Posts for sparky


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Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
Posts: 141
Location: Japan
"Do the Yes now!" "I'm ready!"
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
Posts: 141
Location: Japan
My motivation had been lacking for a long time. I restart TASing from this month.
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
Posts: 141
Location: Japan
I found 1 frame improvement in name entry screen. http://dehacked.2y.net/microstorage.php/info/715066022/Julius_name_entry.vbm Anyway, this is a great run. Of course, I vote yes! By the way, I want you to submit your other Castlevania TASes. Especially, Portrait Of Ruin all Bosses and Richter mode!
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
Posts: 141
Location: Japan
I like this screenshot. Archive.org streaming is out of synchronization in my environment.
Post subject: Item prediction lua
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
Posts: 141
Location: Japan
Language: lua

local RNG = 0x7E00FB local DROP_TABLE = 0xC0BA8D local dropPattern = 1 function itemPrediction(x, y, num) local key = input.get() if(key.numpad0 == true) then dropPattern = 0 end if(key.numpad1 == true) then dropPattern = 1 end if(key.numpad2 == true) then dropPattern = 2 end if(key.numpad3 == true) then dropPattern = 3 end if(key.numpad4 == true) then dropPattern = 4 end if(key.numpad5 == true) then dropPattern = 5 end if(dropPattern == 0) then return end gui.text(x + 2, y + 0x1C, string.format("%d", dropPattern)) local rng = memory.readword(RNG) local val local drop local dropTable = memory.readbyterange(DROP_TABLE + 8 * (dropPattern), 8) local color = {} color[8] = "#00FF00" --life small color[7] = "#00FF00" --life big color[6] = "#0000FF" --weapon small color[5] = "#0000FF" --weapon big color[4] = "#FF0000" --bolt small color[3] = "#FF0000" --bolt big color[2] = "#FFFF00" --1up color[1] = "#808080" --nothing color[0] = "#FFFFFF" --background gui.drawbox(x, y + 8, x + num, y + 0x18, color[0]) for i = 0, num do val = bit.band(bit.rshift(bit.band(rng * 3, 0xFF00), 8) + rng, 0xFF) drop = 8 for j = 0, 7 do val = val - dropTable[8 - j] if(val < 0) then break end drop = drop - 1 end gui.line(x + i, y + 0x18 - bit.rshift(rng, 12), x + i, y + 0x18, color[drop]) if(drop == 3 or drop == 5 or drop == 7) then gui.drawline(x + i, y + 0x19, x + i, y + 0x1A, color[drop]) end rng = bit.band(rng * 3, 0xFF00) + bit.band(bit.rshift(bit.band(rng * 3, 0xFF00), 8) + rng, 0xFF) end end while true do itemPrediction(0, 0xBC, 0xA0) snes9x.frameadvance() end
Press numpad 1~5 changes drop pattern. When you press zero, script disappears. Green: Life energy, Blue: Weapon energy, Red: Bolt, Yellow: 1up, Gray: nothing A bar which overflows under the frame means a big one.
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
Posts: 141
Location: Japan
Priam wrote:
edit: Oh no! No Tips & Tricks page for this madness? How can this be?!
I added brief interpretation.
FractalFusion wrote:
sparky: Are you encoding the run? Since you have a nicovideo channel, it seems likely that you would want to encode it.
Yes, I'm going to encode tonight.
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
Posts: 141
Location: Japan
Nice discovery. But unfortunately, it is not fast. Because T.Blade dash is faster about 4 frames than sliding. This uses T.Blade three times.
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
Posts: 141
Location: Japan
Change of graphic glitch: Astro - Not bad. Dynamo - Background is too blink for me. Grand - Not change much. Magic - Background vanishes, it becomes plain color. Crystal - Not change. King - Same as Magic. I didn't like these changes, especially Dynamo, Magic and King. So I canceled. W.Burner remote attack glitch is not usable there, when Rockman has already had M.Card.
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
Posts: 141
Location: Japan
King1, 2: http://dehacked.2y.net/microstorage.php/info/5480249/R%26F%20100CD%20king2.smv Improvement: 289, 441f Total: 5339f I hope no one can find any improvement to this... I canceled using graphic glitch in Astro revisit, because it loses 7 frames.
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
Posts: 141
Location: Japan
Magic: http://dehacked.2y.net/microstorage.php/info/1760240123/R%26F%20100CD%20magic.smv Improvement: 486f Total: 4591f Finally, I collected all of CDs!
woabclf wrote:
Ground: http://dehacked.2y.net/microstorage.php/info/1648656019/R%20%26%20F%20Ground.smv (1) Use one times L.bolt (2) Use ceiling move Not two times L.bolt~ (demonstration)
http://dehacked.2y.net/microstorage.php/info/397903807/grand.smv Unfortunately, 5 frames lost.
