Submission Text Full Submission Page

Game objectives

  • Emulator used: Mupen64 re-recording v8
  • Aims for fastest time
  • Abuses programming errors
  • Takes damege to save time

Improvements over the previous run (frames saved overall)

Lakitu Skip

Unchanged. (0)

BLJ to BitDW

Unchanged. (0)
      

BitDW / Bowser 1

Unchanged. (0)

Side-BLJ to basement

1 frame saved. We reduced 1 frame of Mario's walk. (1)

DDD skip

1 frame saved. We reduced 1 frame of Mario's walk. (2)

BitFS

1 frame saved. We reduced 1 frame of the 0 speed state. (3)

Bowser 2

Unchanged. (3)

After BitFS

Unchanged. (3)

Side-BLJ to BitS

Unchanged. (3)

BitS / Bowser 3

Unchanged. (3)

Frames saved in total: 3

Comments

We made all those weird camera angles to make the run more entertaining for you. We hope you enjoy our TAS! ^^

Special Thanks


Nahoc: Added YouTube module.
adelikat: Alright, I guess I'll take this one, I haven't had poop thrown at me in awhile.
adelikat: Accepting of publication as an improvement to the currently published movie. Details here.
Nahoc: Processing...

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TASVideoAgent
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Encode requested
NitroGenesis
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An SM64 improvement? I smell a 17 page debate in the works.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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Good job guys. Voting yes because I love to see this game maxed. Also lovely camera angles in my opinion.
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I was gonna say there is no conceivable difference between this run and the last one, but I gotta give you guys credit for the different camera angles. So here's a yes.
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Watched the run and really liked the camera angles in BitS. Will attempt to encode in HD. Yes vote!
sonicpacker: 100% of red heads arent hot
GabCM
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I'd like to make a comparison video between this very submission and [1689] N64 Super Mario 64 "0 stars" by SilentSlayers, sonicpacker, MoltovM, Kyman, MICKEY_Vis11189, Johannes in 05:04.57. To let people see how different this movie is in term of entertainment. I hope these frames were worth saving. I usually don't really like these kind of submissions. I was one of these three people who voted No for [1715] NES Super Mario Bros. "warps" by HappyLee in 04:57.31 for the simple fact it saved only one frame, and it was stupid because I didn't compare this one with the preceding one. This time, I'd wait until I see my comparison video before I vote, to be more fair.
ALAKTORN
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"BitFS 1 frame saved. We reduced 1 frame of the 0 speed state." what's that precisely?
Lex
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ALAKTORN wrote:
"BitFS 1 frame saved. We reduced 1 frame of the 0 speed state." what's that precisely?
He means they noticed Mario could start moving 1 frame earlier, so they made it happen.
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UH-OH! MISTER EPIC IS RAISING TROUBLE AGAIN! I have a feeling people are going to see Mr. Epic's post and spazm and then this topic will have 2061 pages of useless arguments.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
GabCM
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NitroGenesis wrote:
UH-OH! MISTER EPIC IS RAISING TROUBLE AGAIN! I have a feeling people are going to see Mr. Epic's post and spazm and then this topic will have 2061 pages of useless arguments.
I guess it's time to take out my flame shield.
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The new camera angles all make the run look better than the last one, and I'm excited about the three frame improvement. Wholehearted yes vote!
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This movie features the second worst camera control in all Super Mario 64 submissions. It appears as if the authors intended to prevent the watcher from seeing what was going on in the movie.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Voted yes. Mickey, you're too good at TASing SM64.
Noxxa
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I find it funny that the last SM64 run's team had spent an immense amount of time and effort on maxing it (with 400000+ rerecords), and look, almost exactly 6 months later it's obsoleted already by a run with "only" ~55000 rerecords (no offense intended to all the authors of the previous SM64 TAS). Anyway, waiting for encode to vote.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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Mothrayas wrote:
I find it funny that the last SM64 run's team had spent an immense amount of time and effort on maxing it (with 400000+ rerecords), and look, almost exactly 6 months later it's obsoleted already by a run with "only" ~55000 rerecords (no offense intended to all the authors of the previous SM64 TAS).
It's already obsoleted with 'only' 55000 rerecords because they saved 3 frames and not 25 seconds. For the record, I love this run, and am friends with Mickey/Snark. I followed the progress since they started redoing it. I'm not complaining. But I hate when people act like you just did and talk bull crap when they don't know anything. @Mickey, Snark, and ToT: Great job guys. I loved the new camera angles. It really made it seem like a brand new run. Voting yes, and good luck if you find more improvements. =)
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Poor SilentSlayer and Sonicpacker TAS team. They were beaten :( I feel enviousness
ALAKTORN
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after having watched the encode, I see some parts in BitS are different, are those slower or faster? I know they don't matter because of the end elevator, just found it weird to see them oh, I haven't said it yet… congratulations!! huge props for improving those few frames out of a great TAS :) camera angles were unique, but I like the usual ones better
sgrunt
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I found the new camera work extremely distracting and annoying, and would almost certainly prefer a version of this without it.
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I felt like the new camera angles were too closely zoomed on mario. Also, the totally unnecessary zooming in and out after each bowser fight was awful.
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Mister Epic wrote:
I'd like to make a comparison video between this very submission and [1689] N64 Super Mario 64 "0 stars" by SilentSlayers, sonicpacker, MoltovM, Kyman, MICKEY_Vis11189, Johannes in 05:04.57. To let people see how different this movie is in term of entertainment.
I've finally decided I won't make one. I'll just compare by myself. I'll vote after that.
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"Takes damege to save time" Should be "damage". Good run, anyway. Was definitly entertaining.
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Lex
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kaizoman666 wrote:
"Takes damege to save time" Should be "damage". Good run, anyway. Was definitly entertaining.
"Was definitly entertaining" Should be "definitely". Good post, anyway. Was definitly entertaining. Edit: Sorry! Couldn't resist. Anyway, I voted "Meh" because the camera is obnoxious in Bowser's stages and the improvement is negligible. However, the run is faster, so I encourage the authors to just fix the camera so we can see Mario moving horizontally in Bowser's stages 2 and 3.
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Lex wrote:
kaizoman666 wrote:
"Takes damege to save time" Should be "damage". Good run, anyway. Was definitly entertaining.
"Was definitly entertaining" Should be "definitely". Good post, anyway. Was definitly entertaining.
"Was definitly entertaining" Should be "definitely". An "it" at the beginning would be helpful, too. And no, I'm not going to continue the trend by saying this was "definit[e]ly entertaining", because it wasn't for previously mentioned reasons.
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Some of the new camera angles were better. Some were not. I'm so helpful, I know.
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