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Post subject: Re: Improvements Finished!
nymx
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Lobsterzelda wrote:
I agree with this statement for the most part. However, there is one caveat: this movie doesn't aim to hold the moons rating of its predecessor. Rather, it aims to hold the stars rating of its predecessor! :)
Oops. I read the branches wrong then. I wanted to say Stars, because it was so good. Now I see why it was. Again, very good effort on furthering this! :)
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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It took me a few days to go through your submission, and cross examining with previous submissions. To start off, the 3 different encodes were of great help in analyzing this submission. For me the best one was the "Level By Level" comparison. This gave me my favorite way of seeing the cuts. Your attention to detail is amazing and explains very well the approach to the cuts that you have made. For this level optimization, I can see any other way around having explained all the time saves. It was a very good read. I find it interesting how many games response so well to L+R...although so many different results. For instance, Super Metroid uses it to "Wallcheck" without loosing forward momentum, Zelda 2 uses it to increase horizontal speed, and finally here to increase vertical lift. However so slightly the increase, it made the difference in changing the scene enough to make for small to large cuts. I also see, were applicable, that the level of entertainment was increased. One place where I smiled, was our two heroes playing "Leap Frog" on Karnath's Lair. Well done. Certainly holds its "Moons" rating. Your work shows, especially in the re-record count. By this point, you have certainly experienced this game at a frame by frame level enough to not having experiment so much, as you did with your warpless submission. The experiences has produced a well made TAS. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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nymx wrote:
The part that I have concern over, is something that I haven't heard from anybody else, not even in the submission text. At 4:17, the TASer slows down to jump multiple times against a platform. This will need explanation...otherwise, I would immediately recognize this to be unoptimal. This is possibly a trick for RNG manipulation, but as I have discovered in so many different games and situations, there has to be a way to minimize this. This is explained in the submission text as ''Wrong Warp Glitch to Area 5''
Thanks. That was the only part that I couldn't relate in your movie to the text.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Memory wrote:
If it doesn't count as completing the game it's not acceptable, so I'm really not sure what he's saying here.
I've been thinking a lot about this situation and it is very tough. One thought that I had on the situation is the keys are there for a reason, to get through the game. If you don't have them all, then it terminates early. Just because you didn't loose all your lives and HP, doesn't mean the game was completed successfully. So I would ask, what was the intention behind the coder of this hack? Gaming progression can come through many different challenges presented throughout a run. Perhaps this was one elements that must be achieved in order to continue on? I am drawing a blank on other games that may have similar situations. I'm am leaning now on the side that most SMB games always saves the princess. This run doesn't do so....maybe it should follow suit in the same manner. After all, when we think of Mario...he always gets the girl at the end of the run. Isn't that what we expect?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Arc, once again a fine piece of work. You have an affinity for taking the hardest of tricks and using them to get maximum gains. From my observations, you didn't miss a beat. The provided run from duckfist certainly demonstrates the power of this TAS. The balance of Health and Damage Boosting was well planned, and where HP remained, it was probably not feasible to do so. I can't see any place where you can squeeze out any more frames from that technique. This is the most abused and useful trick, which completely separates machine and man. The usage of items and obtaining them is a fact that I will have to yield to your research...since I'm not as familiar. What looks to be an oversight, which some pointed out in the threads, was certainly thought out and well executed. As you have stated, it seems that the manipulation of RNG and other factors was among the hardest to achieve optimal times. Additionally, I only see that careful consideration was the recipe for success. Well done! The feedback on this thread also follows suit. The overwhelming "Yes" votes support this. The constant movement and progression keeps the viewer engaged. I can only see that this movie will obtain "Moons" rating. Great job again, and yes vote!
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Memory wrote:
nymx wrote:
The part that I have concern over, is something that I haven't heard from anybody else, not even in the submission text. At 4:17, the TASer slows down to jump multiple times against a platform. This will need explanation...otherwise, I would immediately recognize this to be unoptimal. This is possibly a trick for RNG manipulation, but as I have discovered in so many different games and situations, there has to be a way to minimize this.
This is to manipulate Mario's position in order to perform the wrong warp, I believe.
