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Asnivor wrote:
[You still need to press 'Enter' to start the game. Then the kempston joystick (and any other joystick) works as expected. Edit: And as I'm sure you have found out, this is one of these games that has to be run on 48k spectrum.
Yes, of course... :D (I should read the informations in the games's pages on World of Spectrum better.) But it's weird, with a 128k model, the game still loads and everything... Anyway, thanks again, and sorry to bother you with such silly things. Too much inattention... I must say that I finished a little over ten games and I didn't really encounter any problems, except these glitches in Wonder Boy and Power Drift.
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Asnivor wrote:
Do you happen to have a savestate for this, maybe just before Area 1 - Level 4?
Well, I'am not sure, but try this (you have movie file + state file): https://drive.google.com/open?id=1b3UYPAj5yhbClMJvl_0oah4pL56mgss5 ------- BC's Quest for Tires (1985)(Software Projects Ltd).Tzx MD5: D843DED0615F44E69EAD691456326E38 According to this manual:
Joystick Pushing the stick left with the button pressed down slows Thor down. Pushing the stick right while pressing the button speeds Thor up. Pushing the stick right makes Thor travel to the right. Pushing the stick left makes Thor move to the left. Pushing the stick upwards makes Thor jump. Pushing the stick downwards make Thor duck. Control Keys [...] P Select Joystick/Keyboard (1,2,3,4) O Select Number of Players (1,2) I Select Skill Level (1,2,3,4) S Pause 1: Keyboard 3: Protek 2: Kempston 4: Interface II
I've press "P", then press "2" to select Kempton Joystick, I've press "O", then press "1" to select One Player mode I've press "I", then press "1" to select the first Skill level, then back in game, the player don't move...
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Post subject: Re: ZXHawk - A Sinclair ZX Spectrum Core
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Right now, I don't think so.
Asnivor wrote:
* ZX Spectrum +3 (no floppy drive support yet) [...] Features: * Accepts *.tzx and *.tap spectrum tape image file formats [...] Still to do: * Implement +3 floppy controller and drive emulation * Will other formats like .z80 and.sna be supported in the future? This is a possibility I guess. Although I imagine it would need to be strictly implemented only when DeterministicEmulation is set to FALSE.
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Post subject: ZX Spectrum Wishlist
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Well, since there doesn't seem to be a wishlist for this computer, and that we now have a core thanks to the excellent work of Asnivor, it is time to discuss a little about the games of this machine! :) (I'm not sure if this topic belongs here or in "Other Computers", but someone will move it, if necessary)
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That's weird. I've never had a speed problem with BizHawk before. Maybe it is due to interference with my antivirus software or some other program I may have installed recently, I don't know. The weird thing is that as said before, this is not the case for all games, and sometimes it's only some versions of the same game with which I have this problem. It's not very important, as long as it works, thanks again! Since there didn't seem to be any, I opened a "ZX Spectrum Wishlist" topic to discuss a bit about ZX Spectrum games, now that we have this core :)
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Thanks for your answer! No problem, take your time! Thanks again for your amazing work!
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Ah, thanks for the links Asnivor, it's interesting! I was wondering, since I couldn't find any Power Drift image or video beyond a single loop, if the graphic artifacts are normal or not? It's only affects some texts. (I did the game in a classic run, A-B-C-D-E, during the first loop, no worries, but from the second, the text glitches) Here is a link to the movie file: https://drive.google.com/open?id=1h15e9ERCrMTWLRLzCtzkqd7Z3GDlHy_- (Power Drift (1989)(Activision)[a].tzx MD5: 82AB9CEC081AE83CFD9B323203728633) I would be interested to know how fast can you play it? I'll put the video here as soon as I can. Oh, and I still have this speed problem (though, in the meantime I restarted my computer, well I still have as much open stuff, I must say), apparently, as described above, it only affects some games, and sometimes only some game versions, and this is probably due to my hardware, again, but for Power Drift, the maximum I could reach is 19fps and when I dump an avi (at basic resolution x4), I am at maximum 16fps with this game...
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I was wondering (and this is certainly a silly question, since it's an English computer) but are there officially or not 60fps games on ZX Spectrum?
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Ok, thanks. If you want my movie file: https://drive.google.com/open?id=1KCe1xiU5Idg73CZ_EWmCGnwAucOgKHHc Wonder Boy (1987)(The Hit Squad)[re-release](128k).tzx I used this version of BizHawk
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Ok, thanks for your answer about the Currah MicroSpeech. :) I mainly use the 128k. I'll test with the +2, but I don't know if this version is suited for the 48k? Wonder Boy (1987)(The Hit Squad)[re-release](128k).tzx
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Thanks for the link GJTASer2018 :)
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Thanks for all this information again Alyosha! It's interesting to know that a lot of "pieces" can overlap between different cores!
