Posts for theenglishman


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Done a bit more. Like I said, progress will be slow due to life at home and me actually trying to be dedicated to my studies and such.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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I apologize for not updating over the past few days. The past week has been hell and I'm fed up telling the same story over and over, so rest assured this is one of the lowest points of my short (19 years), spoiled, sheltered life. Still want movie progress? Gray Fox is technically finished but I'm doing further testing to see if I can genuinely luck manipulate his attacks. Stay tuned for the next inevitably-delayed episode.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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Ferret Warlord wrote:
You get used to it after a while. I have used worse in the past.
Good mercy, Ferret, what the hell is that? Have epileptics tried to steal your computer in the past and this is your security measure against them? :P
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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ComxCyflop
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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Meh.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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Warp wrote:
ShinyDoofy wrote:
There is such a thing called "free speech" - it involves not thinking like everybody else :)
Brian: "You have to be different!" The Crowd: "Yes, we are all different!" Small lonely voice: "I'm not!"
That just made my day. :P
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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Voted for SMB3 because of the sheer out-of-nowhere awesomeness bringing together FOUR great TASers into one awesome package.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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symbolic X wrote:
I once saw a trick where Snake does not get guard's attention if he rapidly toggles item holding on and off (no, not holding down the L2/R2 for inventory). Even though it seemed noisy/annoying, it was useful to move around platforms that make footstep noises and get guard's attention. Try that and see how many frames you might get.
Yeah, I know about that trick. It's only useful on Disc 2 when you do the PAL key mission. It won't alert the guard. In Nuke Building B1, it doesn't matter because distracting the guard doesn't impede my progress in any way.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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Bisqwit wrote:
Dragonfangs wrote:
Hmm, idea: How about these awards showing up on the page for the movie in question? Kinda like how actual movies tend to have "Nominated for 3 Oscars" or whatever when they hit DVD.
We have some trophy symbols that could be used for that purpose. Designed by The Kins for us two years and then some ago; quoting him: From the left: "Greatest Devotion (sprite thanks to "Rapid the Hedgehog"), Craziest Concept (lol nudie run), Best Juggling Act, Never Give Up, and the WTFness Award ("WHEEEEEE!!!") Designed by The Kins for us two years and then some ago; quoting him: From the left: Longest Submission Text, Least Appreciated, Most AI Humiliation (the ball gag is a nice touch, no?) and Most Thoughtful But these trophies don't fit all of those awards. :-/
Oh yeah, I'd forgotten about those! Brings back nice memories of the Silly Fun Awards :)
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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My newest WIP, up to (not including) the fight with Gray Fox. I took a faster route in the Nuke Building B1 and distracted the guard next to the chaff grenades with my footsteps.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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In the rare free time when I get to design 2D levels, pacing and flow have always been an issue for me, both in-level and how each level flows into the next. Can any of you recommend a 2D platformer level with good pacing and specifically state WHY it's good in that regard?
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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Up to (and including) Ocelot. This fight has been broken beyond recognition. For those of you unfamiliar with this boss fight, the process goes like this: the guy in the middle, Kenneth Baker, is trapped in a plethora of Semtex. If Snake crosses the yellow line, the C4 activates, killing Baker and triggering a Game Over. Ocelot will fire his magnum shots, and you're supposed to dodge them and then shoot him while he runs away to reload. I stand where I do in order to exploit a safety measure programmed in Ocelot's AI: Ocelot can never shoot or kill Baker, and if one of his magnum bullets looks like it will bounce off a wall and hurt Baker, it doesn't. Therefore I can stand in one place and fire at Ocelot on his optimal vulnerability frame while he barely misses me with his magnum EVERY SINGLE TIME. Of course, I lose some time when compared to the SDA run by not being able to shoot him optimally while he reloads, but the overall fight is faster. This method also saves a stun grenade, saving me another 10-15 seconds by not having to backtrack to the north side of the B1 entrance and grab some.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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This looks very interesting! The setting is unlike anything I've seen in a game, a really bold move on your part! It certainly looks like a unique take on the Action genre, and the interface looks like something out of KOTOR or Jade Empire for some reason. Maybe it's just me. Unfortunately I don't have the proper resources (internet money or hardware) to run it properly, but I wish you the best of luck with your work, FODA. I may not like spamming adverts on forums, but indie games are always welcome in my book :)
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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Dammit Flop and NxCy, you had to submit this in the middle of my exam crunch! D: Well, I'll take a look at it when I have the time.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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I've actually played this game for a couple of hours and it's pretty neat. The game's graphics are distinctly Japanese and charming. The controls are pretty forgiving (you can actually STOP ALL TRACTION IN MIDAIR during some of Punky's transformations) and the levels are decent. After seeing Ferret's run I'm pretty damn impressed! I never would have thought this game to be a TAS candidate, and after playing it for a bit before watching this run my enthusiasm weakened further. But you've proven me wrong :P. Anyway, this gets 8/7 from me. The pace is pretty slow before you start to get upgrades but everything else is great. The minigames in particular are awesome, I remember almost breaking my index finger during the pedal generator minigame. And if I did show you that article a year ago, I certainly don't remember it. Sorry :/
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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Heliport (SOCOM + second floor airduct) completed on Extreme. I'm going to take production of this run at a much slower pace than I did with the Hard run. I'm 90% sure I've maxed out the Heliport here in terms of my route. If any of you have suggestions/questions/potential improvements, feel free to post them here. I won't get upset :) (Yes, taking the lower duct is slower. See the last post.)
