This is an interesting category. On one side, it satisfies the condition of "Beating The Game", which is made clear by the ending, yet some parts of the game is cut. HappyLee states that it should be an any% category, based off of the stated goal of "Bad Ending", which I agree with.
One posting stated that this was an improvement over the existing publication, which I do not agree. For one, it does not collect all the keys, which "True Ending" does. This can show significant time differences between the two for routing and various other strats, thus...the current publication and this submission have two different completion goals. The true ending is met by
http://tasvideos.org/1336M.html.
I am also in agreement that this movie cheats us from seeing the game in its entirety, but I don't hold to that judgement to dismiss this as another category.
On the note of excessive jumping, I do not have a problem with it as I see it only demonstrates how crazy the player can move about. Among all the posts, their seems to be division on the chosen "play around"; however, I'm not sure why Baddap1's effort is being singled out for criticism over the run of HappyLee...where I see existing play around, which is nice.
Optimization for most of the game seems to mimic the skill demonstrated by HappyLee's publication. The parts where slowness does occur, seem to be unavoidable because of the circumstances...mostly water levels. The part that I have concern over, is something that I haven't heard from anybody else, not even in the submission text. At 4:17, the TASer slows down to jump multiple times against a platform. This will need explanation...otherwise, I would immediately recognize this to be unoptimal. This is possibly a trick for RNG manipulation, but as I have discovered in so many different games and situations, there has to be a way to minimize this.