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
Posts: 141
Location: Japan
Grand: http://dehacked.2y.net/microstorage.php/info/1283910593/R%26F%20100CD%20grand.smv Improvement: 421f Total: 4088f
parrot14gree wrote:
Does it can be written a value in like cheat code?
Sorry, I don't know much about it.
woabclf wrote:
http://www.mediafire.com/imageview.php?quickkey=rf4bp3t2i4f7mwm&thumb=4 Use ceiling move here~
I've already tried it. But I couldn't do well.
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
Posts: 141
Location: Japan
Dynamo revisit: http://dehacked.2y.net/microstorage.php/info/1503296006/R%26F%20100CD%20dynamo%20revisit.smv improvement: 249f Total: 3644f (over 1 minute!)
parrot14gree wrote:
Does anyone else know the memory address of cd?I search and find the address is s00061 but I can't write value in.I know the value format should be like this "7EXXXX".I'm confuse of the search result.
An address which starts with 's' is SRAM. (Save data)
woabclf wrote:
http://www.mediafire.com/imageview.php?quickkey=8l958d127pqdtv4&thumb=4 The fourth CD position Use ceiling move Can be move to the ladder
Perhaps, I think it's not useful for Rockman. But, I'll try.
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
Posts: 141
Location: Japan
Nice improvement, especially King1 and after Magic re-fight! I finished redoing at last... http://dehacked.2y.net/microstorage.php/info/1447013992/R%26F%20100CD%20re-Astro%20v2.smv I saved 340 frames from my previous version.
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
Posts: 141
Location: Japan
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
Posts: 141
Location: Japan
I found 47f improvement in Intro level. http://dehacked.2y.net/microstorage.php/info/1998927851/R%26F%20inrto%20-47f.smv This may be a fatal problem because RNG changes widely...
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
Posts: 141
Location: Japan
Magic test: http://dehacked.2y.net/microstorage.php/info/1871061145/Magic%20test.smv At first, I was not going to use Energy saver in actual run. So I save T.Blade energy in this run. But perhaps, it may be quicker to use Energy saver.
parrot14gree wrote:
Improve 7f in burner Change section 34875~end http://dehacked.2y.net/microstorage.php/info/28958257/R%26F%20100CD%20burner3-7f.smv
This seems not to be fast, because I have to avoid a locust in next screen.
parrot14gree wrote:
In the end of your grand test WIP,your HP is 14 but the damege take from boss max is 6,14-6=8. counter attack will not work.
I wasn't aware of it. I got it.
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
Posts: 141
Location: Japan
I made test run in first, because parrot14green will find improvements! Dynamo revisit: http://dehacked.2y.net/microstorage.php/info/1060519930/Dynamo%20revist%20testrun.smv Grand: http://dehacked.2y.net/microstorage.php/info/968995029/Grand%20testrun.smv
woabclf wrote:
All remake from Cold revisit? With the Tas movie editor?
Of course, I use TAS movie editor.
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
Posts: 141
Location: Japan
It has been a long time, parrot14green :) Thank you for many improvements! But, it may take time to remake due to change of RNG. Furthermore, I found a improvement in Cold revisit. (First and second screens)
I.Wall trick is usable under a low ceiling. http://dehacked.2y.net/microstorage.php/info/945643081/I.Wall%20zipping%20with%20low%20ceiling.smv But, it is impossible to use ceiling zipping from here.
This is my misconception :(
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
Posts: 141
Location: Japan
Astro revisit: http://dehacked.2y.net/microstorage.php/info/1704001127/R%26F%20100CD%20Astro%20revisit.smv Improvement: 336f Total: 3038f
woabclf wrote:
This ceiling move more slower?
It's too short.
woabclf wrote:
Modify = using ice wall to jump
Could you make same movie from here? http://dehacked.2y.net/microstorage.php/info/1491030661/dynamo.smv P.S. I.Wall trick is usable under a low ceiling. http://dehacked.2y.net/microstorage.php/info/945643081/I.Wall%20zipping%20with%20low%20ceiling.smv But, it is impossible to use ceiling zipping from here.