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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LazyKenny wrote:
I just realized something. When entering the building, would it be faster to crawl through the lower air duct instead of the second floor air duct? It would put you on the bottom floor, save a chaff grenade, and I'm sure that you don't have to skip a cutscene since it doesn't play if you took the bottom air duct inside.
No, unfortunately. The bottom airduct is significantly longer than the second floor one and features (iirc) a longer call with Master Miller, and even an underwater section. It was a nice idea anyway, thanks.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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I'm getting desyncs right off the bat. Are there any other conditions you haven't mentioned Ferret?
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Post subject: Re: Metal Gear Solid (KOJIMAAAAAAAAAA!)
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antd wrote:
theenglishman wrote:
this trick can be used to cancel a number of things in-game, including throws and gun recoil (as well as reloading).
Does the throw cancel work if you do not have any weapons? I couldn't get the throw cancel to work in VR missions.
Unfortunately the throw cancel doesn't work if you don't have weapons on you. That's why I don't throw cancel in the first room. The whole point is that the game always does a check to see if you have a weapon on you, and if you do, the game automatically calls the "weapon drawn" function disrupting anything else you might be doing.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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I've been doing some fooling around with save files and I finally came across one that worked with PCSX AND had a cleargame already stored! So now I can start work on a Disc 1 extreme run. Here's a PXM of the first room - I focused much more on exploiting stupid enemy AI for your enjoyment so you don't fast forward through this part :P. I'm not going to be working on this as frequently as my Hard testrun due to real-life commitments, but I hope to greatly increase the optimization so that it's absolutely perfect this time! Oh, and you'll need to set the memory card in Slot A to a special *.mc I made for this movie to play in order to play the PXM in sync. Here it is. I want to make this first room as entertaining as possible. Please give feedback on how to make this even more hilarious :D
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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Apo123 wrote:
I also get the infinite black screen. It happens on every level, not just the first one.
The infinite black screen is fixed with an emulation hack (enabling SPU IRQ on any frame before loading). You can find it in the Map Hotkeys menu of PCSX. EDIT: I've been fooling around with the VR missions in MGS1 (which look the same as the first ten weapons missions in VR missions) and I tried to get optimal times in the Time Attack mode. Here is what I came up with: Weapons 1: 3.85 Weapons 2: 6.58 Weapons 3: 12.79 (can probably be improved) Weapons 4: 8.65 These times all use throwing on the guards (three-hit combo is way slower). Also, Daemon doesn't seem to like any of the ISOs of VR Missions I've tried to mount. Oh well.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Post subject: The ride has stopped, but the bad metaphors keep on coming!
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Well, I've thought about what you guys have been saying on the thread, and I've decided to put run progress on hold, and instead rethink my Disc 1 strategy (hopefully with an Extreme savefile if I can get a usable one from GameFAQs). I might also help antd with his VR Missions run. Just because the run proper is stalled doesn't mean I won't continue working on route planning and tricks! Look for a huge update of the first post in the next couple of hours, with all my Metal Gear Solid TASing knowledge for public discussion/debate. Unrelated addendum: Ferret! Nice to hear from you, man. You should come on IRC occasionally :P
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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It seems that mounted images just won't cooperate with the PXM when it comes to disk changing. I downloaded two brand new ISOs of the discs for MGS1, switched, and...nothing happened. AGAIN. Halifax doesn't have many game stores and none of them sell old PS1 games. I've already tried (and failed) to obtain a copy before realizing that the Essential Collection version was modified for the PS2. Online shopping is not an option for me. In other words, I'm stuck, folks. I really don't know what to do.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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Ver Greeneyes wrote:
theenglishman wrote:
I'll try some of those other hosting tools you mentioned
You mean CloneCD and BlindWrite? Those are for reading in (and burning) CDs/DVDs, I just mentioned them because they have their own file format. (img + ccd [+ sub (optional)] for CloneCD/CloneDVD, b6i + b6t for BlindWrite) The only other CD/DVD image mounting tool I can think of is Alcohol 52% (or Alcohol 120%), but that isn't free. Did you see the steps I posted for Daemon Tools? (eject, unmount, mount instead of mounting the second CD directly)
Yes I did. Same result.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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Ver Greeneyes wrote:
symbolic X wrote:
Guys, what's the problem with running the ISO on the emulator instead of mounting it using DEMON Tools?! =/
I'm not saying he is, but he would be if he has the game in another format such as CloneCD, BlindWrite or raw (bin + cue).
I've been using Daemon Lite for this run. I don't actually think PCSX supports unmounted ISO's (just something called PSX-EXEs). I'll try some of those other hosting tools you mentioned when I'm not studying for exams >:(
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(