Posts for univbee


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Very nice. I was worried the marble would be off-screen too much after seeing the first level and degenerate the run into a fly-over of the stages, but it turned out quite entertaining. I'm not too clear on what the 16-frame rule is, though. Do you mean that the game works in units of 16 frames and you have to beat a level by enough frames to degenerate to a lower multiple of sixteen (ex. a level run of 518 frames would have to be improved to be below 512) for the game to actually recognize it meaningfully? Anyway, yes vote.
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Very, very nice. I like the new camera angles and the overall greater sense of polish. Yes vote. EDIT: Wait a minute. You don't pick up the final star, and don't "finish" the game.
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Wow. I very much enjoy this version of the hack. While essentially flawless in its execution, it's clear the infrastructure of Sonic 1 was simply not designed with characters other than Sonic in mind. Despite that, I still think this hack should be published, as it's very entertaining.
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I've watched the video a few times now and am taking notes, and I'm playing the GBA version and trying to "recreate" as much stuff as possible. There are some things I'm not sure on, though, but I'm still buried in schoolwork, so it'll have to wait.
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NEW AVI up, one third the size with minimal quality loss (not with the most recent file, though; this one ends once world 1 completes) http://www.nihongowned.com/univbee/TASVideos/ffvwip-world1end.avi It's 174 megs, encoded with x264 v.573 at 140 kbps average and 56 kbps MP3 audio. Have at it.
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samurai goroh wrote:
No, I won't change a thing. That's what it keeps me busy taking so long aking the file :) Have you played FFV before, or do you need a little help knowing what's going on?
I played it before, but very long ago; we're talking when the Fan Translation was new, and I haven't played the Playstation or GBA remakes, although I'll likely pick up the GBA version and play through that, so that'll refresh my memory. I'm going to put together a crude AVI and put that on my webspace, and I'll get to work on subtitles in the next few days, after I get a few school assignments turned in. PM me with anything you think I might overlook.
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Sounds good. I'm swamped with schoolwork, but I'll squeeze in a little work here and there and see if I can't get something preliminary going this week. I'll also have to get an idea on how verbose to make things, but I have a few ideas that could be interesting. Before I get started, though, I'd like to know that you intend to submit this current version you're working on (i.e. nothing will change with World 1) or, at the very least, that a restart won't undergo sweeping changes. Assuming things are being etched-in-stone in a sense, though, I'll see what I can throw together.
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Just finished watching it; while that siren fight looked off to me too, I'll give you the benefit of the doubt and assume you know what you're doing. Other than that it looks great. Any opinion on the subtitle suggestion I made in the General forum?
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I just downloaded this and will check it out later today. I also made a post in the "translation patches" debate in the General Forum that might be of interest to you.
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This discussion actually got me thinking and in an experimental mood, making me try to make subtitles for the recently-completed King's Bounty run for Sega Genesis by aqfaq. This is something I completely winged and almost certainly contains wonky translations and factual errors, and I don't currently have tools to manipulate subtitle layout (everything I have now is for timing and DVD subtitle purposes). I'll see if I can get some tonight or tomorrow and put together something better, but for the curious, here's an MKV link on my personal webspace: http://www.nihongowned.com/Kingbtest.mkv Embedded into it are three subtitle tracks, which are as follows: 1. English - Explains what the run does exactly (manipulates the game-winning item into appearing next to the starting location, beats the game in 25 frames by taking half a step and searching) 2. French - Translates the important game text, although I go a tad overboard, and the final text takes up the entire screen; I'll have to find tools so I can flush it into the empty space to the left. Also, the subtitles are timed to match the game's text timing exactly; if it's on-screen for 2 frames in game, the subtitles will only be on-screen for those same two frames. 3. French - Same as above, but the timing has been stretched so that the subtitles can actually be read. This is purely a concept demo, and admittedly not a very good one since I need to change the font and text position so it's easier to read. This entire thing was done in about 45 minutes, which included encoding and compiling the video. If enough people express an interest I can slowly start making similar English subtitles for the game text for Samurai Goroh's Final Fantasy V run, provided that I have Samurai Goroh's blessing and he's sure to finish/publish the run as he's working on it now. I can expand the text as he releases WIPs and, if all goes well, have the subtitles ready at around the same time as the run's finalization.
