Posts for ripz


ripz
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Joined: 4/19/2014
Posts: 40
AngerFist wrote:
RachelB wrote:
I lost all motivation when a 3(?) minute time saver was found that would require us to basically start over.
I understand your position :( I don't want to sound too bossy but knowing you two are working on a big project like this run, you are more or less bound to suffer from late discoveries which requires you to start all over. Look at the old Mario 64 120star run, several tasers knew there has been a new discovery which would mean they'd have to redo from star X. But some of them reasoned it's better if they finished the run they had, knowing they had reached pretty far and work on another version in the future. So I strongly suggest that you finish your run, because thusfar, it's quite optimized and looks very good.
Eh, don't know if that's the best example. I'd say some (maybe most?) of that run is hexed, iirc.
ripz
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Kyman wrote:
yes we have
I had a feeling that, at some point, SOMEONE found it out of all the dedicated SM64 TASers out there.
ripz
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Patashu wrote:
Just so everyone's on the same page: ABC any% will be an over 22 hour long TAS because there is a mandatory 11 hour glitch that you have to do twice for two different stars. If you skip doing it then you incur extra A button presses and defeats the point of ABC any% to begin with.
Jesus, 22 hours? That's what I was afraid of. Maybe the encode could have an "abridged/fast forward" exception (like several of pannenkoek's videos). I know there aren't any published TASes (to my knowledge) that have that exception and I know a lot of people would rule against it. But if not, maybe someone can stream a looped TAS, kind of like what adelikat did with the "never-ending" TAS for awhile. Looking back at how other people have judged submissions on these forums, its highly unlikely that it would get published. edit: Maybe it's just best to sit on this idea, hoping there's a solution that skips these 11 hour trials. Like I said, I can't see people being okay with a submission that lengthy, based on runs that have been rejected for far less reasons in this game alone (camera angles, not enough frames saved, etc.).
ripz
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Plush wrote:
I will ask him if we wants to make an any% run, but you guys must REALLY want it, otherwise it would be (A LOT OF) effort wasted.
I'd love to see ABC any% (or 100% depending on what pannenkoek wants to do). I've seen almost all of his ABCs and the whole concept is very interesting. If he wants positive feedback for a run, here is the place to look for it. From what I've gathered, snark's work on improving the current 0 star run and pannenkoek's ABCs are the two things keeping this game alive.
ripz
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Awesome! Such an easy solution to a simple problem lol. Thanks again, guys!
ripz
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Slowking wrote:
The core is mupen+, but since it's open source it's included.
Sorry for all the newbie questions, but now that I know that it's included, I tried to extract both Emu and DiscoHawk (not sure what the difference between them is) and nothing is happening. Any tips?
ripz
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zeromus wrote:
no, that's the message that popped up when you tried running the exe straight from the archive. extract it to another directory first.
Gotcha. Thanks for the help.
micro500 wrote:
You don't need to download Mupen64Plus in order to use Bizhawk.
Really? I thought BizHawk had a correlation with Mupen?
ripz
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got4n wrote:
Did you tried to extract it?
That's the message that popped up when I tried extracting it. I feel like the same thing will happen if I just download it again.
ripz
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Thanks for asking, Dennis. I was curious about this myself. Also, sorry for the newbie question, but this kind of threw me off. When I was re-downloading Mupen64Plus to my other computer in order to get the newest version of BiwHawk, this happens: If someone could point me in the right direction of where to go from here, I'd appreciate it.
ripz
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Haha, it's all good dude. Like I said, I'm not arguing with you; just trying to get you to understand is all. Will you be releasing a WiP of SH2 then?
ripz
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TehRawrz wrote:
I literally have it front of me right now...But sure go ahead.