Alyosha wrote:
natt is the only person who can do the waterbox stuff, so it's really up to him what happens with it.
Ah! Ok.
Alyosha wrote:
Also there just isn't much demand for old computer emulation. Apple II and C64 have a combined 10 TASes.
Yes, ten it's extremely few! For the Apple II if there was joystick support, it would allow more playable games and better controls than the keyboard for those who are compatible.. And the C64 core has been really well developed now, it works really well, it's too bad it's not more successful! These two cores may have lacked a little "publicity" :) As you also point out, it is true that many people turn to the machines they have known mainly. Here are two more small videos, there really was no problem, you really created a solid core Asnivor! Are there any particular games that should be tested? I don't know, games that are known to be difficult to emulate or that have specific characteristics? Oh, and another question, does ZXhawk support Currah MicroSpeech? In the list available here, 75 titles are listed as compatible with Currah MicroSpeech. Wonder Boy (1987)(The Hit Squad)[re-release](128k).tzx MD5: 4E9050EDF44EF733036CC05279F4A2DD is broken at Area 1 - Level 4. I'll try another version later to see if the problem is present too. Link to video Link to video
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I don't know at all, sorry. And Rado didn't mention an official TAS submission, did he? It also seems to me that it is possible to convert a movie file from Mesen to BizHawk, I have read something like that in the dedicated topic...
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Rado wrote:
Mesen is a great alternative. Thanks for this hint, i didn't know about this emulator before, thats great :)
Yes, Mesen is a great alternative, and it is very accurate! :) There's a topic for mesen here on tasvideo, if you search, by the way, if you want. And Sour, seems to be very open for any suggestion.
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Yes, indeed! That's why I like Bizhawk so much, even in a casual run, it gives an exceptional quality! This is the reason why I wonder, since M.A.M.E is "soon" being integrated, this emulator and this one have not been tested for integration since the "waterbox" exists for BizHawk. And WinUAE seems perfectly suited for such integration, but nothing seems to be planned. We need a CPC emulator as I mentioned earlier, and a Game & Watch emulator, and that would be almost perfect! After, of course, we always want more! :D Anyway, thanks for your crazy work, I never thought I'd see a ZX Spectrum core in BizHawk!
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Thanks for the link! It's true that in video or for a more personal use the kind of games are not necessarily the same, an rts in video, it's quickly boring, for example. In your list, I only know Chaos, Renegade and Elite, I think. Good, that makes me a lot of games to discover:) I'll post the videos of the games I tried here. I think a trained eye and ear, like yours, will detect if there is a problem in the video or audio emulation, which I would be unable to do on this machine.
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Yes, I saw that you still made some modifications on appveyor, and thank you! I guess I'll just keep using the 128k. The next games I'll try are Out Run, of course, but also Moon Patrol (yes, I love this game, which is quite basic though:D) Road Fighter, Commando, River Raid, Green Beret, Ikari warriors and Power Drift. (arcade classics, yes, it's not that risky) Once I'm a little familiar with the ZX Spetrum, I'll try other games a little more... unknown.... I don't know if you have any recommendations, because the top 10 or whatever always quote the same games.
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I use of course DirexctX and not GDI++ My computer is old and not in good shape, but I guess that's enough to run a ZX Spectrum emulator correctly. I have a GeForce GT 630M with 2 Go memory chip I'll try the same Outrun versions as before with the 48k model instead of the 128k to see if it makes a difference. I will also test with the F2 key. Thanks again!
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You can use Bizhawk, hide messages if you would (they dont appear on avi dump anyway, if you haven't tick "capture osd"), and increase the resolution when you dump an avi file so the quality can be better than the internal resolution by default. (file>avi/wav>config and record avi/wav, and tick "resize video" in the right and then enter the resolution you want) I personally think it's the best solution:) Plus the Neshawk core is really excellent! Or maybe you can try Mesen :)
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Asnivor wrote:
If you go into Config > Speed/Skip and enable 'unthrottled' what happens between those different outrun versions you posted?
With 'unthrottled' enabled, it remains the same speed as posted previously, more or less Well, I must say that I have an old laptop that is no longer in very good condition too... That's why I don't know if it's a problem with my computer, the version of the game, maybe, or the emulation. But after all, it works, and that's the main thing:) But it's amazing that depending on the version of the game it goes from single to double.
Asnivor wrote:
Also, looks like there are still tape trap issues with outrun. I'll look at that again today.
Thanks for your amazing work! I will be testing other games in the next few days as well.