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
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Location: Japan
woabclf wrote:
http://www.mediafire.com/imageview.php?quickkey=e6483mv0v56vk86&thumb=4 intro demo Start can use ceiling move http://dehacked.2y.net/microstorage.php/info/760087875/R%20%26%20F%20intro%20demo.smv Consume 28 times T. Blade Use ceiling move use the ice wall jumped onto the ladder http://www.mediafire.com/imageview.php?quickkey=w0ek04rzncd1nzn&thumb=4 Possible? (Astro 2)
Hmm... Sorry to say, these are not fast.
woabclf wrote:
http://dehacked.2y.net/microstorage.php/info/265226324/R%26F%20Dynamo%202.smv New find No L. Bolt Can move down (damage)
I know this trick. But, I wonder whether there is any place where this is useful.
woabclf wrote:
http://dehacked.2y.net/microstorage.php/info/1765554587/R%26F%20Dynamo%202-1.smv A very long ladder Consump of the two ice wall
How did you jump at the first moment? Anyway, thank you for many ideas!
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
Posts: 141
Location: Japan
Intro revisit: http://dehacked.2y.net/microstorage.php/info/1372926492/R%26F%20100CD%20intro2%20test.smv (Last half is test run) Improvement: 3sec Total: 45sec Next: Astro -> Dynamo -> Grand -> Magic (same as previous run)
woabclf wrote:
http://www.mediafire.com/imageview.php?quickkey=au8462404bv9a3q&thumb=4 This place can use the ice wall glitch?
http://dehacked.2y.net/microstorage.php/info/739039564/tengu%20L.bolt%20demo.smv I.Wall is not usable due to a low ceiling. L.Bolt is usable, but it is not good route.
woabclf wrote:
http://www.mediafire.com/imageview.php?quickkey=au10bt5ntbh8mxe&thumb=4 You can try this place~
Nice discovery, thank you! But, redoing was hard work for me :( If you still have other ideas, please let me know a little early. Because, I want to redo again...
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
Posts: 141
Location: Japan
Progress for the first time in one month... Tengu: http://dehacked.2y.net/microstorage.php/info/1437844198/R%26F%20100CD%20Tengu.smv Inprovement: 448f Total: 2476f (41sec)
woabclf wrote:
Because bat? Normal running?
It uses pause menu many times. So normal route is faster. (the route used in previous 100CDs)
woabclf wrote:
Next screen Can not use the ice wall? I changed the coordinates (′‧ω‧`) I can't use the ice wall into the wall I utilize the analysis Selection Glitch
This trick requires tiny adjustment of x-position. When Rockman is inside wall, he can't move small distance. So, I have to stop L.Bolt zipping once.
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
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Location: Japan
woabclf wrote:
Find a new road Saving shock guard Shortcoming is that there is a bat Obstruct the road http://dehacked.2y.net/microstorage.php/info/1819239416/Rockman%20%26%20Forte%20%28J%29%20Dynamo%20Idia2.smv
Hmm... Sorry to say, this route is not fast.
woabclf wrote:
The second attempt to collect the CD. http://dehacked.2y.net/microstorage.php/info/561186275/Rockman%20%26%20Forte%20%28J%29%20Tengu%20Idia.smv
How did you go inside wall? http://dehacked.2y.net/microstorage.php/info/1980548390/tengu.smv I used L.Bolt three times. I wanna reduce it.
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
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First zip (Tengu) is good. Probably it's usable. I've already found second zip (Dynamo). But perhaps, it's not usable. Anyway, thank you woabclf! Recently, I've researched about other game. So my work didn't progress.
Sonikkustar wrote:
Woah, Nice WIP sparky! But why do you revisit Cold Man before Tengu Man?
Previous version's route is Burner -> Cold revisit -> Pirate -> Tengu My route is Burner -> Pirate -> Cold revisit -> Tengu There are two advantages in this route. First, cursor movement in stage select screen is faster. Second, I can regain weapon energies in first screen of Tengu level. After Tengu, I'll go second shopping. So I have to revisit Cold before Tengu to use Shock Guard.
Experienced Forum User, Published Author, Skilled player (1564)
Joined: 5/15/2010
Posts: 141
Location: Japan
woabclf wrote:
intro stage Have a place to use the glitch http://dehacked.2y.net/microstorage.php/info/1255575044/Rockman%20%26%20Forte%20%28J%29%20R%26F%20intro.smv
Nice zip route and nice background ;) http://twitpic.com/617efp I was still sticking in cold revisit. http://dehacked.2y.net/microstorage.php/info/508370969/R%26F%20100CD%20cold%20revist%20v2.smv This is faster 1 sec. And previous version is finished with bad RNG for next level. I fixed it. And I found some improvements which is useful for any% too. http://dehacked.2y.net/microstorage.php/info/1836680637/R%26F%20king2%20improvement%201.smv http://dehacked.2y.net/microstorage.php/info/606973210/R%26F%20king2%20improvement%202.smv First zip route loses four big weapon energies, but perhaps, I think it can be recovered in second zip route... (four bats)
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