Posts for thommy3


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Joined: 12/10/2006
Posts: 118
I think both would be cool and also attract new fans to tasvideos.
Experienced Forum User
Joined: 12/10/2006
Posts: 118
I like it so far.
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Joined: 12/10/2006
Posts: 118
2) Middle: mid(a,b,c) = max (min(a,b) , min(b,c) , min (b,c) ) = min (max (), max(), max()) 3) Second largest is: second(a,b,c,d) = max ( mid(a,b,c), mid(a,b,d), mid(a,c,d), mid(b,c,d)) edit: OK, mister already got it.
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Joined: 12/10/2006
Posts: 118
S+Q means what exactly?
Experienced Forum User
Joined: 12/10/2006
Posts: 118
I liked the run a lot too. Was fun to watch.
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Joined: 12/10/2006
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Already in the first mission wouldn't it be faster to change the order of killing of the first two pigs? Because the second takes so long to choose weapon and target.
Experienced Forum User
Joined: 12/10/2006
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There is a WIP on youtube for the DS version. http://www.youtube.com/watch?v=Wt476DG73e8 Though it doesn't look that optimised.
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Posts: 118
To answer myself. Password unlocks the level 7 stage, i.e. highest difficulty. Level design is always the same.
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Joined: 12/10/2006
Posts: 118
What is the password good for? Level design? Are they the same as the previous tas?
Post subject: Re: Inception: the game in the game being TAS'ed is another TAS!
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dwangoAC wrote:
...There are two games here, so perhaps we would end up with three submissions in the queue...
Three submissions? Those two games are randomly chosen, you could have hundreds of games at their place, would you want see those tased in this movie, where is the connection to Super Mario World? You could even programm hundreds of different snake versions, i see no need to play the particular one used perfectly, because there is nothing special about it.
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Joined: 12/10/2006
Posts: 118
I don't think the video will appeal the average viewer more, if you reprogram that snake program so that the next apple always appears one field in front of your head. It wouldn't even look like snake to most people.
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Gameplay isn't slower than Adventures of Lolo 1, 2 and 3 on this site.
Experienced Forum User
Joined: 12/10/2006
Posts: 118
Thanks, that version didn't desynch. I noticed the early forrst level hasn't changed yeet. So it is possible to cut and paste single levels later? That's cool.
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Joined: 12/10/2006
Posts: 118
Soulds like good improvements. Nice work. Though i can't get vbm-file to work.
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Joined: 12/10/2006
Posts: 118
Level 2: At 36s in the Video, can't you take the diamond right at the knight without getting hit? You should save steps taking that one and not the last one you actually took. Level 4: At 1:54 you wait a little for the top diamond to drop, if that is faster than going up there, you should also do so at 1:17. It's the same diamond/rock positioning. Or is that because of taking some damage to save time later on? Level 8: It may be faster to start at the top left enemy group. And then going clockwise if thats possible with subsequent enemy movement.
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In Ice 4 i'd guess it is faster to skip one of the top-most diamonds (though not the one right at the start) and instead take an additional right at the end. The one that's falling in the video. edit: And Ice 1: Would going 1 step left instead of 2 at the beginning suffice for the walrus? might be enough time then to kick the wall one time to lose a little health.
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Why are a million zeros hard to imagine? Are 5, 10 or 50 too?
Experienced Forum User
Joined: 12/10/2006
Posts: 118
Did you try Mission 5? Or are you waiting for the DOS version to work? I don't think missions will look much different to the viewer.
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Joined: 12/10/2006
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Looks really interesting so far. Keep it up. edit: And something route related, i guess forrest 8 is faster without turning the level. Try this:
Experienced Forum User
Joined: 12/10/2006
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Yeah German. He says: Glitch is by hitting him before the sword hits the wall and being out of sight/screen.
Experienced Forum User
Joined: 12/10/2006
Posts: 118
Interesting videos. Keep it up. Love these kind of games, last week i found the Warcraft II Tas here. But this is much fore fast paced.
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Joined: 12/10/2006
Posts: 118
It obviously doens't work for any complex games. One application would be puzzle games perhaps. Like Kwirk (http://tasvideos.org/1501S.html). Here you could reduce the actual game to a much simpler model. Most of those levels have like below 50 steps. With walking only possible in four ways and often less if you stand besides a wall or something, there are relatively few possibilities to check. Most of those levels have subgoals too, where you have to sink a block somewhere. So steplength to (sub)goal reduce even more. I found 2 optimisations to Kwirk while trying some levels by hand: http://tasvideos.org/forum/viewtopic.php?t=8667&start=40. Qblox (http://www.google.de/search?q=qblox&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:de:official&client=firefox-a&source=hp&channel=np) is another game that's quite easy to write a solver for. However many of those solvers need pretty big RAM and not-computing power, which would make them pretty good distributable over many computer.[/submission]
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Posts: 118
Aftre reading though it i now get your argument. ;)
Experienced Forum User
Joined: 12/10/2006
Posts: 118
You constructed one subsequence that satisfies the condition. But question is, does "any" subsequence do so.
Experienced Forum User
Joined: 12/10/2006
Posts: 118
I don't think a minimally divergent sequence exists. "any" subsequence seems a too strong argument.