Ok...that's good with me then. I figured that so much good work had been performed, it wouldn't be just a random oversight.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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This is an interesting category. On one side, it satisfies the condition of "Beating The Game", which is made clear by the ending, yet some parts of the game is cut. HappyLee states that it should be an any% category, based off of the stated goal of "Bad Ending", which I agree with. One posting stated that this was an improvement over the existing publication, which I do not agree. For one, it does not collect all the keys, which "True Ending" does. This can show significant time differences between the two for routing and various other strats, thus...the current publication and this submission have two different completion goals. The true ending is met by http://tasvideos.org/1336M.html. I am also in agreement that this movie cheats us from seeing the game in its entirety, but I don't hold to that judgement to dismiss this as another category. On the note of excessive jumping, I do not have a problem with it as I see it only demonstrates how crazy the player can move about. Among all the posts, their seems to be division on the chosen "play around"; however, I'm not sure why Baddap1's effort is being singled out for criticism over the run of HappyLee...where I see existing play around, which is nice. Optimization for most of the game seems to mimic the skill demonstrated by HappyLee's publication. The parts where slowness does occur, seem to be unavoidable because of the circumstances...mostly water levels. The part that I have concern over, is something that I haven't heard from anybody else, not even in the submission text. At 4:17, the TASer slows down to jump multiple times against a platform. This will need explanation...otherwise, I would immediately recognize this to be unoptimal. This is possibly a trick for RNG manipulation, but as I have discovered in so many different games and situations, there has to be a way to minimize this.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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klmz and aiqiyou, great job on this run. I decided to analyze your submission, side-by-side with the most recent WR (7/12/2020)...which seems to have been prompted by your submission. :) Link to video At first glance, the TAS looks trivial. As it progressed, that point became mute. By the 7th puzzle, the strength of this TAS started to show. Even though the goal for each puzzle appears to be the same, in regards to human runs, the way of solving each starts to divert by the 7th puzzle. The biggest point that I can surmise about the quality of this run, is the fact that the delay in switching robots is eliminated over human capabilities. Furthermore, the use of these 3 mentioned glitches also impresses me, where time is recovered by exploiting the "free movement" supplied by one of these tricks. For instance, the "Push-in-Place" is a fascinating trick for the prevention of backtracking. For humans, I'm not so sure how viable glitches like "Stomp" glitch is for humans, but it seems to be more of a headache to plan or think about using them..in terms of RTA. This is where considerable differences are demonstrated over human capabilities and allows this TAS to "stand out". Even though there are many different types of movements to exploit for optimization, I believe that this run is vault material...since over the past 6 days, little interest has been shown in the threads and voting also supports this. Yet! It is certainly is a dazzling puzzle game...which is a love of mine. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Wow, great discovery. Its amazing how techniques like this can remain hidden. Since your last submission of this game, I've become a fan of how detailed your work has been. Very sizable cut, and great job. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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OmnipotentEntity wrote:
However, there is an unusall high interest with so many Yes votes.
There are 11 No votes and 0 Yes votes. What are you talking about?
I think I just had a dyslexia moment. Oops. Or either I can see as well I used too. LOL
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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dave_dfwm wrote:
Doesn't start from reset. Doesn't play full game. Uses hacked game. I'm pretty sure all of those things are generally against the stated rules of the site. I'm not even sure if 100% coin could be a good goal in a regular playthrough since coins reappear in each level reentry.
Interesting, I'm glad to see others agree with what I'm about to say. As others are stating, this movie doesn't complete the game...which is a requirement of TASVideos.org rules. Please see http://tasvideos.org/MovieRules.html (Sections under "Rules for movies")
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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sveniroth wrote:
To be honest, I just made these for fun, and to bring the game to people's attention. And because, to my knowledge, no one else has made a TAS for it. I learned a lot from making them, but I wasn't going for perfection. If they aren't good enough to be hosted here, so be it.
I wouldn't be hard on yourself. This is generally your first experience with the community. I would like to point out that the community could find this game of high interest; however, the members will want to see things done as fast as possible. Please take note of one thing though...there is a great satisfaction from digging deep into a game's mechanics. When you find hard earned frames...you will enjoy it a lot more. There is nothing more grand than putting a lot of effort into finding these small cuts being pointed out.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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sveniroth wrote:
- You can start the game faster than you did with your waiting (this has been mentioned already, it's worth re-mentioning however).
I understand that this is your first submission and there are things you wish to emphasize. Your favorite parts of the game can always be researched by viewers, if they want to know more. This situation has shown up before where non-gaming parts have not been optimized. A TAS is a timed event from the moment the game is powered up for a console. The long menu waiting only subtracts from your timing. I must say that SpikeStuff's efforts to resync, after removing the long wait, indicates that RNG and other factors prevent you from turning around a revision quickly. If you think it is a timely possibility, I would set your submission to "Delayed" and try to correct this.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Menuing??? Do I see a problem already? Why is there so much time spent waiting to press "Start"?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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nymx wrote:
In terms of optimization, I don't see a glaring issue, except with the fight with Goro.
