part is a bit annoying. You should do it. If you write “mylist/(number)” on uploder’s description, you can add a hyperlink. If the video is composed of a lot of parts, you should put them all together there.
Experienced Forum User, Published Author, Player (159)
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OmnipotentEntity wrote:
For my youtube encode I have the quality of the audio set a bit too low. This isn't a problem in my other encodes, because I used a different audio codec with different settings.
If so, there is no problem. @conqueran: If you want another run, here is my old WIP. (Note: with three player controllable patch, NOT to be submitted.) part1.5 : account | free part2 : account | free golem :account | free (Kevin and Riese performed Lvl 1 tech triple in a row.) (Part 1 is only opening. It sucks.) And sorry for bothering you guys about everything. I appraise praetarius3 highly in that you discover bugs like stat cap abuse and AI-ignorance trick and got through the TAS. Majority must be valued. Go ahead.
Experienced Forum User, Published Author, Player (159)
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Thanks for the comments. Glitched ending is this. I forgot to say row also should be optimized besides battle speed and battle mode. Front row triggers a faster action and back row enables you to run away faster. This will be done by frame calculations. As for skipping the power up message of Twin Tania:
neo_omegon wrote:
This is the true method: Point Twin Tania by selecting a physical attack. When the cursor is cancelled, use an instant death attack. You can skip the message.
In Active you can skip Twin Tania’s power up message by instant kill just before his power up turn. Unfortunately, there will be few novelty things on a new run.
Experienced Forum User, Published Author, Player (159)
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OmnipotentEntity’s encode on youtube has metallic sounds when an attack hits. Some other unknown thing might cause this. Snes9x rr 1.51 v6 and snes9x-1.51-rerecording-svn147 work fine in my environment.
submission text wrote:
no weapon/armor seeds are manipulated; they use a different RNG address that is unchangeable except for boss explosion (and then not even all, only the ones like Juwel Eater) and using any seed to get an item
This description is applied to ??? Seeds. ??? Seeds are essential for the second class change and the RNG is different and is not manipulatable while those are useless for a speedrun. Weapon/Armor Seeds (W/A Seeds) are manipulatable. One W/A Seed is equal to two other seeds except ??? Seeds. When you seed one W/A Seed the RNG changes. When you seed two other seeds, the RNG changes in the same amount. The RNG is manipulatable by screen transitions in Flame Valley, but I doubt if the weapon from the seed is useful because the weapon sold at Pedan is as strong. Concerning this issue in the run, there is no problem.
Experienced Forum User, Published Author, Player (159)
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The published run is on v1.43. I thought I should obey the predecessor. Some other games new runs are on v1.43. And the ending on v1.51 is glitched while it might be fixed on latest version. Anyway, this should be checked before I make a run. Battle mode was wait and battle speed was four in large part on both runs by samurai goroh and I but they seem to be improved.
Experienced Forum User, Published Author, Player (159)
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neo_omegon wrote:
... route itself, which even ordinary players do not take, not to mention speedrunner in Japan. For instance, I linked one of RTA’s URL, played by cello. If you watch it carefully, you will notice one of these improvements.
This means -> http://img192.imageshack.us/img192/7688/booskaboo.jpg I was totally surprised that no one pointed out this. There are no SD3 expert in registered Jap TASers, of course I am the first person should be blamed for not mentioning early. With such a trick like below, which shows first selected character’s position in this case Charlie is better, I will not satisfied with the quality of the run unless I make a run by myself. Probably, I am very strict and mad. If I had made a run, I would have restarted as soon as I found Riese was useless. At least I would have written every known improvement on the submission text. To sum up, the problem is the differences in stance. While people think if the run, which is not perfect, obsolete the former run or the former run does not exist, it should be published, I do not think so. Published run should be the best and sophisticated at the time. My dual TAS of FF5 and FF6 obsoletes samurai goroh’s run at the time I defeated Merugine. If I make a run at that point, I will finish the run and be able to submit it. But I will not do that.
Experienced Forum User, Published Author, Player (159)
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I have some ideas about new run. Major improvements will be not entering Beginners’ House, skipping Twin Tania’s power up message and fewer battles. Though I have already planned extra steps on each screen, I have not tested setting Active and Battle Speed through the run. It is a long way to go. And which emulator version should be used, v1.43, v1.51, or later?
