Posts for zvsp


Experienced Forum User, Published Author, Experienced player (765)
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Since I also have no problem with reset now, I'll be able to do 100% run if I have time. Though I may need someone's help because it'll be a hard work...
Experienced Forum User, Published Author, Experienced player (765)
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http://tasvideos.org/WelcomeToTASVideos.html TASVideosへようこそ、ここはTool-Assisted Speedrun(TAS)動画-昔と最近のビデオゲームにおいて、エミュレータ(とその他のツール)の助けを借りた、超人的プレイのような作品-を制作し、公表することに専念したコミュニティです。 はじめに ここTASVideosで、私たちはゲームの限界を押し上げる努力をしています。私たちの使うエミュレータはミスをやり直し、低速でゲームをプレイし、場合によってはロボットを利用して命令をさせることまで可能にします。 これらのツールを用い、私たちは人間の限界を越え、とても高度な正確さをもってゲームをクリアし、プレイヤーがゲームを一見不可能な早さで駆け抜けることで見る人を楽しませます。このプロセスの最終結果は単純に、元となるハードウェアで実行できるキー入力の連続です。 これらの作品を作る間に収集された知恵の多くはリソースページに文書化されており、新規のプレイヤーがすぐに熟練者に追いつけるようにしています。私たちの使うこれらの技のいくつかはゲームを壊れたかのようにします。しかし私たちはゲームを壊しているのではなく、あなたがそのゲームに持つイメージを壊しているだけです。 あなたは何百ものプレイヤー、何千もの登録ユーザー、月に約10万のユニークな訪問者の一員となり、コミュニティを作り上げ、ゲームの知識を共有し、見たTAS動画にフィードバックを提供し、さらには自分でムービーを作ることを勧められています。 使命 TASVideos.orgはツール・アシステッドのスピードランと超人的プレイにおいて最良のものを提供することが約束されています。私たちの作品は高い基準に維持されており、高い質の作品のみがこのサイトで公表されるでしょう。私たちはまた、量より質を好みます-貧しい質の作品は、それがこのサイトにとって新しいあるいは既にある作品の更新であるとしても認可されないでしょう。私たちの作品は完璧ではないかもしれません(それがそもそも可能なら)が、それでも高い質と可能な限りのエンターテインメントを目標にしています。 なぜ? 私たちは視聴して面白いから、そしてゲームがどこまで行けるのか興味深いからこれらのムービーを作ります。これらを制作するプロセスは問題解決の1つでもあり、私たちの知性と創造力への挑戦でもあります。 子供が誕生日プレゼントに高価なおもちゃの入った箱をもらったとき、彼はおもちゃより箱を楽しむことができます。これは創造力です。私たちはこれらのゲームでそれと同じ事をしています。作られた道の上を歩く代わりに、私たちは独自の道、脚、などを作ります。そして私たちは「そんなことはできない!」と言う人の話を聞いていません。ちょうど子供のように。 どうやって? TASVideosのムービーは、キー入力の列を記録する機能を持つエミュレータの助けによって制作されます-記録されるのはキー入力であり、これを再生した結果である動画と音声は、サイトに提供された動画を通して見ることのできるものです。 関係するエミュレータは、特に最適なゲームプレイを目的とした機能を提供するために作られてきました。最も一般的な特徴は、作者が前のポイントに戻る(その結果ミスを取り消す)ことのできるセーブステートと、そして1フレームずつプレイできること(フレームアドバンスとして知られる)、これは人の反射神経の限界を取り除くことができます。それでも不十分な場合は、いくつかのエミュレータではプロセスをより向上させるためにプログラミングと'bot'を可能にさせます。 更なる情報プレイヤーリスト:公表のために認可されたムービーを投稿したことのある全ての人のリスト。 ・FAQ:よくある質問への回答。  BitTorrent:よく使われる動画ダウンロードに関係する質問への回答。 ・ムービーのルール:投稿された作品は通常はこれらのルールに従っています。  ガイドライン:受理されやすい作品を制作するための追加の忠告。 ・制作途中の作品:どのような作品が制作されるのかを、熟練のプレイヤーに作られたこれらを見てもっと学んでください。 ・ダウンロード:よく必要になるプログラムとユーティリティーのリンク集。エミュレータ、メディアプレイヤー、コーデックやBitTorrentクライアントなど。 ・サイトの歴史:このウェブサイトの歴史。 法律上の告知 TASVideosはゲームを配布しません。またソフトウェアの不正コピーを認めません。 このサイトに公表されたムービーはこのサイトによって、このサイトのために作られたものです。 再配布 ウェブサイトの責任者さん、ファイルへの直リンクをしないでください。.htmlページには自由にリンクができます。 このサイトからのムービーの転載は以下の条件に従ってのみ許可されます: 1.動画および音声コンテンツは変更されてはいけない(このサイトへの案内を含む)。 2.ムービーは、ミスの可能性を超越したtool-assisted speedrunであることが示されていないといけない。 3.実際のプレイヤー(たち)(このサイトでは常に表示されている)が適切に名前を書かれていないといけない。 これらを推測で書いてはいけません。わからなければ、サイトスタッフに詳細を聞いてください。 色々 以下省略
Experienced Forum User, Published Author, Experienced player (765)
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It seems you really worked hard to reduce lags. I wonder why you selected Japanese version. Do you know any advantage? (Though I like better the voices of it...)
