Thanks Asnivor!
Yes, Hard Drivin' (1989)(Domark).dsk works now with the latest build! Fixed!
I have another question, what are ipf files worth compared to dsk?
(I downloaded a "Sinclair - ZX Spectrum +3" pack that only contains this file format. I have the equivalent in dsk format, so it's more a matter of curiosity :D).
Could someone test on their side?
With Savage.tzx MD5: 3D9670676C20898AC63466CCE422B842 (the version you can find on World of Spectrum) I only get 2 fps, while with the other versions, the game goes at normal speed.
Is it just a problem on my side or an emulation problem?
Thanks for your answers!
Another question, Is the Gun Stick supported or be planned to?
I will list below the +3 disk games that I would have tested (finished) during the next days.
Hard Drivin' (1989)(Domark).dsk (MD5: 880D28B1EF81CCBC79BCD17F2B65CF34) is recognized as an Apple II diskFIXED
Hard Drivin' (1989)(Domark)[a].dsk (MD5: 43A6BC4CC7E59F3D5B8FCD5C7A1A9238) works well
Tour De Force.dsk MD5: B5F9D66EB175D407BD9616718150E931 works well
WEC Le Mans MD5: C3F2BEB3F1432A4CD98818B34E9778A5 works well
Astro Marine Corps.dsk MD5: 70739933A8506DB9B90F7C89B54FD979 works well
Stormlord (1989)(Hewson Consultants).dsk MD5: A8F5C520BD1F758EAC4FDDA2A2D89CDB works well
Xenon (1988)(Melbourne House).dsk MD5: 17754C40FB4E146B46C4AE034EE427EE works well
Nice work! :)
I'll try some games tonight and the next few days (if it helps, I can post videos below).
Maybe Alyosha could help you with that? I don't know how close it is, but it seems to me that he has recently reworked the CD loading emulation on the PC Engine core.
I don't know what the protection systems are on these two versions, but one of them is playable (and for the first time, I've had 100+ fps).
Not playable (The loader loops indefinitly): Chase H.Q. (1989)(Ocean Software).dsk MD5: 428DC442223B318F84CBF727FA94E37B
Playable: Chase HQ (Erbe - Serie 5 Estrellas).dsk MD5: 5B325B07EC94927E703A8D6B986365A7
I just finished Cybernoid in dsk format, everything went well, no bug or other, but it seems to me that there is a sound problem with the +3 support, some effects are in mono and others in stereo, this is also the case on Chase HQ.
Link to videoLink to video
OperationWolf128.tap (OPRNWOLF.TAP MDR: 6F9317090227C02A0D55253C02EFE323, found on World of Spectrum)
(Work with Operation Wolf (1988)(The Hit Squad)[re-release](128k).tzx MD5: , found in "ZX Spectrum - Super Collection 2011")
Thanks a lot for your answers, and good luck with the floppy controller and disk emulation :)
(Oh and in the meantime I found another version of Golden Axe that worked very well, I tested 3-4 versions and finally found one that worked correctly, unless I'm mistaken, a TOSEC version. I'll put the MD5 here if I remenber)
I'm looking forward to seeing the disk support now, to see the difference :D
Good luck and thank you again for your answers and details!
Altered Beast (Altered Beast (Europe).tzx MD5: F0AEA482013194F4EC6D3F6CE24A2AA8)
Stage 1, no problem.
Stage 2, the character jumps and moves on by himself. No key is pressed.
Link to video
I have a problem with Ane-San (MD5: 44A98A0EC2DC05695D0B2F30F2B47F40) on PC Engine, the movie file synchronizes perfectly during a simple rereading without video dumping, but desynchronizes during the video dump.
(I tried with Lagarith Lossless, Microsoft Video 1, x264vfw, AVI Uncompressed, AVI Lossless and Matroska Lossless)
A version of the movie file is available here
I use this version of BizHawk.
Is it possible to implement a function for the screen orientation?
It would be very useful for games that change the screen orientation during the game, like Makaimura on WonderSwan.
I use this version of BizHawk
Target: Renegade (Target Renegade (1988)(Imagine Software)[cr BB].d64 MD5: 917ED2B234157C3137560A8AF93526D4) has graphical glitches:
Link to video
Donkey Kong 2016 arcade remake by Oxyron (kong_arcade.prg MD5:5CC48D4804A70B05F02FB726370F0555) has graphical artifacts in the borders:
Is it normal that in this version of Midnight Resistance 2-3 levels are missing? Besides, the end is wrong.
Midnight Resistance (1990)(Ocean Software)[cr Crazy].d64 MD5: FE427C34ABCA8CCC387CECC78C1F48D0
Link to video
In the same way as the Donkey Kong remake, Ghouls'n Ghosts (Ghouls 'n Ghosts (1989)(U.S. Gold)[cr 451][t +3 451].d64 MD5: 330CF1425EF831AF7F2208B4044F754C) also has graphic artifacts, but only under the weapon icon:
Golden Axe: I tested several versions of the game including:
Golden Axe (1990)(Virgin Games)[cr Dina-DNS].d64 MD5: 0CBF9F34CF23454C79F99A92F4BD567D
Golden Axe (1990)(Virgin Games)[t 11M X-Ray].d64 MD5: 9406C2B77273B698959D83D5AA9FDD3A
Golden Axe (Europe).zip (TAP) MD5: 6612ABA3DBCA1FB8423AF41A6A190541
Golden Axe (1990)(Virgin Games)(Side A).tap MD5: CBA859BC5CA7C29C6F0FC6B88CF9117A and Golden Axe (1990)(Virgin Games)(Side B).tap MD5: B43469CDD221747111787F727188B438
And I still have the same problem: the player's sprite is not displayed correctly, only the top appears.
It seems that there are also other formats like D81, G41, P00 and LNX that C64Hawk does not support.
Nib (and joystick) support in Apple II core will be great too.
I was wondering: on average, how much faster is loading an .dsk compared to an .tzx or .tap?
I'm launching the 128k version of Golden Axe and I'm already at ~20-30 minutes loading (and it doesn't seem to finish loading :D), so I was wondering?
Maybe it's just a bad version.
(Golden Axe (1988)(Virgin Games)(128k).tzx MD5: 4AE04FA092ABD96E13FC86AABA4B6B4D)
(EDIT: The only version that works for me is the TAP frome World of Spectrum)
Oh, and will a list be added to GameDB?
I also saw that this core takes between 20 and 30% of the processor, is that normal?
This is not the case with any other core it seems to me.
I hadn't paid attention, but the "summary" when rereading a movie file is wrong.
It counts on 60fps, whereas it is 50, and therefore the length of the movie is wrong too.
But the video dump is in 50.
I use this version.