Posts for phoenix1291


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Experienced Forum User
Joined: 7/17/2012
Posts: 528
Location: Switzerland
Evan0512 wrote:
I found some bad news that the Citra emulator is discontinued because Nintendo sued the developer of the Nintendo Switch emulator yuzu that also developed Citra for $2.4 million, and piracy is the main reason why Nintendo forced to shut down the Nintendo Switch and Nintendo 3DS emulators.
Yes, it's a shame about Yuzu. But what about Citra and her integration into Bizhawk? There are still other emulators for the Switch, but for the 3ds???? Will Bizhawk continue to integrate Citra or not?
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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How are things progressing? There's still no vitual pad (among other things)? The only way to test this core is through TasStudio?
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Experienced Forum User
Joined: 7/17/2012
Posts: 528
Location: Switzerland
Experienced Forum User
Joined: 7/17/2012
Posts: 528
Location: Switzerland
Duckstation seems to have a new site: https://www.duckstation.org/
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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Taxi 3 still crash continuously. (I think it's a loading bug). Latest build (July 26, 2022). Shrek Smash n' Crash Racing (GameCube) desync.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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Posts: 528
Location: Switzerland
Loading a Wii game and loading movie errors are solved in the last build. Will try Taxi and Dragon's Lair again when I have time. Thanks for your work!
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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Posts: 528
Location: Switzerland
Gorillasteel wrote:
When i got to download the files, both page are dead
Wayback Machine maybe?
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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Posts: 528
Location: Switzerland
Gorillasteel wrote:
Is it possible to install bizhawk on a mac? if so where can i download it, thanks
See https://tasvideos.org/Forum/Topics/12659.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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Is it possible to imagine, as for the config.ini file, having the same type of file for the joystick configurations? For example, I don't have the same layout of keys (sometimes for the same core but for games which don't manage the keys in the same way etc) for the NES than for the DS or the WonderSwan or the N64 etc. By the way, underlying question to this one, Auto-Tab works just fine, but is it possible (or conceivable if not (and it doesn't seem to be)) to be able to delete a single key among multiple ones (eg example: keyboard key, + controller key and/or Stream Deck etc for the same key (+ plus another key for the same function etc)?
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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CasualPokePlayer wrote:
IOS is only a Wii thing? GameCube doesn't have that. Why it's appearing I don't know, it would have to guess it's getting blocked.
I don't know. But on the latest version I have no problems with GameCube games. I have no problem playing Wii games on BizDol versions based on 5.0-16426 as well. I've tried all the advice I could find online, changing "windows defender parameters in 'Controlled folder access'". Changing read/write settings of Bizhawk folders and roms etc. Even renaming the Dolphin User folder to Dolphin etc. So I would stick to the latest versions for GameCube games, and use old beta versions for Wii games... With older versions, I use exactly the same iso/wbfs, in exactly the same folders. I haven't updated Windows since the last update before update 5.0-16793, no antivirus, Windows Defender has been disabled for a long time... So I have no ideas.
CasualPokePlayer wrote:
Only the second disc name is actually stored in the dtm, you can see that here: https://tasvideos.org/EmulatorResources/DTM
Ok.
CasualPokePlayer wrote:
There shouldn't be any reason why XMLs don't work with non-iso disc formats.
Will retest to see if I'm hallucinating or not.
CasualPokePlayer wrote:
In testing the IR does work "fine", however it breaks badly when in conjunction with accelerometer data, as games are trying to figure out the position of the wiimote with both, and the accelerometer values with the IR values generally end up making no sense. It needs to be reworked so the position of the wiimote is inputted (along with its angle and such), and IR/accelerometer values derive from that.
Ok, but just enabling the IR or just the accelerometer (don't enable both at the same time) doesn't work for me either. Anyway, I hope it can be fixed one day! Dolphin also has a Point Parameter which manages the movement of the Wiimote, what does this correspond to in BizDol? Also is it possible to have multiple tabs under Config -> Controller, as is the case for the WonderSwan, for the Wii, when the Wiimote is horizontal or vertical?
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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Joined: 7/17/2012
Posts: 528
Location: Switzerland
CasualPokePlayer wrote:
The first just indicates it failed to write a file. Make sure you are not placing the BizHawk folder into Program Files or w/e where it would not have write permissions.
I always put Bizhawk folders (and other emulators) on the Desktop, precisely to avoid a read/write problem. I don't have this problem with builds based on 5.0-16426 And that only happens with Wii games, not with GameCube ones, that's what's weird...
CasualPokePlayer wrote:
The second is telling you the issue, the disc name is too big for the DTM dump. There is a 40 character limit for the file name (including extension and dot) for the disc file for DTMs. Rename the file accordingly.
What is weird is that the error is declared for the second disk, but not for the first, yet both are in the same folder and have the same name (with 1 for disk 1 and 2 for disk two at the end of the filename.
CasualPokePlayer wrote:
I don't know what the third thing is, I have to assume it's throwing here? https://github.com/TASEmulators/BizHawk/blob/bd58bde07c887f0d76c96d41527a9ecca9e83c00/src/BizHawk.Client.EmuHawk/movie/PlayMovie.cs#L219
It's possible, in any case it doesn't seem to have any consequences, so it's not very important. Moreover, I seem to have seen that it is not possible to save an XML with the Multi-Disk Bundler if the discs are not in iso format (for the GameCube, I have not yet tested with the Wii). Finally, for the Wii, I tried in Player 5 -> Analog Controls to bind the Accelerometer and/or the IR, with the trackpad, the mouse and different joysticks (gamepad). With the OSD we see that it is taken into account, but impossible to move a cursor in game. I tested for example among other games with Resident Evil The Darkside & The Umbrella Chronicles and the two Peppa Pig games, since it is possible to play them without Nunchuk.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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Joined: 7/17/2012
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Latest build (as July 25, 2022 (Again) (Again)) When trying to load a Wii game (Works with no error with Gamecube games): When trying to dump DTM with a 2 CD game (XML):
---------------------------
GBL load error
---------------------------
System.AggregateException: No core could load the game ---> System.Exception: Second disc name is too large for DTM dump!