I'm kinda back off of this statement now. I've been in a lot of different RNG situations, where I thought nothing could be done. Well, to date...I haven't failed in trying to come up with something that helped change a situation for the better. The Goro fight still remains the concern for this movie. Attacks are not made for seconds, which I am almost certain can be avoided. If things within the round are not changing the situation, then perhaps a delay of frames going into the round from the previous segment will cause things to shift. This is the same thing that occurs when a TASer when they go into Phantoon's room of Super Metroid. The Fast, Mid, Slow pattern of his first appearance is affect by doing so.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I forgot one piece of information. From my analysis (hopefully I tagged the WR correctly), this run is roughly 28 seconds faster than the RTA WR. This is one reason why I like to see TASes for games. If optimization is solid, it serves to show the limitations and shows how strong the existing RTA WR is.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Well, I'm a little late on this. Been super busy with work. This game is certainly a favorite of mine when it came out during my college years. (+1 point) According to the speed running community, the choice of character seems legitimate but doesn't always mean that others can't be used in a TAS more productively. For one, the time it takes for Kano to walk up to characters is a concern, but perhaps the fighting ability covers for the lack of movement. Since I'm not up on the details that the community recognizes...I figured Raiden would have been good enough to disappear and come in close contact quicker. Maybe Scorpion and his harpoon to pull the other fighter up closer; however, the time it takes to perform that could be just as much as the walk. Since I don't have a solid answer...I'll leave this to the judges. (0 points) In terms of optimization, I don't see a glaring issue, except with the fight with Goro....not sure if the dancing around was RNG manipulation. Without digging into the inputs, it does seem to do the job. With the stated goal of the game, I don't see an issue with this being accept...if it does in fact have solid optimization. (+1 point) Entertainment...I agree with EZ. Other MK TASes have more ability to do "Play Arounds", but I also like to see a game completed as fast as possible to determine human limitations. On this, I can't say that it is entertaining enough for me to decide my vote. (-1 point) Well, the tally is 1+0+1-1 = 1...leaving me to vote yes overall.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Thank you feos.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Nobody with any experience using the ApiHawk binary? I'll settle for any documentation. Just need to know some basics of this DLL. Mainly its environmental implementation and intrinsic items that may not be apparent.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Because I'm needing a lot more speed with my BOTing needs, I'm turning now towards using ApiHawk. The object model makes perfect sense; however, I need some information that is not given. I've searched for documentation, but not finding anything. If there is documentation on the basics of how to implement, I would appreciate any direction to that location. If not, here are some items that I'm having trouble with: I am assuming that I will control all the functions from within my own environment via calls to this DLL (or in this case a .NET binary), which references the BizHawk.Client.ApiHawk.dll. So basically, I programatically open the emulator, create my own savestates, apply inputs, etc..., via the methods provided. One problem I am having is that the "Static" methods are not allowing for me to make direct calls to the library. At one point, I got the methods to expose themselves in my code, but when I went to compile for a test I get errors about them being statically called only. Of course, with static designed methods...I can't instantiate them. It probably comes down to needing help with understanding environment this was designed for, since I see some functions without their counterpart. For examples. CloseEmulatr() exists, but not OpenEmulator(). If someone can point me in the right direction, hopefully i can start learning this environment and be independent. Thanks.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Great job Alyosha! I knew you stated that you were working on this, but didn't realize it was coming out so soon. This is a favorite series of mine and I'm glad to see how optimized it is. Yes vote on further optimization.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I'm a little baffled. You have places where no ghosts exists (at the beginning of levels, especially the 1st blue level), yet you are not perfectly synced up on both players as you work your way up towards the top. This is a DEAD give-away that it is not optimized. I'm sorry...no vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Ok...so an encode finally showed up for this run. Now I can vote. Before I saw Spikestuff's effort, I noticed some routing issues...not to mention that eating ghosts are not a time saver. Now, I scrolled down and saw what Spikestuff did. This only confirms that I see it as un-optimized. As for entertainment...I started off with Meh at the beginning, but it started growing slowly. Since I played this game a TON in the arcade, I see a small enough of entertainment to vote yes now.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Spikestuff wrote:
So why did you choose to not use coop?
Same here, I like the 2 player version much better; however, I don't think that should negate having two categories for this game. Perhaps two categories could be submitted, since I am interested in seeing the potential times for both? abstaining from voting for the moment.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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This reminds me of some games on the Commodore Vic-20. Nice memory and nice improvement. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
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