Posts for theenglishman


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I'd love to help out, antd! I was considering do this game as a bonus PXM for my MGS Extreme run, but I see you beat me to the punch :) Also, for sneaking 1 - you know you can just throw him, right? You can still complete the mission that way.
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Okay, either something's not right with the disc switching or I'm a horrible ass who doesn't know how to use PCSX. Probably both. Here's a new version of the pxm - http://files.filefront.com/metalgearsolidalt+tas+thenpxm/;13247558;/fileinfo.html - where I prompt the player to insert disc 2, but the game doesn't recognize that the discs are switched. Weird. mz - I'd appreciate some help on this.
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Voted for Spiderman 3 because of the entertainment factor. This run came out of nowhere (not in terms of mmbossman's reputation of course but SM3's TASability) to dominate. The Castlevania's and Metroid's were excellent too, but this one felt FRESH. Good job, boss. I bow to you if this wins.
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Disc 1 is complete and synchronizes beautifully! I'm particularly proud of how the Sniper Wolf 2 fight came out. See for yourself :D. Now on to download Disc 2 and continue the run (the serial is SLUS-00776, any version of it will work)
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Omega wrote:
theenglishman wrote:
EDIT: I've beaten the tank (finally) and I'm now on my way down to B2 to fight Gray Fox. Here's my progress. Also mz, if you could encode what's new (from and including the Ocelot fight onwards) I'd appreciate that, thanks :)
By the way, isn't it faster to hold down the button when inputting a new codec address instead of rapid-firing? (Maximum speed when rapid-firing is 30 per second, whereas after 20 frames or so when holding it down, the speed becomes 60 per second.)
It doesn't work like that, since all but one of the codec conversations are burst transmissions. Also you probably watched the AVI and didn't see the input - I alternate between X and O, since both skip a line of codec. So in essence I am rapidfiring at 60 fps (or rather, 30 fps from 15 if I was RFing X). EDIT: Here you go kids! I'm making a ton of progress; some sections aren't optimal, but it shares the same route as the optimal version. Remember that I'm simply planning a route here; I'm not going to waste an hour saving 10 frames on a testrun. Either way, I hope you enjoy it! EDIT2: this pxm has a desync as I start the Communications Tower. Sorry about that, but there's no way I can fix it. I'll just have to start that part over again. EDIT3: Here's my new synced version which finishes just after the communications tower. I'll do the building rappel etc. tomorrow. EDITSIXBILLION: Rappel and three-goon encounter complete. I end it just after picking up the stingers. I need to study for my upcoming exams so the Hind D fight won't be for a while. Sorry :(
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I was practicing for a speedrun segment when Murphy's Law hit me over the head with a shovel. This is more about entertainment than anything, but I hope you guys enjoy it.
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Hi kids. Well, as promised, I've defeated Psycho Mantis. Actually, I've gone way further than that. So here's my PXM, 127,243 frames on the first frame of fadein when submitting to torture (I'm obviously going for the bad ending just for time reasons). So, I've made a decision about this run: this will be a test run. I will not be submitting this run to TASvideos; rather, I will use this run to help plan a much more optimized route (and sections like the cave will be much better optimized). If I play through the game as tightly optimized as I can, I will be able to create a route for a hard or extreme run (depending on the predefined save rules). So I hope you guys don't take this in a negative way. I'd still love support and suggestions for creating the ultimate MGS1 route. For now, this is what I want to do, and so far I love doing this testrun.
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Now it's Psycho Mantis' turn to have his way with me. Whenever I try to unplug the first controller and plug in the second (reassigning the keys obviously) PCSX resets the PlayStation. This also happens even if I insert Controller 2 in the middle of a movie and just leave Controller 1 alone. mz, any suggestions from a PCSX perspective? If PCSX really doesn't support mid-movie controller swapping, this leaves me with two options, both of which will look retarded in the movie: 1) Use the very slow method of beating Psycho Mantis with Controller 1 (I know it's possible and that it's slow, but I don't know how) 2) Call Mei Ling, save, switch controllers/soft reset, reload my save file and continue from there, which is completely pointless and will take a lot of time.
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As promised, here's my new WIP up to the Psycho Mantis fight! I'm going to switch controllers when Mantis says "BLACKOUT!" because apparently that's the best time to do it. Also mz - when you encode this, could you include the hilariously inaccurate cutscene of Mantis analyzing my performance? That would make for an awesome easter egg :D
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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Gah *facepalm* I made a really stupid tactical error that wastes so much time in the no-weapons room right after the tank fight. I have since fixed it and moved on. I will post again once I reach Psycho Mantis. It'll be interesting to hear what he has to say about my run, maybe I'll include that cutscene separately as an extra ;).