   à BizHawk.Emulation.Cores.Nintendo.Dolphin.Dolphin..ctor(CoreLoadParameters`2 lp)

--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---

   à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

   à BizHawk.Emulation.Cores.CoreInventory.Core.Create(ICoreInventoryParameters cip)

   à BizHawk.Client.Common.RomLoader.MakeCoreFromCoreInventory(CoreInventoryParameters cip, String forcedCoreName)

   --- Fin de la trace de la pile d'exception interne ---

   à BizHawk.Client.Common.RomLoader.MakeCoreFromCoreInventory(CoreInventoryParameters cip, String forcedCoreName)

   à BizHawk.Client.Common.RomLoader.LoadXML(String path, CoreComm nextComm, HawkFile file, String forcedCoreName, IEmulator& nextEmulator, RomGame& rom, GameInfo& game)

---> (Exception interne #0) System.Exception: Second disc name is too large for DTM dump!

   à BizHawk.Emulation.Cores.Nintendo.Dolphin.Dolphin..ctor(CoreLoadParameters`2 lp)

--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---

   à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

   à BizHawk.Emulation.Cores.CoreInventory.Core.Create(ICoreInventoryParameters cip)

   à BizHawk.Client.Common.RomLoader.MakeCoreFromCoreInventory(CoreInventoryParameters cip, String forcedCoreName)<---


---------------------------
OK   
---------------------------
When replaying a movie (but seems to be fine to just continue):
Consultez la fin de ce message pour plus de détails sur l'appel du débogage
juste-à-temps (JIT) à la place de cette boîte de dialogue.

************** Texte de l'exception **************
System.InvalidOperationException: La séquence ne contient aucun élément.
   à System.Linq.Enumerable.First[TSource](IEnumerable`1 source)
   à BizHawk.Client.EmuHawk.PlayMovie.PreHighlightMovie()
   à System.Windows.Forms.CheckBox.OnCheckedChanged(EventArgs e)
   à System.Windows.Forms.CheckBox.set_CheckState(CheckState value)
   à System.Windows.Forms.CheckBox.set_Checked(Boolean value)
   à BizHawk.Client.EmuHawk.PlayMovie.PlayMovie_Load(Object sender, EventArgs e)
   à System.Windows.Forms.Form.OnLoad(EventArgs e)
   à System.Windows.Forms.Form.OnCreateControl()
   à System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   à System.Windows.Forms.Control.CreateControl()
   à System.Windows.Forms.Control.WmShowWindow(Message& m)
   à System.Windows.Forms.Control.WndProc(Message& m)
   à System.Windows.Forms.Form.WmShowWindow(Message& m)
   à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
[...]
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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Joined: 7/17/2012
Posts: 528
Location: Switzerland
Has anyone tested the conversion to .dtm and so that sync?
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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Joined: 7/17/2012
Posts: 528
Location: Switzerland
CasualPokePlayer wrote:
Probably just TMD data is missing for it. Should be an easy fix.
Thanks, it works! I will update my previous post if I find other games that are in this case.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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Joined: 7/17/2012
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DSi: Zombie Skape does not work in DSHawk, but does work in MelonDS version 0.94 (with "Boot Game Directly" option checked).
---------------------------
NDS load error
---------------------------
A core accepted the rom, but threw an exception while loading it:

System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.

