Posts for phoenix1291


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Posts: 528
Location: Switzerland
Wonder Momo on PC Engine (latest Bizhawk dev build) has graphical glitches: (Title screen, act intro, act outro) Link to video Should look like this: Link to video
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feos wrote:
What do you mean by OSD size?
https://image.noelshack.com/fichiers/2019/31/6/1564853039-img-20190803-192251.jpg This, on a 2 or 4k screen, it's really tiny. Edited by feos: don't embed giant images.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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Hi, Can we change The OSD size and how?
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Super Mario Land DX (Hack of Super Mario Land) don't work.
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I wanted to test the new game by Zeropaige, Super Mario Bros 64, released recently, but the CRT version and the D64 version are both completely buggy on C64 core. Link to video
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DrD2k9 wrote:
Feature/Core request: Commodore VIC-20 support.
I can only support your request, and the support of the mouse on Virtu and the support of other models as it is already the case on AppleWin or others. And for other cores/machines Altirra Atari 400/800, 1200XL, 600/800XL, 130XE, XEGS, 5200 or WinArcadia (Emerson Arcadia 2001 and some other) and WinUAE or MESS Redump. And many more... And I also hope to be able to benefit soon from the core developed by Asnivor for CPCHawk
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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Thank you Alyosha, it actually works now. I hope there will be no adverse effects on other cores....
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I don't know if this is the case with other cores (I didn't have time to test), but with Atari7800hawk core (last dev version), for me it's impossible to make a video rendering by resizing it, I tested with most codecs, by not resizing the video at the output, no worries, the video is good, but by resizing, only the sound is ok, the image is not, there's just a black screen.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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I followed the instructions on this page, but when I want to replay a movie I get dozens of these error messages with different numbers and the movie either stops playing or desynces nicely. Did someone manage to reread a movie without any problem, and if so, with which configuration?
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No, everything is in the same roms folder and Mameui points well to the roms folder in mame-rr. I tried it with another set of roms and it seems to work. Apparently it doesn't work with a set of roms above version 0.139. So the problem seems to have been solved. Sorry for the inconvenience.
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I have a problem, after the death of one of my hard disks I had to "reinstall" mame-rr-0.139-v0.1-beta. My roms and bios are in the roms folder of mame-rr, but it is impossible to launch a game from mame-rr while it works with mameui64... I don't know where the mistake is, it seems to me to have done the same thing as when I used mame-rr before and it worked.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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Try to laod Santa's Xmas Caper +3 disks (The version from World Of Spectrum (2 sides)). [MOD EDIT: Link to commercial copyrighted content removed. -Mothrayas]
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Thanks for the link. I don't think it's worth considering implementing this, unless you feel it's something essential to the world and the universe. Even if a certain number of games are monochrome or almost, because of lack of available memory or time to finish the game, that's what makes the charm of the ZX Spectrum, those imperfections, like the color clash.
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Kurabupengin wrote:
I think this should be moved to the "other computers" sub-forum, since well... that's where the other threads for this platform are going to be moved there anyway after a new stable release of BizHawk with the core comes out. At least when that happens though.
Yes,
phoenix1291 wrote:
(I'm not sure if this topic belongs here or in "Other Computers", but someone will move it, if necessary)
Found this game, it seems pretty cool for the ZX Spectrum Link to video
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Thank you for all this information, once again. Yes, it seems more relevant to focus on official machines :) I just tested the latest version with only one game, but it works fine, it's much faster and there are no more OSD problems, thanks! I found this. Apparently it's only certain games that are compatible. And the emulator only seems to be on DOS. I find the attempt interesting even if it doesn't seem to be very conclusive. Link to video
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I've launched the Fuse emulatora few minutes ago, just to see. There are many emulated models, what the + than those present in ZXhawk? I saw (on github) for example that you wanted to add support for the Pentagon gigascreen mod.
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Same for Depth Charge.
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Asnivor wrote:
I would wager that you have rewind enabled or something so it is constantly saving savestates to disk. This would also explain the performance issues you were having with tape games.
Ah, fucking brilliant! I didn't think about it, but yes, I have rewind enabled, and that's probably what's causing the performance issues on some games and those OSD issues.! Thanks , it seems logical, so logical that I didn't have the idea to think about it! (If I have time later in the day I would test without the rewind feature enabled to confirm, even though I'm sure you're right)
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Asnivor wrote:
Thats weird. Does it only happen when you are recording?
No, all the time, recording or not. That's why I have totally disabled ZXhawk's OSD messages.