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Asnivor wrote:
Pretty much. Some of the turbo or speedloading schemes present in tzx files can be faster loading.
ok, thanks! For speed, it's probably a version issue, I guess. Out Run (1988)(Kixx)[re-release].tzx MD5: FD37F0510C4A263D9F05994D443F1DA5 Speed set to 100% = ~20-25fps Out Run (1988)(US Gold)(128k).tzx MD5: 0B09E4CEC90EB60A152DE7DC61285E63 Speed set to 100% = ~25-30fps Out Run (1990)(Erbe Software)[re-release].xml Out Run (1990)(Erbe Software)[re-release](Side A).tzx MD5: E209CDBD090911FAAA03483EF8459037 Out Run (1990)(Erbe Software)[re-release](Side B).tzx MD5: DE380A5A7CF8A1D09B7E10809BBA62B9 Speed set to 100% = 50fps Don't know why...
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Asnivor wrote:
Yeah, the original people who started WoS made a point of contacting sofware houses or individuals to obtain permission or denial. Everything got put up unless a denial was received.
Ah, nice!
Asnivor wrote:
That rumbling sound that you can hear in the back whilst playing. I believe that is the tape device playing in the background as it did not auto-stop. This should now be resolved in the latest dev release (let me know if it isnt).
Okay, thank you! I'll test and tell you again!
Asnivor wrote:
Kind of. When spectrum emulation first graduated past using memory snapshot files for games, they started using *.tap tape images. *.tap files are limited because they can only contain a "standard data block" data, and dont have accurate post-block pause information. They can also be concatenated easily (hence why some old tap files have more than one tape side per file). The TZX format was developed later on. This has a whole different range of data block formats it supports, as well as (potentially) accurate timing information for each tape. It should support any spectrum tape and pretty much any fancy loading/protection scheme. If you can find it, a *.tzx file or files is usually the best way to go as it is supposed to represent an accurate copy of the source tape.
Thank you for these clarifications! In terms of loading and other, are the two file types the same? I downloaded the latest revision, Out Run which didn't seem to launch on the previous version that I had work very well now! However, I have a small problem, at 100% speed with this version I am at ~25fps, while with the old version I was at normal speed. I don't know if it's because my computer is too old and not in good condition, if it's because of the fact that I have 50'000 things open, between files, software etc, or if it really comes from emulation...
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So the roms on World of spectrum are distributed with the agreement of the rights holders? Or like many websites, they are distributed until a rightful claimant asks to remove the files? Yes, I also have the TOSEC pack. I found a version of R-Type with both tzx files in a pack named "ZX Spectrum - Super Collection 2011 - Arcade Games #-Z". Everything worked very well (I used the 128k), I mounted both files with the Multi-Disk bundler and launched the xml file. After each level, it searches for the next level and once found, loads it, and then I must manually validate to go to the next level. I used the rewind function a bit and the savestates a bit, and everything went well during the playback of the movie file. On the other hand, f*ck, the loading times take 3/4 of the video, if not more:D I used this version of BizHawk Link to video And I just saw your private message, thank you! I post the hotkeys here, it might help the others too: F10 - Flashes an OSD message up about the tape device (whether it's playing or not, block number, position in the current block etc..) F5 & F6 - Insert Previous or Next tape into the tape device (useful if you have used the multi-disk bundler method) F7 & F8 - Skip to previous or next block on the current tape F1 - Start the tape manually (only really useful when autotape loading is off) F2 - Stop the tape manually (only really useful when autotape loading is off) F3 - Rewinds the current tape to the beginning Thanks again for all this information! I'll test with the file you sent me. And yes, I saw on appveyor that you had made changes again, I would follow that closely. Is it common to find roms that contain both sides directly in one file? Thank you for all your work!
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Asnivor wrote:
A lot of tzx files will come in a zip that has 2 tzx files in it (sides 1 & 2). You have to use the multi-disk bundler to create a '2-tape' object to pass to the core.
Ah, I only have one tzx file, even in my ZX Spectrum zip games folder, there seems to be only one tzx or sna file, I don't know exactly anymore but it's supposed to be "good dump". Maybe I should take another source. Is there a reliable site for game information? If they are in 1 or 2 sides, with which version of the ZX Spectrum are they most compatible, etc? "A bit like it exists for MSX", for example, http://www.generation-msx.nl/ under "software"? Maybe worldofspectrum? Sorry, I don't know much about the ZX Spectrum, and I know it's a pride of England :)
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Wow, thanks for all the information! I still have some questions (and probably others later, yes, I'm very annoying:D) For example, R-type load well, but after loading and everything, you have to rewind side 2, how do you do that? (R-Type (1988)(Electric Dreams Software).tzx MDR: 2096D83692994086A98E1E5856C477FF) 128k seems to be a good option:) (with 128, it loads The Adams Family (MD5: F455C8D696A95A2DCAC143178EAF36F0), whereas it doesn't seem to be the case with 128Plus3, like what, more it's not always better:D) It may be complicated (or useless) but, would it be possible to have a recall of the machine used here (or somewhere else), for exemple?
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