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
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Voted No. This run falls short of perfection at all. Well, maybe I should be blamed for my long absence. I once said I do not mind submitting this run with this quality. However, such a long run produces improvements from one minute to the next. So I was going to talk about improvements and better route planning after this run was finished. But this was submitted. I scanned the submission text but there were no known improvements part. Besides, adding re-recording counts by BOT are not permitted, though, this was added. There are bunch of improvements, which are not only pixel improvements but also route itself, which even ordinary players do not take, not to mention speedrunner in Japan. For instance, I linked one of RTA’s URL, played by cello. If you watch it carefully, you will notice one of these improvements. There are also some useful techniques in Trangix’s old WIP. And if you watch Kevin’s Atk., you will notice another improvement. My attitude is not welcomed at all. I feel very guilty, but I think basically TASer themselves notice improvements. If I had enough time, I would like to obsolete this. I have not been TASing itself for these months. Lastly, for encoder, please encode this on latest emulator. The sound effects on older emulator are quite different from them on console.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
I was totally surprised. Gorva was just floating. It was a big surprise since I saw FMH’s heal light was skipped. Though Gorva could be manipulated to appear on the rightest side, I’m very satisfied. If I try, I would fail. At this rate, your run will be completed later this year. Well, looking back on your run if I have a beef in your run, it is minor improvement such as pixels and movements of the camera. It was possible to reduce the movements of the camera in jail in Jad if you carefully watch my old wip. Your FMH fight might be improvable with start button. I failed to skip heal light in FMH battle in my old wip but my fight is not so slower even with Carlie, though I would probably fail to skip heal light with lower DPS if I restart. I was going to take 500k re-records and over 2 or 3 years to make a TAS of this game. In my old wip, I redid for 3 frames improvement at the entrance of the WaterFallCave when I was blown away. About monster party, I would try both patterns on each screen when I’m not sure of the fastest pattern. And I tend to care minor improvement like this. But it’s ridiculous to care these totally minor improvements in several hours run. While I care minor improvement, I want to watch completed run as soon as possible. I’ll vote yes if your run is kept in this quality. And I accidentally hear nice music with cheat code. -> http://www.mediafire.com/?62ermf8z9ereqoj
Experienced Forum User, Published Author, Player (159)
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Well, if the games are especially what I was involved in in my childhood. I’d like to see their movie files.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
I personally think that Kevin and Hawk should be taken. You are going to do class change at Moonreading Tower, right? Well, lvls are probably not high than you thought so class change might be done at MHL. Idea: To get more EXP, you can manipulate Poto to summon Mama Poto at snowfield. BTW, these days, I’d be rather interested in making video like this. -> http://www.nicovideo.jp/watch/sm13685485
Experienced Forum User, Published Author, Player (159)
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I don’t totally trust TASes on nicovideo which were made by authors who didn’t provide input files. They must be cheating. Even though their videos are highly rated, I regard them just as references. It is a pity that such videos are ranked in.
Experienced Forum User, Published Author, Player (159)
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Well-done boss battles as always. And it looks good to avoid displaying “miss!”es. Meanwhile, I think we may need more feedbacks. Especially, other Japanese TASers might have good ideas. I’ve not restarted my wip. I don’t have enough motivation these days. Well, don’t worry. I’ll be back in a few months for those who are looking forward to 3-players control run. @Trangix: Is there any progress or comment? Well, if my wip deprives your motivation, I feel sorry. I’ll accept any criticisms.
Experienced Forum User, Published Author, Player (159)
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If you delay opening the ring menu, you can use the claw a little faster. In this case, it might not be faster because Hawk may not be able to attack before her landing. The battle looks awesome. It’s very fast and Speed Down was skipped. 99% of the audience won’t mind. BTW, at Astoria in my wip, Carlie should first talk to the man near the lake, second the old lady, and then go to the exit when she goes out of the inn at the first time because she need not stop. It may be faster if I manipulate the old lady’s movement. Anyway, I have to restart with Hawk as the 3rd character.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
Great to see using Riese’s str. glitch with screen transition.