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I've progressed a lot further, up to the Raven Tank fight. This is, without a doubt, the single most frustrating boss fight I have ever attempted. The PXM I've linked to contains one of my horrid attempts aborted before I could endure any further embarrassment. I might change my route and pick up a claymore, but for now this fight is my personal torture chamber. Let me say it again... KOJIMAAAAAAAAAAAAAA! The rest of it went very well, especially the laser room ;) EDIT: I've beaten the tank (finally) and I'm now on my way down to B2 to fight Gray Fox. Here's my progress. Also mz, if you could encode what's new (from and including the Ocelot fight onwards) I'd appreciate that, thanks :)
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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Further improvements on the Ocelot fight. I'm getting a lot of desyncs in this area so I'm taking it slow for now until I can get to the cargo hold.
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Yeah, I think mz has an emulator workaround for disc changing in 0.0.7, which is what I'm using. Anyway, here's the updated Ocelot fight with a new C4 room route and no SOCOM ammo left *huzzah!* Also mz, I've been getting requests from some people on IRC to see encodes of my runs, so...if you can, could you encode this update? I'd really appreciate it. Thanks :)
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LazyKenny wrote:
How do you plan on doing the stair climb in Communications Tower A?
I was thinking about getting stun grenades in the B1 offices just before rescuing Otacon/fighting the Ninja, but then I realized I need more than just 3 for the staircase. I'm redoing from the Meryl/Snake fight. Snake needs 11 SOCOM shots to kill Ocelot, and from then on I'm going to be using the FAMAS because of its mobility. I'll manipulate Meryl into killing a few goons on her own so I end up with exactly 11 SOCOM shots. - Grab the 4 C4 packs (only three will be used but you can only pick up four) and 8 grenades (primarily for Vulcan Tank). I will not pick up extra SOCOM ammo. - Plant and activate the C4 on the south wall on the way to getting the stun grenades - Use C4 on the north wall to get the stun grenades - head to the south room and fight Ocelot, same deal as before. Also, on the way back from killing Ocelot I will pick up an additional 25 FAMAS ammo. (on hard, getting to the room where the FAMAS is needs a Level 2 card which I can only get from Baker once I FOXDIE his sorry ass)
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Ocelot's mom: "I'm telling you, boy, one of thee days some idiot with a SOCOM is going to rape your ass if you keep reloading like that in a battle!" Ocelot: "I only listen to Mother Russia." (or something equally lame) The Ocelot battle, wherein the poor bastard never even gets to reload as Snake takes down without a scratch. The pxm ends when I call Meryl as soon as I'm back in the C4 room. I've been getting some weird desyncs around this point and I'm trying to fix those. Next up I'm going to grab the FAMAS (no thermal goggles obviously :P). I'm not grabbing the stun grenades because it takes a large amount of time to set up and detonate the C4 and then grab them. It's actually faster to just beat up Meryl in the Mantis fight rather than do it. Even if it was faster I would have had to have done it before the Ocelot fight as the noise of the C4 always alerts the guards that spawn after killing Ocelot. Saving the C4 might be useful in replacing some claymores (which I'm not getting) during the Raven Tank fight.
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arukAdo wrote:
look good so far, just one thing, how come you have only 8 bullet left after the shooting practice? theres no way to avoid picking up those bullets in the basement?
I need those bullets (plus the ones I pick up in B2) to defeat Ocelot. I didn't pick up the stun grenades in B2 because I think I can devise a way to defeat Ocelot and get him into his attack animation quickly without using them. Otherwise I'll simply redo that particular section.
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Blaise wrote:
Hey if you get bored, heres something you can do for fun. Beat the ninja just using the pistol :D
Hehe - yeah, I don't think you can beat Gray Fox with the pistol, at least at first. Anyway, I am finally past the optimization torture room that is the goon fight alongside Meryl, so here's my latest WIP which ends after blowing up the first wall with C4 (two rooms before the fight with Ocelot). Here it is! Also, I'd to actually here some feedback :/
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Post subject: You know, just a WIP. No big deal right?
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symbolic X wrote:
And even though it may look 3-D'ish, it is still able to keep up with Snake's every move. And with frame advance, he should have no problem having a clear shot of defeating Sniper Wolf and MG-Rex.
