Posts for zvsp


Experienced Forum User, Published Author, Experienced player (765)
Joined: 7/14/2007
Posts: 66
Location: Japan
Here is my testrun from 5-5 to 5-8. You know once a Japanese made the run of world4 and half world5 as a continuation of spezzafer's 100%run, so this is an additional continuation. I understand my skill is far from that of NxCy & Baxter but I made this just because I (and many people) want to watch the "completed" run soon. Also I understand this is different from their current run, I started before I know the current run is without 1/1ing. It's my mistake.
Experienced Forum User, Published Author, Experienced player (765)
Joined: 7/14/2007
Posts: 66
Location: Japan
Recently, another man tased Bomberman64, there're some new bombjumping forms. I presume that he'll also make 100%run. any%run http://www.nicovideo.jp/watch/sm14065928 http://www.nicozon.net/watch/sm14065928 any%run with Full Power http://www.nicovideo.jp/watch/sm15163556 http://www.nicozon.net/watch/sm15163556
Experienced Forum User, Published Author, Experienced player (765)
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Location: Japan
Great run, there're many interesting tricks in addition to walljumping. I especially liked entering the flipper from opposite. And excuse me, have you mentioned vanishing Bullet Bill Shooter (in 2-7) somewhere?
Experienced Forum User, Published Author, Experienced player (765)
Joined: 7/14/2007
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Location: Japan
Hey, I finished all part. Rainbow Palace 1/2 : http://www.youtube.com/watch?v=V_VVuMoyz84 Rainbow Palace 2/2 : http://www.youtube.com/watch?v=JdFGbBlxTTA I read old log and tried to keep zooming, I think it reduced a lot of lag (but there is still much lag). And sorry I can't understand English well. After all, I'll start real run recording from snapshot. (Japanese TASers also helped me about this) However, I still hesitates about skipping cutscenes or not.
chaosv1 wrote:
And please tell me you didnt start the TAS from a savestate zvsp
What...?
Experienced Forum User, Published Author, Experienced player (765)
Joined: 7/14/2007
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Location: Japan
Really? I don't know... could you teach how to do?
Experienced Forum User, Published Author, Experienced player (765)
Joined: 7/14/2007
Posts: 66
Location: Japan
Oh, sorry...did I think seriously too much? However, m64 recorded from snapshot is attended with .st file, is it wrong? Or is it possible to record from power-on without resets?
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Location: Japan
Black Fortress. http://www.youtube.com/watch?v=kCq0LyT5eLM http://www.youtube.com/watch?v=2-UvDm8sM7w This site says, >The movie must begin from the game power-on state (no loading of saves). That is to say, you must choose ‘record from power-on/start’, not ‘record from reset/sram’ or ‘record from now/savestate’. >Exceptions for verified saves (or for a demonstration of something fancy) can only be allowed under special permission. about 64, >Nintendo 64 emulation is still far from perfect, and some games work better than others. This is really a vague rule, but because we aim to publish videos that actually look like the original video game system, movies of games that are not emulated well (have graphical or functional glitches that do not exist on the real console) should not be submitted. If I record from power-on state, I must use Direct3D8. But if I do so, the graphic is so far from perfect. In either, the movie may be reject. Do you think this is allowed as a special case?
Experienced Forum User, Published Author, Experienced player (765)
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Oh, thanks all. But I have a problem. Now I use the Video Plugin " Glide64 'Napalm' Public Release 1.0 " that had been introduced here before, but in Bomberman64 (U and J version) with this, if the game is once reset, it isn't drawn at all. (also recording movie from reset) Couldn't anyone solve this problem? If cannot, I have to record with Jabo's Direct3D8 1.6 though it's regrettable. (Actually, my run now is recorded from snapshot :o )
Experienced Forum User, Published Author, Experienced player (765)
Joined: 7/14/2007
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Location: Japan
>evilchen
why didn't you start with green gardens in the beginning of that tas?(saves some frames or?)
You know, I jump with 6 bombs to go to next map, in Green Garden. It's impossible to get much bombs number up items by that time. Didn't old testruns of this topic do the same?
the second time you go inside the first level of green gardens , you are a little faster by glitching through the wall except going over it right?
Um.., sorry can't explain it, I found bomberman can through that wall by thrusting in the wall's corner (maybe a kind of glitch), in the second going. I think I'll do the perfect run if no one does, so in this testrun, I didn't do over again the first time. >Phallosvogel Well, this run is never optimized. Maybe I'll do another run.
Experienced Forum User, Published Author, Experienced player (765)
Joined: 7/14/2007
Posts: 66
Location: Japan
Experienced Forum User, Published Author, Experienced player (765)
Joined: 7/14/2007
Posts: 66
Location: Japan
finished third part http://www.youtube.com/watch?v=a-JN41VgLak http://www.youtube.com/watch?v=KJ5BHtGKx5U But I regret that blizzard stage was so boring. I have no idea...
Experienced Forum User, Published Author, Experienced player (765)
Joined: 7/14/2007
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Location: Japan
Sorry, I've already uploaded part2, http://www.youtube.com/watch?v=jxmOQiHjiQg http://www.youtube.com/watch?v=zbUme5jd-wM and I improved my bomb jumping. (U) version m64 http://www.mediafire.com/download.php?wnlmo3uojmw (sorry you can't play these movies without .st file so all files here) I use a technique about his direction in improved one, but sorry I can't explain this in English
Before you go further though I just noticed, there could be a technical problem with how you started the TAS. Technically u didnt create a new file in the TAS so idk if that would cause problems, you should check.
Yes, and that is why I can't show my m64 file. Originally we don't have a resetting command so can't skip the long opening movie. But this is just a testrun, so I started to record from the point after resetting.
I see there was an improved bomb tower video, does this mean the run will have to be redone?
Sure, already I've found some improvable points from this run. There are many things I can't notice by only a running.
Experienced Forum User, Published Author, Experienced player (765)
Joined: 7/14/2007
Posts: 66
Location: Japan
Thanks! >Optimization of stage 1 Yes, this is a testrun, maybe you can easily improve how to defeat enemies, and so on. And I already have an another route idea, it might lead to a further shortening. >Bomb jumping Quickly making small bomb tower, it is said "Instant Bomb Tower". You can do this by 2 frames 100% input after putting out a bomb, and next 1 frame 20% input for opposite direction, and then bomb lifting (A+B).
Experienced Forum User, Published Author, Experienced player (765)
Joined: 7/14/2007
Posts: 66
Location: Japan
Isn't anyone makng this TAS? Here is my Testrun (WIP, Japanese version), please refer to this if you want. (Sorry I'm not good at English.) http://www.youtube.com/watch?v=MUdr6cBNB90 with Japanese explanation in nicovideo, http://www.nicovideo.jp/watch/sm7580886
Experienced Forum User, Published Author, Experienced player (765)
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Location: Japan
Thank you very much for your votings. > Baxter Nice to meet you. I'm zvsp507 in YouTube. I'm glad for you to improve my PanePon, great job.
Experienced Forum User, Published Author, Experienced player (765)
Joined: 7/14/2007
Posts: 66
Location: Japan
Thank you very much for your votings. > Kles Yes, moving cursor don't influence the run, however moving blocks lost time. > NMcCoy Sure. > BenniCR There is a way, but I don't know in detail. I'm sorry I'm not good at speaking English.