Emulator used: Dolphin 3.0-378 (more-save-fixes)
!! Game objectives
Scenario "A New Journey" ending.
Takes no damage
Only uses necessary parts.
Runs away from all battles when possible.
!! Emulator details
* Dual core off
* Idle skipping off
* Progressive scan on
* DSP LLE recompiler
I aim for the "A New Journey" ending.
In battle, I try various things to defeat the enemy.
Obtaining parts takes long, and the tempo is bad, so it is only done once.
!! Explanation of parts
The first basic gun has so-so firepower. But I change for the vertical gun obtained much later, since it is better. Its firepower falls behind that of the basic gun, but its homing and DOWN (decrease enemy's endurance meter) power is higher, so the number of times firing is less.
RAY01 has better attack in general, and has very efficient strength. In the "A New Journey" scenario, other BODY parts cannot be used.
Standard Bomb has high power. It is suitable for doing lots of damage. I could not think of any other suitable parts.
Standard Pod is similar to the bomb, easy to use.
Standard Leg was a little inefficient. When able to, it is better to switch to Phaser Leg.
!! General Tricks and Glitches
Countdown control: The cube's number can be manipulated to an extent. By mashing A or B, or possibly holding them, the counting speed can be manipulated. To decide the first number, by pressing start button in battle setup, it is decided when the battle starts.
Boss transition: When start is pressed in battle, by the timing of the cancel, the enemy's behavior is transformed in a big way.
Double hit bug: In some cases, at least 2 kinds of attack can hit at the same time. It is possible, while avoiding decrease of damage (depending on combo), the value at which the endurance meter decreases is unusual. Originally, it is possible to avoid the endurance meter becoming 0.
Bomb attack: By using the double hit bug, which is easy to do, the technique does lots of damage. In RAY01's body type, after firing bombs, if the attack is timed well, they can hit at the same time.
No-damage hit: If hit at the time it says "KO", even though damage is 0 a hit is indicated. This is often seen in this run. If damage occurs, it is not counted.