Posts for thommy3


Experienced Forum User
Joined: 12/10/2006
Posts: 118
Nice improvements. Minimizing line clears seemed so obvious. Strange noone commented on that on the old submission.
Experienced Forum User
Joined: 12/10/2006
Posts: 118
How many frames is 20 HI slower than 15 MED? It's unlclear to me from the submission text.
Experienced Forum User
Joined: 12/10/2006
Posts: 118
Great work. I'll be exited to watch it.
Experienced Forum User
Joined: 12/10/2006
Posts: 118
CyberShadow had a bot search for better solutions and mentioned it in this thread. See my old post for a 2-2 tip. It might be exactly that position the screenshot is showing. Then going for the left 3x1 block will be even faster.
Experienced Forum User
Joined: 12/10/2006
Posts: 118
Why don't those enemies hit you with the things they throw?
Experienced Forum User
Joined: 12/10/2006
Posts: 118
edit :wrong thread
Experienced Forum User
Joined: 12/10/2006
Posts: 118
Four possible ways to chosse three players from the four who get dealt KQ suited.
Experienced Forum User
Joined: 12/10/2006
Posts: 118
My take would be (not counting straight flushes). (4 choose 3)*8/52*1/51*6/50*1/49*4/48*1/47 = 1 in 19 million probability that at least three out of four players get KQ suited. AJT on board: I'd go for 46 unknown cards here. (5 choose 3)* 3! * 4/46*4/45*4/44 = 1 in 23.7 4/46 is first card ace,4/45 second card king,4/44 third card ten, now add permutations (3!) and have these 3 cards in a flop of 5 (5 choose 3) Both : about 1 in 453 million.
Experienced Forum User
Joined: 12/10/2006
Posts: 118
Thanks. These RTS Tases are a joy to watch. One can only think of the ammount of possible paths to take. I'd love to see more of these. C&C, Dune or something.
Experienced Forum User
Joined: 12/10/2006
Posts: 118
Meh, all stars really look the same. Find a blj spot, blj, finish. Maybe he should have just fixed blj. A blj-less run would look cooler and show off more from that good hack in my eyes.
Experienced Forum User
Joined: 12/10/2006
Posts: 118
Can't he be run over by a car? Or are there better weapons like a grenade or something? The way he zig-zags there is no way a human player is meant to hit him 100 (or even 20) times.
Experienced Forum User
Joined: 12/10/2006
Posts: 118
Wow, it's crazy how fast you get these improvements out. Great work. I've a question though, is an emulator passing all those above tests perfect in the sense that it behaves like real hardware? Or is it just that he passes all pubished test roms but there might still be differences to real hardware because maybe those roms didn't cover every hardware aspect?
Experienced Forum User
Joined: 12/10/2006
Posts: 118
So what is with Level 12? The previous run didn't explain either. Is it exactly the same level as Level 11 from there?
Experienced Forum User
Joined: 12/10/2006
Posts: 118
What's with the space-invaders spaceship in the beginning? That does look strange, is that the real PSX loading screen?
Experienced Forum User
Joined: 12/10/2006
Posts: 118
There are other published (mini)golf or pool runs on the site, so i wondered at first. Some are more interesting i agree, this one http://tasvideos.org/2730M.html probably isn't. I guess if the Gummy Bears had faster load times, the run would really benefit.
Experienced Forum User
Joined: 12/10/2006
Posts: 118
Ok, thanks.
Experienced Forum User
Joined: 12/10/2006
Posts: 118
Yeah, what about the end pipes. You probably could reach them faster and end the level right then? Why don't you? Is there a cutscene or something?
Experienced Forum User
Joined: 12/10/2006
Posts: 118
Yeah, as a casual viewer. I don't care if the time of a newly added game 7:20 minutes or 7:35 minutes, especially if i never played it. But if the hero runs though any second enemy i think to myself that's not that impressive. I love the hardest difficulty runs.
Experienced Forum User
Joined: 12/10/2006
Posts: 118
Wow, that was nice.Must have been a lot of work. Levels are crazy long.
Experienced Forum User
Joined: 12/10/2006
Posts: 118
I'd like to see hardcore challenges too. Bigger playtime/load time ratio is also good for viewing pleasure.
Experienced Forum User
Joined: 12/10/2006
Posts: 118
really nice work with that sovler. also really good execution with using resets for example.
Experienced Forum User
Joined: 12/10/2006
Posts: 118
Looks great. Climbing the net seems pretty slow, couldn't you jump a bit later and end up higher in the net at 1m10s, or isn't that faster?
Experienced Forum User
Joined: 12/10/2006
Posts: 118
Coudn't the genesis version be an alternative? I'm comparing to the playstation warcraft 2 run, which i really liked.
Experienced Forum User
Joined: 12/10/2006
Posts: 118
Nice work you both.
Experienced Forum User
Joined: 12/10/2006
Posts: 118
Well, for a 50 second run, i'd always go with hard even if it makes the game 10 seconds longer. Longer boss battle, more chances for the butterflies to hit you. Sure you don't get hit anyway in a tas, but it is just more impressive from a human point of view.