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Personally, I think playing with an unofficial translation isn't a good idea for a variety of reasons, which have pretty much all already been mentioned. If nothing else, it would unquestionably have to only be applied to well-established patches that are unique, FFV's being a good example, and I think tacking on a second message to go with the "this movie is tool-assisted" message is important as well. "This movie is made using an unofficial English translation patch by [Author] available at [URL]" and possibly going into further details. Numerous games have incomplete, buggy or numerous translation patches, and allowing patches could potentially set a bad precedent if it's not kept under control. Anyone who's done a run knows how many variables influence random factors, and I think there's a substantial chance that even the most tightly-done translation patch is bound to have an effect on the random factors, possibly in ways not exploitable in the original. I think srt subtitles are the best approach. I was considering writing some up as-is to explain certain strategies in games anyway once I get this terrible school semester done with. Let's not forget that people are supposed to be familiar with the game anyway, and if we go by this rule and just put up quick bits of info it could work nicely.
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From having played through the GBA release, although I'm not sure how useful it would be in a speedrun, the teleport spell is frighteningly effective at insta-killing bosses. For the first half of the game the spell pretty much never missed against bosses, and until the last few bosses it would work after a few tries; I'm sure this can be luck manipulated for every boss not technically immune to it (shows as healing for 0 HP instead of missing).
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Uh....what the hell did I just watch?
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Location: Montreal, Canada
I'm perfectly bilingual in English and French but haven't extensively played SoM, so my in-game text translations might be off. I more or less winged this, but nonethless, it's the rumor site in its entirety. Enjoy! Armlet: THE rumor. It was started by SquareSoft themselves. In the French manual, we see a helmet called Armlet with an unknown price or defense level. Its location is, as if by coincidence, "secret..." Our opinion: Armlet's existence was proven by Square Palace. At the time it was a world exclusive! Our friend DooKie, in fact, discovered it thanks to an Action Replay code, 7ECC250C ! The secret item Our friend DooKie by chance "found" a secret item by using Action Replay codes. This item is apparently a healing item since its graphical effect is close to that of the candy or nut. You can download a ZSNES savestate here containing this item. It's in Slot 9. Be careful, your ROM has to be named like the .zs9 file for it to work. Our opinion: Incredible! 12 years after its release, Secret of Mana can still amaze us ! Where does this item come from and what is it used for ? If you know what it is, don't hesitate to contact us! A secret character? While testing on hero status values, DooKie and Poppu by chance found an unused sprite in Secret of Mana! It's not unlike that of the emperor in certain respects. To see this sprite, input the following ZSNES code: 7EE180B3. Who is this person? Gender? Why was he omitted from the finished version? Many questions that'll likely never be answered! One of the "ultimate" secrets of the game! The character's palette. It's complete, so the sprite is completely finished! Our opinion: Once again we have a mystery to solve: why not use this sprite? Is it an ennemy? An ally? In any case, it's a Square Palace EXCLUSIVE! Don't forget to change your armor once the code is activated for your sprite to change! If you know who this is, don't hesitate to contact us! The mysterious island You've almost certainly seen that island, lost somewhere in the ocean. Many claim it's a secret world with ennemies even tougher than those in the Mana Fortress. Some even claim to have been and found the Armlet! Our opinion: Secret of Mana was originally intended for the Broadcast Satellite expansion to the Super Famicom. However, it had limited success and was only made available in Japan. It allowed playing games by satellite with a monthly subscription, like with today's internet. The most popular games for this expansion were BS-Zelda and F-Zero Premium Edition. The main selling point of the expansion was that elements could be added to games, such as dungeons for Zelda, or courses for F-Zero, like patches, without the player losing his current game. Very good for its time, extending the longevity of a game. But the developers preferred adapting Secret of Mana for the Super Famicom, which was considerably more popular. So certain elements in Secret of Mana don't have any real "meaning," like that head in the ocean. Besides, the biggest "loss" concerning this readaptation concerned weapons and armor: we could take those from the decor and equip ourselves with them (like in the empty rooms in the ruins). However, these features were nixed due to the console's limited memory. This is why that head-shaped island is there. It was probably there that a submerged continent or the Armlet would be found, something lost since the BS Beta version. What's more, a second head was discovered in the mountaints. These seem to be