And the Hind D, etc. I plan to lock several bosses into attack animations while I spam Stingers (Raven w/ Gatling, Hind D and MGRex come to mind) Yeah, and Sniper Wolf without diazepam is gonna be....interesting :P I managed to save four more frames in the heliport. I'll post a WIP once Donald Anderson dies. EDIT: here's the WIP. Frame count is 25,266 (7m0.41s) and the rerecord count is 1,510 and as promised it ends after the codec where Snake/Campbell/Hunter discuss Anderson's death. And I don't care WHAT you guys say, I HAVE HAD IT WITH THIS MOTHERFUCKING SNAKE IN THESE MOTHERFUCKING AIR VENTS. I've optimized them as much as I can without falling asleep whilst pulling my hair out in frustration. Also, I save a chaff by walking around the first camera's COV in the first-floor elevator room. I nominate that guard in front of the elevator for Retard of the Year (TM)
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arukAdo wrote:
What i think would be fruitless is to compet on same run at this time been, but, working together on making completitive run (1 do the hard mode while second do unlocked extreme one... ect...) can be usefull and will provide more content for the same game (witch is good i think)
That wouldn't make sense, because as far as I know things like weapon placement are the same on both Hard and Extreme. There are certain differences between Hard and Extreme (enemies hit harder, no health refill after boss fights, you can carry only one ration instead of 2), along with Big Boss Emblem only obtainable on Extreme. I think that there should be a separate New Game+ big boss emblem run under concept demos. My new-game run will be done on hard. And since I'm now determined to make this run as optimized as possible, I'm going to seek out all possible routes for the Heliport (afaik going around the landing pad is still fastest, but I need to test that). And optimizing the air vents is going to be both boring and frustrating :(
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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ArukAdo, that's uncalled for. I'm not doing it on extreme because I haven't received word on whether or not I can use a memory card for a cleargame run (on Extreme as well). I'm basically experimenting here. I plan to test out a few ideas I've had for a while about the heliport (though it's safe to say I'm not going to collect chaff just then) and also remember that I'm going for a no-alert run, which makes it look cooler imo even if I have to detour a bit.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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When I first booted up the YouTube link, I thought, "Sure this will be cool." Then I got to Green Hill 2 and realized you weren't doing the warp glitch, and I thought "Bummer." But 15 seconds later I found myself saying "Did he just go THROUGH THE FLOOR?!" My favourite zones to watch: Green Hill 2 Spring Yard 2 (Where's Miles?) Labyrinth 3 (what boss? and who killed the guy who was supposed to turn the music off?) Star Light 2 Everything else was great too. I also agree with what _4matsy said on IRC; the shot of Tails yawning in Scrap Brain 2 should be the screenshot. 8.5/abstained for not knowing the game engine well enough.
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This has to be the most lol-worthy TAS I've ever seen. A few points taken off for the last round's speed, but still, a slight blemish on an excellent giant iron dildo. 9.4/abstained.
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Heliport finished, the movie ends as I crawl towards the first airduct. I ended up fixing the crash by...doing the exact same thing from a different savestate. Weird. I kinda feel sorry for that poor security camera :P
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Post subject: Metal Gear Solid: !
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PSX Metal Gear Solid Extreme Difficulty TAS As of October 5th 2011, this thread officially has over 20,000 views! IMPORTANT NOTICE: This memory card MUST be assigned to Slot A if you want the Extreme WIPs to sync. Goals - No alerts (except for the four scripted alert phases; a fifth bad-ending alert can be skipped, see below) - No damage - Played on Extreme difficulty (thus using predefined saves) Tricks/Glitches/Hindrances Reload cancel: It's been common knowledge for a while amongst console runners of this game to skip Snake's reload animation with any weapon by tapping R1 twice; however, for rapid fire, R2 should be pressed (even though it freezes ingame action for two frames) because there is less lag time between last shot and next shot than pressing R1. In boss fights (where the bosses have armour frames), R1 should be used instead. Throw cancel: R1 can be used to cancel a judo throw three frames after initiating it. This will allow Snake to continue moving almost without pause while the enemy goes through his "being thrown" animation. Instant Stinger: equipping a first-person weapon (like the stinger or PSG1) one frame before activating a cutscene results in the weapon being equipped and ready to fire on the exact frame gameplay resumes. This is helpful in areas such as the fight against Sniper Wolf, and allows the player to get an otherwise impossible instant first hit on the Hind D. Wall Collision: The game keeps you at a specific distance away from a wall if you are not seeking cover. If you attempt to cross into a second wall hitbox while pressing more than one direction on the D-pad at once, the game will eject you and send you further away from the wall than before. This is remedied by pressing, for example, up, and then left at the opportune moment without ejection (this may delay turning by a few frames). Luck Manipulation: I'm still not 100% sure how luck manipulation works in this game, but I do know that enemy soldiers can be manipulated to drop one of three specific outcomes: nothing, a ration, SOCOM bullets and FAMAS bullets (if you have the FAMAS which I definitely do in this run). Which item an enemy drops depends on where you kill them from and, oddly, how many bullets it takes to kill them. R1 Turbo movement: Turboing the R1 button allows Snake to move forward without making any noise. While not very useful early on, it becomes critical during the double-backtrack for the PAL Card.
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Well, thanks to you mz I'm currently working on a test (read: unoptimized and improvised) run of MGS1! However, due to predefined save rules I will playing the game on Hard, not Extreme (which has to be unlocked). There are a few instances where the game crashes for no good reason but those instances are rare, and usually fixed by creating a different savestate just before the crash and rerecording from there. And the goon-shoot-em-up with Meryl is...painful >:(
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(