Emulator

  • snes9x rerecording 1.43 v17
  • Use WIP1 Timming
  • Allow Left+Right / Up+Down

100% completion

This run collects all of CDs.

Uses death to save time

For bifurcation route and skip cutscene.
  • Tengu
  • Ground
  • King2

Takes damage to save time

For upgrade item "Counter attacker".

Abuses programming errors

  • Fast movement in a room where rain is falling
  • Entering into a wall from corner
  • Entering into a moving block
  • Entering into a belt conveyor
  • Shutter warp
  • Floating in the air
  • Air walk
  • Air T.Blade dash
  • Sliding under a ceiling
  • Skip mini boss
  • Instant kill Tengu Man
  • Instant kill Wily
  • Remote attack
  • Mess up screen

Luck manipulation

I did disassembly analysis, and I made item prediction Lua Script to optimize collection Bolts and Weapon energy. In this game, item drop pattern is divided into 6 types. But, first type's all of probability is zero. So I call this "Type 0" as a matter of convenience. Here is item drop table.
TypeLife smallLife bigWeapon smallWeapon bigBolt smallBolt big1up
000000000000000
120182018000001
230300808303001
308083030303001
418101810383003
510081008504002
These values are stored in 0xC0BA8D ~ 0xC0BABC. The numerical value which broke these values by 0x100 becomes actual probability. For example, big Bolt in type 4:
0x30 / 0x100 = 18.75%
Therefore, it comes out by the probability of 18.75%. Here is the script source code.

Improvements

Levelframesseconds
Intro721.2
Cold5208.67
Astro2013.35
Dynamo1813.02
Shop1120.2
Burner4437.38
Pirate5679.45
Cold23916.52
Tengu5088.47
Shop210.02
Intro22244.07
Astro23666.1
Dyanamo22494.15
Grand4467.43
Magic4878.12
Crystal00
King14587.63
King24547.57
Wily4597.65
Total6059100.98

Authors

  • sparky: The main player.
  • parrot14green: The author of previous 100 CDs run. Almost glitches were found by him. He formed the basis of Rockman & Forte TAS. He found many improvements this time also.
  • woabclf: He also found some improvements.

Baxter: Amazing run. Accepting.

Brandon: Publication underway.


WST
She/Her
Active player (467)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Thanks for the clarification. I have to say that I love this run and the game itself. I've never seen it before, but it's a really nice game with very good graphics and music. It's even hard to beleive that it's a 16 bit game... And the run makes it even more enjoyable, so glitchy. Definitely one of my favorite runs.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Editor, Expert player (2069)
Joined: 6/15/2005
Posts: 3275
The current screenshot is all cool and everything, but I think it gets old after a while, especially when it shows up in the recommended movie box in the front page all the time. I plan to replace the screenshot with this one:
Experienced player (593)
Joined: 2/5/2012
Posts: 1762
Location: Brasil
good one!way more representative of this run's features
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Site Admin, Skilled player (1248)
Joined: 4/17/2010
Posts: 11451
Location: RU
Go for it, FractalFusion. It's really better.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
WST
She/Her
Active player (467)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Now I wonder, why does coldman throw up his head, it looks so… LOL
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Publisher
Joined: 4/23/2009
Posts: 1283
Here is a 10-bit 4:4:4 high bitrate encode as requested by AngerFist (MP4): http://www.mediafire.com/download.php?715v2pwjakgdx7e
WST
She/Her
Active player (467)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Why do you place the dog on an enemy sometimes? Am I right that it makes it to appear (after being hurted) at needed place a few frames earlier? Sorry for questions, it’s my favorite TAS, but I am not familiar with the game :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)