Experienced Forum User, Published Author, Experienced player (765)
Joined: 7/14/2007
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Location: Japan
I'm looking forward to your work. Have you already resolved graphical problems?
Experienced Forum User, Published Author, Experienced player (765)
Joined: 7/14/2007
Posts: 66
Location: Japan
At least I don't have any plan to make that... : Mainly the graphic plugin is incomplete, I wanna use glide Napalm because of accurate transparency but credit movie isn't shown correctly at all with it. Also, if recording from reset, it'll black out. It may be hard that runs are published.
Experienced Forum User, Published Author, Experienced player (765)
Joined: 7/14/2007
Posts: 66
Location: Japan
Glad to receive replies from you TASers, thanks. How to treat number of eggs is not enough, I hope it would be a reference.. I forgot to say about 6-8 door: Just because all TASVideos' runs will never select any other door. My interesting :P
Carl Sagan wrote:
Super baby mario walljumps in 6-2 would've been a bit faster I think, even with getting the red coin.
Yes, I overlooked some things since I made to middle of 6-3 before seeing your submission. Any idea about enemy gatehacking? (´・ω・`)
Experienced Forum User, Published Author, Experienced player (765)
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Yes, as noted before. It seems the finishing point don't become clear.., I'll have some freedom because my run is just an inferior one. I didn't noticed start&select is available to exit 6-8 instead of reset, umm...
Experienced Forum User, Published Author, Experienced player (765)
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Testrun updated. World6 I did use 6-7 gatehacking with an enemy which Carl suggested in his any%run Submission, but I can't manipulate this. In this run it worked out luckily. Is the method shared?
Experienced Forum User, Published Author, Experienced player (765)
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Freeruns of some planets tased by tesusu are available. Link Making x99 in Hotted(ヒートヘッズ) is entertaining and useful. She reached 9,999,999 within 3 minutes on Mekks as a freerun, so maybe it's not so difficult to stop counter more faster on Hotted, Forte, or Megadom as speedrun.
Experienced Forum User, Published Author, Experienced player (765)
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I modified the previous run just because..., it seems that improvement hit a peak. You may know I made the same mistake in Tetris Attack run but it may be possible to improve by constructing another chaining form (actually luck manipulation isn't perfect) so I may retry it after current work. And, Brandon, the video in Submission page is my previous one. (thanks encoding)
Experienced Forum User, Published Author, Experienced player (765)
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Written in submission. It's a failure
Experienced Forum User, Published Author, Experienced player (765)
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Thanks all. I wonder how often such matters occur but anyway I'm sorry about this.
Experienced Forum User, Published Author, Experienced player (765)
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Carl Sagan wrote:
There is a red coin that looks like it was probably blocking optimally using that strategy in 5-4, but I could probably have landed at least a little bit sooner using that. Thanks for bringing it to my attention Zvsp :)
No problem, I don't do anything :P Ah, unfortunately it have been unshared. I wish there would be any medium.
Experienced Forum User, Published Author, Experienced player (765)
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2-8: A first-frame jump on the vertical platforms lets Yoshi jump much higher than normal, skipping the goal ring without having to flutter slowly under it.
Let me mention a small thing, maybe it's not goal but middle. Btw..., at the breakable spike zones in 3-4 and 5-4, I guess it's possible to reduce fluttering and run through faster by breaking spike blocks. But I also guess you've already watched nono's run so maybe there are some problems (concerned with spitting shy guy or avoiding red coin?)
Experienced Forum User, Published Author, Experienced player (765)
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I was much entertained throughout. There were so many unknown tricks... Of course yes, congrats on the completion.
Experienced Forum User, Published Author, Experienced player (765)
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I must apologize for my failure... I've forgot that the character select is able to skip. Here is improved one I modified by hex editing (79F saved) : http://dehacked.2y.net/microstorage.php/info/214742610/PdP_improved.smv Surely Baxter used this, it's indefensible. Is it allowed to make another submission?