some sort of homage or running gag from SquareSoft since we find similar faces in the Final Fantasy series. Solar Before entering Puritas for the first time, raise all your magic to level 8:99. Then, enter the Mana Forest and the tree should say "The Legendary Hero Arrives!" instead of ".... I've been waiting! Come here, quickly!" followed by a flash and the solar element appearing. It will say that you alone are worthy of using its magic to triumph over evil. This spell is meant to combine the best attack spells of the eight elements into a single spell, Solar. Our opinion: This rumor is definitely false despite being quite widespread. It goes against the Mana legend, which specifies eight palaces with one guardian each. Solar therefore can't exist. It's also impossible to raise Magic to level 8:99 (the max at that point being 7:00) since the bucket of seeds was dissolved. Since we're old ROM translators, we scoured the dialogue for lines suspect of introducing Solar, but our search was in vain. However, the Rainbow spell from Seiken Densetsu 3 corresponds well to the above description. Sword of Mana All the hardcore players have asked themselves if it were possible to obtain the last sphere of the Sword of Mana. You can obtain it by exploiting a game bug; as crazy as that sounds, it's the only way. With you have the Flammy drum, go to a small island near the Ice Palace. If you stand in the right spot, you'll find Chacha. Save your game with him. Immediately after, press L, R and START simultaneously. This will reset the game. Start a new game, reach Mantides, and when Elliot starts asking for your protection, reset the game with L, R and START again. Continue the game where you saved with Chacha, and you'll be in front of Mantides! Kill him and you'll get his sphere again. The game continues normally from here... Our opinion: It's completely crazy but it works! Note that this only works on the American and Japanese versions of the game. The bug was fixed for the European version, so the only way to get the sphere is via an Action Replay. The real Sorcia? By using the same technique for finding the mysterious character, we found an unusued Sorcia sprite, shown as an old woman. You can see it using ZSNES code 7EE180BA and moving to the side. It wasn't implemented into the final version but is nonetheless there. Why? Our opinion: It just gets better and better! An alternate version of Sorcia! Another Square Palace exclusive! Everyone to your ZSNES emulators, and don't forget to change your armor once the code is triggered in order to change your sprite! A debug room? Hell found by chance this room which looks a Beta Debug Room. To get to it, use ZSNES code: 7E00DC0F. You can talk to different characters and access the Intro by speaking to the King! Our opinion: Hell really surprised us with this Action Replay cheat! Are there other rooms like this one in the game? Another mystery! Kill Jojo It's possible to kill Jojo, a Plusarkos pacifist. This ferryman can take you to the Moon Palace. Our opinion: It's true! It is, in fact, possible to kill Jojo! To do this, one must fire an attack spell before climbing on board the ferry. Popoie and his magie "mud" does the job quite nicely. Amusingly, you can kill him as often as you like, by leaving and returning. Poor Jojo... Infinite HP You must have four of each curative object. Use them all, one at a time, on a character. Once that's done, he'll be invincible. Our opinion: Some people like making fools of others. Invincible Use the voyage cannon 50 times in a row to be invincible. Our opinion: No comment... Return to Potos After being banished, return to Potos with your three living heroes. Walk against the guard while constantly pressing Select. Our opinion: This works...but only on the American version, another bug eliminated from the European version. Although, our friend Kenshin found a way to do it in the European version! You just have to press SELECT when the man talks to you and you'll back up towards Potos!! In fact, you have to mess around: for example, by charging him and then quickly changing direction, going forwards and backwards in every direction...but it's very hard to do. But Hell2405 proposes another technique: put yourself close to the man, cast a spell with Purim (like Remedy) and press SELECT repeatedly while going in the direction of Potos. If you're lucky, you can pass. It's a risk but it works. There's a third technique, which works on all versions, which aquamario showed us. It consists of passing "through" the man by using your companions' AI. Rather than talk at length about it, here's a video of Hell showcasing this technique (Click HERE to download) Sleep as Mimi It's possible to sleep in an inn with an appearance of Mimi Our opinion: It's true. For this, it's simple: just transform into Mimi using the Mimi belt before talking to the innkeeper. Perverted SoM developpers? Yup, our dear friends who programmed Secret of Mana programmed in something rather amusing! Our friend Xeo_Iwakura found it, and we were very surprised since we never noticed it! It involves Perillo in the Grand Palace, and once of his pages. If you want to see this rather "original" game attraction, hit Perillo several times and with luck you'll see this "hot" page. Our opinion: A rather amusing aspect of SquareSoft's great classic! Must see at least once! Level 9 Magic After getting Level 8 Magic, it can happen that it does special spells, such as dragons instead of fireballs, which would in fact be Level 9 Magic. Our opinion: This rumor is well-known and proven. All hardcore SoM games know this already... The greater your Magic EXP after Level 8, the greater the chance of casting Level 9 magic. 