Experienced Forum User, Published Author, Player (159)
Joined: 5/20/2010
Posts: 295
I’ve seen the glitch of warp to Marx on 実況プレイ(Japanese Let’s Play). I took these pictures from their videos. I’d not like to link the URLs for fear undesirable lurkers leave unfavorable comments on their videos. 実況プレイ tends to be disliked. @MUGG Sorry, part 2, 3, & 4 were glitched, IIRC.
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I have to say that the first Bill & Ben battle is supereasy with 3-player control. -> http://dehacked.2y.net/microstorage.php/info/1443886651/BillBen1%20test%203p%20imp.smv Encoded -> http://www.nicovideo.jp/watch/sm13554819 Of course, it’s improvable. It’s just a practice. Unfortunately, the second Bill & Ben have high defences so I couldn’t defeat them like the first ones. EDIT: This is a little time saver. If you walk when you control plural players just before new BGM starts, you can reduce the stationary frames. This trick should be used when you go fighting or shopping. Sorry, this is slower. If you just move on to another screen when new BGM begins, you should control only one player or control plural players a little then control one player, which extends dash zone a little where enemies appear. And don't worry. This is well-known for you already uses. edit2: Don’t totally trust me. 2-player control in your case, it might be difficult to defeat the first Bill & Ben like mine.
Experienced Forum User, Published Author, Player (159)
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Thanks for analyzing the stat. cap. I think it’s impossible to get further max str., too. I also tried but in vain. I watched. I no longer mind the shopping order because it’ll be a tiny problem and GB’s order will be variable. Well, have you ever tried the battle against Bill & Ben? I think it may be difficult in both places. It is one of the reasons I’d like to cling to vit. Another reason I cling to vit. is Kevin boost. If you are going to surprise me, I’ll wait for your beating them easily in the wip. I found interesting information about luck.
Meeple Lard's technical guide on GameFAQs wrote:
Luck does stuff in battle. That's right, it does. There are certain enemies (non bosses) that can use Magic and Level 2/3 techs. They'll either use them as Counter Attacks or just on a Whim. Now, with the Single Target attacks, the Higher Luck the character has, the less likely they are to be hit with a spell like that. ...... ...... Finally, Luck determines one other extra not quite as known factor. Sometimes, when your characters die, there's a small chance that your characters can actually be alive after taking a beating with 1 HP. The rate at which this happens is based off Luck. Its most noticed when your team is spammed with several level 3 techs, but somehow, one character survives w/ 1 HP (what's more, that character is someone like Carlie who has Low HP while the others was someone like Duran who has MUCH higher HP)
I don’t know whether it is right or wrong but in a TAS the character who takes damage can be manipulated.
Experienced Forum User, Published Author, Player (159)
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Note: When I post this, I’ve not noticed your edit. I’ve not seen your wip yet. I will watch your wip and feedback soon. And sorry for long writing. Although I no longer continue my run with Riese, I found I could skip the first dialogue when Carlie talks to her Grampa. It’s a specific trick when Carlie is the first character. I’m now rethinking overall strategy. It may be too determined while the run itself isn’t progressed but I think discussion will make better strategy. So I’ll post it. -I think Bill & Ben (both places) and 1st Gorva battles will be difficult. I’ll use Heal Light if things go wrong. Gorva seems to be easy but I’ll reach with lvl10 or so. With such a low lvl it will be hard. And I’ll probably fight against Gorva in daytime. -Desert may be gone through in daytime because Duck Soldiers appear. They are a little easier to be defeated. -Although the shop is a little distant in Elrand, I may go snowfield first. With a little higher vitality will help at the battle against Bill & Ben. And I’ll probably buy armors for all members. - At Diorre I’ll buy weapons for Kevin and Hawk, not for Carlie. Even with a new weapon Carlie gives only 1 damage against Gildervine. The merit of the Carlie’s new weapon is to defeat Needle Bird and Chibi Devil by one hit. -I think I’ll make only Carlie change the class. Carlie will become Light class because of the higher max piety. Other class change plan is possible but I’m lazy to try other strategy. Lvl up status: Well, my opinion is different. And I hear dex. is pointless. Kevin and Hawk: str. – vit. – pie. – int. Carlie (class 1): str. – vit. – pie. Carlie (class 2): pie. – int. – vit. (no longer abused the glitch.) -When I set up glitched Kevin, I’ll stop doing when Kevin’s str. atk. gets at 341. It’ll save time because almost all the battles from that time on are taken place at night. -My new GB order -> Wind – Light – Moon – Fire – Ice – Earth – Wood (Just swapped Light and Moon from the last I posted) Dreamsee herb isn’t necessary. I’ll fight against Mispolm in daytime but it’s not a problem. -The room order in Mirage Palace will be determined by EXP at that time. I’m bothered how many dreamsee herbs I’ll use there. If I fight enough, one herb would be enough. At the end, let me say that Death Jester will definitely be the hardest enemy.