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Asnivor wrote:
With ZXHawk OSD verbosity set to medium (not full) you should only see the disk inserted messages... I probably need to provide a another option for tape though that does similar. There is a lot of noise otherwise.
So, I have a problem. (And it's the same with tzx or tap) Link to video
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Asnivor wrote:
Perhaps you have a duplicate in your bindings that is clashing? Next and Prev disk will loop round when it reaches the array boundary on either side.
I'll check next time. :)
Asnivor wrote:
Again, this is working for me. Check menu ZX Spectrum > Non-Sync settings and make sure OSD Message Verbosity is at least set to 'Medium'. Also try binding a key for 'Get Disk Status' as well and see if this displays.
Precisely, I completely disabled OSD Messages from ZXhawk for comfort's sake, having the screen or half the screen continuously filled with scrolling text, and hiding Bizhawk's OSD (lag, frames, fps etc (and yes, I could move them, but this is not practical)) is not very comfortable :D And yes, I mapped a key for the disk status, but it scrolls so fast that it's not easy to spot this message in the middle of others, and if you pause Bizhawk the messages disappear. Is it possible to use Bizhawk OSD messages to just display "Disk A/B inserted" or something like that? This is also why the disc change via the menu is very convenient, it is not possible to make mistakes (normally) :) Do you know if there are games on ZX Spectrum with more than two discs? (Yes, I know, I'm a pain in the ass :D)
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Thanks for explaining. I'll have to take some time to read it again. Yes, I've already seen your github page :)
phoenix1291 wrote:
(And thanks for your update list on github, it's helpfull and clear about what's implemented or what's need to be!)
Interesting the Disk Image Manager, I see that it allows conversion between different file formats, does it work well? Because for the Apple 2, with software like dsk2nib to convert nib files to dsk (because the Apple 2 core doesn't support nib files), it never worked for me, it must be missing sectors when converting. So I tried the latest version with the disk switch, with Out Run, again. It worked very well, no problem. However, (even though I know that being able to change disks via the menu like on the C64hawk core will probably be implemented later) there are two things I noticed, the first of which I'm not 100% sure (I'd have to recheck) is that to switch to disk B, you have to choose "previous disk" and not "next disk". And the second thing is that if the ZXhawk internal OSD is not displayed, even if the Bizhawk OSD is displayed, no message appears to say if the disk change has been done and which disk is inserted.
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Great! Thank you for all your work and information. Are there any games or protections in particular to test? I just finished Astro Marine Corps in disk format. I'm impressed by this game, it must have been a real crazy job for the developers. I updated the list in my previous message. I think I'll make a list on google docs or something similar, so everyone can put the games that are problematic or not. (if you think it might be useful?). Do you know if now with your modifications these last days the support of the dsk format is accurate, for loading, "data processing" etc?
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I keep testing games. OutRun works very well (the disk version, the tzx versions I tested seemed to load indefinitely), but there is no function yet to change the disk it seems to me? Besides, would it be possible when this is implemented, and also for tap and tzx to add an option to change the disk in the "ZX Spectrum" menu as is the case for Commodore 64 (C64 > Disks) in addition to hotkeys in the Datacoder menu? And I think the movie files are still counted on a 60fps basis and not 50. I don't know if you did anything about it or not. I've seen that you've made some more changes in the last few hours, I'll try some games with Alkatraz protection (it seems to me that the only game listed with Alkatraz 2 protection is Outrun Europa on WoS, I started but not finished yet, but it's playable. And I saw that there's a hack version that adds color).
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Dimon12321 wrote:
Please, give a link on wiki that has essentional info about all Spectrum games, especially about controls! Who will play Spectrum since it's complex even to start a game?
The easiest way to find all the information about the games, their manuals etc is World of Spectrum ---------------------------------------------------- Dragon Spirit (1989)(The Hit Squad)[re-release].tzx MR5: C03972F2A9BCB0E47EB8DA208EC33B12 After completing level 7, the game loads the last level, level 8, then level 0, 1, 2, 3, 4, 5, 6, 7, 8, then again 0, 1, etc... In Teenage Mutant Hero Turtles (1990)(Image Works).dsk MD5: 0369F87B01C0CBCBDC288C1D2B36DA85 after entering the van, the space bar seems to do nothing. According to the manual,
Once inside, use the joystick to cruise around. Press the SPACE BAR to toggle between Anti-Foot Clan Missiles and the Vulcan Cannon. Press the joystick Fire Button to launch these weapons.
Link to video
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