8:99 Magic will, for example, cast special magic 99% of the time. Infinite Weapon Spheres It's possible to have infinite Weapon Spheres. For this, you have to go into a dungeon with a chest containing a sphere, opening it, using magic rope, and going to have your weapon forged. Once that's done, return to the dungeon and the sphere will still be there, allowing as many as you like. Our opinion: It's actually a misinterpretation. When you find a sphere in a chest, it's possible that the chest doesn't disappear if you missed the previous sphere in a way that you can "catch up." For example, if you open a chest containing a Lance Sphere when you missed the previous one, you'll find two spheres! A Weapon Sphere vendor Somewhere, there's a Weapon Sphere Vendor... Our opinion: Forging a weapon has its price, but a sphere is far too rare to be sold! Don't bother looking, you have to fight to earn them! Shadow Zero! Sometimes, a Shadow Zero (an enemy from Seiken Densetsu 3) may come out of a chest. In the English version, the message "Shadow Zero" appears, which in French is "Plus d'ombre." This may seem strange given that this enemy isn't in Secret of Mana but is in its sequel two years later... Our opinion: The consequences of this trapped chest are unknown to this day...
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Publish this. Publish this NOW! I've been following this run since adelikat's v1 run, which was submittable as it was, and this one is more than 20 minutes faster. I watched his last test run, so I'm not sure on Chapter 5 now, but everything else is basically flawless. Unquestionable yes vote if ever there was one.
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I just managed to capture the run successfully, but I have to go to work so I'll start the proper x264 submittable encode when I get back; I don't want to rush this and botch settings. I have a beefy comp, though, so if all goes well I could have it ready quite soon.
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Weird on the encode issues. I'll give encoding a shot tonight and see what kind of results I can get.
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Speaking as someone who's followed the progress of this game from the beginning and even attempted running it, I must say that this video oozes perfection in almost every respect. This version even has some unexpected twists, like exploiting "did not see thee" events and the Ozwargs calling for help for an XP boost. This is a definite yes vote and I hope to see this video published very soon.
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This is great and should definitely be published, but I don't think it should "obsolete" the existing warpless run, as its three-ball juggling is something that I feel is still worthwhile and which this movie doesn't have. That being said, beating this game in less than five minutes is amazing and as such I'm voting yes.
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Nicely done! Especially fun to watch after a Japanese TV with a guy having a hard time with the Super Famicom version. Yes from me, too.
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Wow. Those warps yield amazing results. Very entertaining, yes vote.
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My God, you're at Gigademon! So close... How much faster are you so far? This is definitely one of the runs I've been looking forward to the most. Keep it up!
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I've seen (and still have, I believe) the swordless second quest run (which he doesn't technically beat; he gets to Ganon and then dies because Ganon can't be harmed without a sword). In it, he leaves his life twice despite only having the starting 3 hearts. All his hearts turn white (as in, he doesn't even have half a heart) and the "danger you're about to die" tone plays. He doesn't get hit, gets to the triforce piece at the end of the dungeon, his hearts refill, no permanent harm is done. I have no idea what would have happened if he'd gotten hit, but it doesn't appear to do anything quite as drastic as permanently lowering your health below the starting amount. Mileage may vary depending on which version is being played, though. I wouldn't put it past the Japanese version to do some sort of insane fear of God thing from giving one of your starting hearts. Anyone more bored than me want to do extensive testing?
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I laughed at your workaround for the Ozwarg battle at the end. I had no idea that worked. That being said, I'm a little puzzled by your Wings spending spree. It seems to me that dying is generally faster, but then I could be wrong. Or maybe this is just for testing puposes. In any case, great job so far.
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Daamn, never thought of getting an Iron Helmet from a Metal Slime. That does even things out quite nicely, I must say. I'd put things on hiatus briefly while I sorted some things out in that funny "real world" place, but I remember I couldn't get smooth random encounter avoiding working right so I was going to get some advice on timing. Still, it sounds like you've made considerable progress, TheAxeMan. I'm at work now but will check your in-progress run when I get home.