Okay... Army Men: Sarge's Heroes 1: Control Stick - run, crawl (while laying down), roll left or right (while holding strafe button) A Button - kneel (from prone), stand (from kneel), jump, climb (when close to ledge), pull lever B Button - change weapons R Button - aim gun, zoom sniper rifle scope Z Button - fire weapon, throw grenades and fire mortar L Button - toggle battle map modes Top C-Button - toggle camera view Right C-Button - strafe Left C-Button - dive down from standing position; dive roll from running position Bottom C-Button - sudden drop, kneel, lay down As For Sarge's Heroes 2: D-Pad Up - toggle between two camera angles, reset camera rotation to default D-Pad Left - rotate camera left D-Pad Right - rotate camera right Control Stick - run, crawl, roll left or right Control Stick + Z Button - aim air strike Top C Button - 180 degree turn Right C Button - lay down Bottom C Button - kneel, lay down Left C Button - change weapon B Button - jump, stand up from kneel, kneel from prone, climb A Button - fire, throw grenade, fire mortar Z Button - strafe L Button - toggle radar R Button - aim gun R Button + Top C Button - zoom in sniper rifle R Button + Bottom C Button - zoom out sniper rifle (via - www.allgame.com) Regardless of the button layout change from the 1st game to the 2nd, all the basic controls in the 2nd game are based off the 1st (obviously stated above). You can still strafe, drop, roll, etc. I'm not arguing that you're wrong; I'm just trying to help you understand that strafing might be a faster method of travel.
ripz
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No, C-Left is drop/roll. C-Right is strafing. But like I said, I might test strafing vs. running later today if I have time.
ripz
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It's all good. Yeah, you're thinking of C-Left for the roll. I might test strafing vs. running later today if I have some free time.
ripz
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Pressing C-Right + Left/Right on the joystick allows you to strafe in both Sarge's Heroes 1 & 2. Someone even posted a glitch a few years back exploiting strafing (It was a weird moonwalk-like movement). I can't seem to find it, but I doubt it was would useful, being that it's sooo much slower than normal strafing/running. Regardless, it might be entertaining to use in parts of the run when you might need to kill some time.
ripz
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Yeah I get that, but I was mainly asking whether or not it's actually faster than just running. Strafing in some, if not all points, could be a hit or miss though. As far as how entertaining you aim for the run to be: make a teaser, like you said, and go from there. I'm interested to see progression of either of the Sarge's Heroes and/or Air Combat.
ripz
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Sweet. At least you've got something. Let me know if you're having any problems and I might be able to help. Good luck :)
ripz
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I planned on TASing one (if not all) of these games some time back, but never really got around to anything lol. I think SH2 would be a more interesting TAS, mainly because I like the level layouts of the game. Air Combat would also be very interesting. As far as SH, I couldn't find that many time-saving glitches, so a run of this game may be a bit linear if you can't find any either. I can vaguely remember testing random clips, such as: -Skipping the bridge cut-scene in the 1st level (don't remember if this worked) -Trying to perform an optimized jump to the Blue Spy in the Bathroom (no luck) -Clearing the water in the Forest level to go Out of Bounds (no luck) I posted these in hopes that you might be able to successfully perform these clips. Also, I never tested if strafing was faster than just running. Either way, it would look entertaining!
ripz
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ALAKTORN wrote:
I don’t think anyone’s found the RNG address for SM64.
The sarcasm's strong with this one.
ripz
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hegyak wrote:
BizHawk uses Mupen Plus.
Oh, lol well thanks for clearing the air. My knowledge of BizHawk is very little (obviously). I guess I'll update my Mupen files and start TASing here soon. In the meantime, I'll probably be posting other findings and time-savers.
ripz
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hegyak wrote:
ripz, if you make a good TAS, it can be accepted. Just take your time. Post WIPs here. Get and use feedback.
Thanks for the pointers. I plan on uploading some WIPs eventually. I also forgot to include in my last post that I need to update and test a few things before I start a legit run. I wanted to wait for the new version of BizHawk to release and compare its TASing capabilities with that of Mupen.
ripz
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So I doubt Kyman's still TASing this, seeing as he closed his YouTube account. Regardless, I'll still post my current findings here and hope this game gets some attention (I don't want to start TASing this and have the run get rejected for "x" reason). Anyway, here's my newest finding: Link to video
ripz
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ripz
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*bump* Not sure whether or not Kyman's still TASing this, but I thought I'd share what I recently found: Link to video (Note: the main focus is the 2nd atom, not the first).
ripz
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I was just about to post these! Link to video
andypanther wrote:
OoT just being OoT:
Pretty much sums it up.
ripz
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Can anyone give an accurate estimation of when Next-Gen consoles will have emulation/TASing capabilities?