Experienced Forum User, Published Author, Experienced player (765)
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Romi wrote:
- In the 5-7, there's a 6th flower, and you are actually able to collect it by an egg even though the display won't scroll into there. Since this will make it unnecessary to enter the extra bonus room, this may save some time.
Thank you, Romi. This is completely new for me. I just made sure of getting the hidden flower. Other things are maybe a little more familiar, especially 6-4 Slime skip is famous among the real time attack players. Anyway, I can more look forward to this 100% run.
Experienced Forum User, Published Author, Experienced player (765)
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Brandon wrote:
Please look into Pokemon Puzzle League 3D.
I don't know about PPL... I wish I'd do. Now I think I'll improve LightBlueYoshi's run but I'm afraid of being unaccepted as he says.
Baxter wrote:
Very nice improvement. Nice to see the optimal version for quick input ending finally submitted. When I made the run, I only focussed on getting the 3 combo's as fast as possible.
Thanks much. I remember I was surprised to see your very fast combo, that's also a great run.
Derakon wrote:
Baxter wrote:
There are still some unused blocks left in the end, but it would probably be quite hard to use the blocks even more efficient.
Especially since all that's required to max out the score is to make 3 32+ combos; extra blocks don't really contribute meaningfully unless they could somehow cut that down to only 2 combos, which seems improbable.
Yes, I wish the amount of remaining blocks would be lower but it was too limited to improve that.
Experienced Forum User, Published Author, Experienced player (765)
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Thanks! For anyone who can't watch, here is my encoding (on Nicovideo). http://www.nicovideo.jp/watch/sm15580161
Experienced Forum User, Published Author, Experienced player (765)
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Uhh... It's difficult to comment. I can't understand half of what you say. I can only say I certainly did the same way as the former TASer, Acmlm.
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Invariel wrote:
I would vote 'yes' if I didn't have lurker status. I spent many hours being good at Tetris Attack, and it's nice to see what the game would be like if I were a superhuman cyborg with frame-perfect reflexes. A question that could offer improvement in the future: is it actually faster to clear the screen of all blocks with x1 score before L/Ring the board back to the top to x13 it again? It seems to me like it would be better to flatten the screen optimally and use the remaining blocks in another x13. Since L/R cancels STOP time, the board should raise itself immediately, and it would let you fill the screen faster for more multiplied clears.
Thanks for your comment. However, did you have a look through my description? I seem you're maybe wrong. I wrote this,
This game have a glitch, when you are doing chain you can get extra points (same with chain bonus) by erasing other blocks. So more points can be gained by reducing starting explosion.
That many blocks give me the x12 or x13 bonus scores, not x1.
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Brandon wrote:
Well, why not try to match it, then? If the author has been given ample time to submit to TASVideos, and you create the input independently, then there's no reason why not to submit your version (Pokemon Yellow is precedent for this, and this game is far less trivial than Pokemon Yellow as far as input goes).
Hmm, I see. I want to do other tases also, so need to consider.
Baxter wrote:
Glad to see you finally submitted this!
Really thank you, Baxter. I could just make a decision.
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Brandon wrote:
Nice improvement, zvsp. Thank you for doing this, as I wanted this to be improved and felt unable to do so both for time and skill reasons. Yes vote. Please improve Panel de Pon as well. Also, have you ever put any thought into doing a TAS of Pokemon Puzzle League's 3D mode? I was interested in giving that a shot.
Thanks much! However I don't know if I can optimize the present run of Panel de Pon. You may know also this movie, I feel it's nearly completely optimized. But I think there's possibility, I may try someday. About Pokemon Puzzle League, I have the ROM but I remember it don't work on Mupen. I've also wanted to watch the TAS of PPL, but there is no information about working it on this forum and other sites. The 3D mode is also contained in "Nintendo Puzzle Collection" which is on GameCube and brought out only in Japan. So once I thought I'm going to do this but it don't work enough to tas. If there is any idea, I want to know.
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Baxter wrote:
We made a TAS that completed level 3-2. Then walljumping was discovered and we decided to redo the TAS from 1-6. We are currently are 2-2 again. The WIP we uploaded up to 2-4 was our old WIP, which did not include the walljumping. At the time, entering flippers from the opposite side was also unknown. We only knew how to do it by using an enemy. In the new version we are currently working on, we will enter the second flipper from the other side.
Oh sorry, I forgot that the unknown trick wasn't only walljumping. I should have noticed that in seeing the first flipper entering.
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Thank you for comments. And I'm also looking forward to watching your run! However, I have a question about that current WIP. In 2-4, why didn't you enter the second flipper from opposite? Am I overlooking any decision?