After not receiving any comments on E-SWAT and playing around on After Burner (8 to 10 frames holding left to make the plane actually start turning left) ... I'm here playing Gain Ground on frame advance... and the current results are:
1- The game itself is fast paced, depending on the warriors you choose, and getting from one side of the screen to another takes very little time for 60% of the classes.
2- Bosses never "blink", actually, no enemy blinks, I can shoot them all the way and all shots will count down on the enemy's HP (which is 40 on bosses, and 20 on sub-bosses) ..
3- Saving the actual strong warriors is currently taking little time with only 2 stages, when I'm actually going straight to the boss fights (the good point on having a stage select for the first 3 rounds)
4- I'm confident on my attempt on stage 3-4 \o\
1- Ok, I've heard complainings about this: 2 or 3 or even 4 frames holding a button to actually see the action happen.. when I'm shooting, I have to hold the button for a number of frames, release it for another number, and hold it again, which is kind of random, depending on the incredible amount of lags +_+
2- Two players controlled at the same time, when I can't really see player 2's commands on the screen, ... it's not really a problem, just a .... disadvantage =P
3- I'm posting now because I'm not sure it's a good choice for a game, few people know it, and it's probably going to be 14 minutes or more in the final result, ... I've seen better, quicker Master System games being shot by the critics around here .... @___@
The current WIP
, on the half of Stage 4-1 (Stages can only be jumped for the first 3 rounds)
This is far from optimised, I'll only start the real deal after receiving a little feedback here ... +D
Be gentle, it's my first try on TASes.... x.x
The second version
, a complete one, goes for the ending.
My tries of 3-4, 4-4, 5-6 and 5-8 are pretty impressive, actually, and 4-6 and 5-3 both look perfect
1- Of course I still need to plan where to lose the characters I didn't need for the rest of the game,.. missile guys especially =P
2- stages than can be improved: 4-2, throwing the bomb on the corner (hard to get a hit), 5-5, having less characters, .. and 5-9, with a better approach +_+
3- used Dega 1.16 doze core, but I'm correcting this on the real deal version, will use MAME core for sure \o\