Post subject: Making your first TAS tutorial: traditional vs TAS Editor
Experienced Forum User, Experienced player, Moderator, Senior Ambassador (872)
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Have you ever wanted to make your own TAS but found the process daunting? In this video, I guide Sand_Knight through everything from the basics of creating a Tool-Assisted Speedrun movie file to using frame advance and other tools like TAS Editor within FCEUX. This is also a good overview of various techniques used to route a game and test a game's mechanics. Basics like performing a binary search are included as well as a deep dive of various topics such as a demonstration on how to recover from accidentally advancing more frames than you intended to before making a savestate. At the end the different techniques we used get put to the test in a head-to-head comparison of who had the fastest time. Link to video
The TASBot community made our most significant run yet with Ocarina of Time Triforce% Showcase! The TASBot Discord server has a #triforce-percent channel about the run that helped raise $228k for Doctors Without Borders during SGDQ 2022. I'm posting TAS content on YouTube.com/dwangoAC based on live streams from Twitch.tv/dwangoAC. Thank you everyone who has helped defray charity event costs via Patreon.com/dwangoAC!
EZGames69
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Joined: 5/29/2017
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Location: Michigan
Not sure where else to put this but a great video by Bismuth explains what a TAS is and how they can be perfected. Link to video
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Post subject: How to use Branches in TAStudio
EZGames69
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Experienced Forum User, Expert player, Publisher, Reviewer (3346)
Joined: 5/29/2017
Posts: 2602
Location: Michigan
I have seen a lot of people confused at what branches are in TAStudio, so I tried to make a tutorial on how they work. Link to video
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Editor, Experienced Forum User, Skilled player (1423)
Joined: 7/9/2010
Posts: 1314
This is more advanced stuff, but it's good to know, I guess. Link to video
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