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pirate_sephiroth wrote:
They don't come because they don't want to.
Well, if so, we have to stop introducing their runs. However, it’s ridiculous not to share TASing techniques while the same game is being TASed.
Post subject: Re: Final Fantasy VI: Possible Major Glitch?
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Tanooki Teabag wrote:
Okay, here's the scoop: while experimenting with the sketch bug on a v1.0 ROM, I ended up finding a major glitch - when one character attacks with the Goggles equipped as a weapon while another one opens his/her Magic menu, the magic and item menus can get mixed up. This results in battle-usable items casting spells, usually desperation attacks, Interceptor's attacks, or enemy-only spells. I made a short video of this glitch in action: Being able to use desperation attacks at any time (and any number of times) during a battle has the potential to speed up much of the WoB. Also, if you use an X-Potion in the glitched Magic/Item menu, it will use BabaBreath, a nice OHKO against anything. And since it doesn't actually consume items, you can BabaBreath over and over again with just one X-Potion. There's just one problem: this requires the Sketch Glitch to pull off, and by that time, you have Joker Doom and other such OHKOs that require far less setup time. That's when I realized that this would be perfect for a run of the Japanese version, since you can use the "equip anything" bug to weaponize your goggles once you reach South Figaro. The only problem is that the goggles don't seem to have the same effect in the Japanese version as they do in the US version. If there's anyone here who can potentially help figure out how/why the goggles glitch works, why it doesn't work in the JP version, and if there's any way to make it work there, I'd really appreciate the help. I feel like I'm on the cusp of a major time-saving glitch, but my skill at RAM watching and such just isn't good enough to figure out how this works (or doesn't) by myself. I can provide savestates if it will help with the search.
For your reference, the TAS with sketch bug was completed by Catastrophe. -> http://tasvideos.org/forum/viewtopic.php?p=103013#103013 Your discovery may improve the run but I’m not familiar with sketch bug. So I won’t make a new run.
Experienced Forum User, Published Author, Player (159)
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Well, is it an emulator glitch, isn’t it? This topic was discussed around here. -> http://tasvideos.org/forum/viewtopic.php?p=176820#176820
Experienced Forum User, Published Author, Player (159)
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My old memories have been totally broken. Yes vote. And thanks for the explanation about glitches, especially Damage x255 glitch. I can’t wait for your next work. BTW, LuaScript link on the submission text is expired. Thanks for fixing.
Experienced Forum User, Published Author, Player (159)
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I decided to take Hawk as the third character in my run. Duran is not so bad. He helps using “重ね(性能の入れかわり)” tech written on this site. It might be faster with Duran on boss battles. However, Hawk’s DPS are higher. He can defeat a Battum with one double attack. So I need Hawk. I may have to give up no-death in my run because Tzenker has 160 EXP. The third character’s EXP to next level just before Tzenker will be ~130. So I have to make them wounded on the way to Tzenker in order to adjust EXP or give up str. glitch or fight against some extra enemies. The position of Booskaboo and Flammie on the World Map is probably: X-position 0x7E60A5 0x7E60B5 Y-position 0x7E60A7 0x7E60B7 Ah, Kevin’s text message is shorter when you talk to Bon Voyage after you get Gunpowder. Considering the length of the weapon drawing animation, it saves 18 frames. I’ve not noticed it for a long time.
I wrote:
-When a character leaves at Ghost Ship, his/her menu defaults to magic. If they don’t learn any magic, it defaults to item.
It may be wrong.
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