   à BizHawk.Emulation.Cores.Consoles.Nintendo.NDS.NDS.GetTMDData(Byte[] ware)

   à BizHawk.Emulation.Cores.Consoles.Nintendo.NDS.NDS..ctor(CoreLoadParameters`2 lp)

--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---

   à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

   à BizHawk.Emulation.Cores.CoreInventory.Core.Create(ICoreInventoryParameters cip)

   à BizHawk.Client.Common.RomLoader.MakeCoreFromCoreInventory(CoreInventoryParameters cip, String forcedCoreName)
---------------------------
OK   
---------------------------
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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Joined: 7/17/2012
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CasualPokePlayer wrote:
RVZ is a loseless compression format, that's not going to be an issue.
My question was more regarding the RZV to ISO format.
CasualPokePlayer wrote:
The "bug" you see in MediaInfo is more due to the A/V stuff not splitting on framerate change (on the first few frames the VI is set to "120 FPS", and shortly it'll be set to its proper FPS). The framerate in the file is whatever the framerate was at the beginning of capture.
Ok, so that's also why even with a native 16/9 GameCube or Wii game the first frame is 4:3?
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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Maybe the problem also comes from having converted these two games from an RVZ file to ISO with Dolohin? (It doesn't seem to be a problem for other games anyway). And another "bug" with MediaInfo:
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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Ok, thanks for the response CasualPokePlayer! :)
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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CasualPokePlayer wrote:
What do you mean by this?
With the update you made to double the video memory, I have the impression that these two games crash less frequently. I also have another question, is the fact that Dolphin in Bizhawk is much slower than with the "original" version comes from waterboxing (both in single core, of course)? Ingame I think I can get ~140fps with Bizhawk, which is 4 or 5 times less than on Dolphin. In video dump, ~20-30fps in 1080p with ffdshow. For reference, laptop, 32GB ram, 3080 graphics card, AMD Ryzen 9 5900HX processor. Which is fine, I don't want to complain, it's just a technical question.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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CasualPokePlayer wrote:
Seems like this is a case of the game having a "too big" resolution. Should be as simple as doubling the amount of space I'm giving for the core to dump video data into. Probably same issue, probably fixed in latest build?
Unfortunately no, it doesn't seem that simple. For Taxi 3 the crashes seem to occur randomly For Dragon's Lair the crashes happen when loading savestate, but not always the same loading of savestaes, sometimes at 30 seconds, sometimes at 5 minutes. However increasing the video memory seems to help it crash less often. However, it is not possible to finish Dragon's Lair in ~17 minutes without crashing. What can be recorded is replayed without desync on the other hand. Anyway for the GameCube, I was able to record more than 2 hours of gameplay without desync on some games. PS: Which is rather encouraging, with Dolphin, even keeping the same settings, based on what is advised on Tasvideos in the Dolphin forum, depending on the versions it desyncs directly following the dev versions. I would have to try on the version of Dolphin on which this Bizhawk version is based by exporting a .dtm.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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Don Bluth Presents Dragon's Lair Trilogy (USA) (Wbsf, Wii) constantly crash.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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Posts: 528
Location: Switzerland
CasualPokePlayer wrote:
I'm not sure what you mean by "type of joystick," and extensions haven't be implemented at all (the settings don't really do much besides say that they are "active").
The possibility of choosing, for the Wii for example, between the GameCube controller, the Classic Controller or the Wiimote. But that doesn't seem to be the case.
CasualPokePlayer wrote:
Note too that Player 5-8 are the Wiimotes, while Player 1-4 are GameCube controllers.
Oh, ok, that works, thanks! Is it necessary, for the Wii, for example, to "disconnect" the GameCube controller? Is it possible, for example for the GameCube, to boot on the bios?
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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CasualPokePlayer wrote:
Able to TAS GC in most cases, Wii is incomplete (no motion plus controls nor nunchuk controls, these will eventually be supported
How for the Wii? The only settings for the Wii are the same as for a GameCube controller. It is neither possible to choose the type of joystick, nor the extension. Are currently only Wii games with the ability to use a GameCube controller "TASable"?
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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So I hope you are motivated 😁 Thank you for the quick reply!
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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Taxi 3 crashes continuously. Any idea when multi-disk support, and wiimote/wii motion plus will arrive? Is support for elf, dol, gcr, tgc, ciso, gcz, wia, rvz, wad, dff, and m3u formats planned? Of course the question does not arise for the Nkit format.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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