Post subject: Encoder's Alert: PSXJin
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
PSXJin has a bit of a bug which causes every video dump to be slightly wrong (one column of pixels is missing). More information: http://tasvideos.org/forum/viewtopic.php?t=12560 Encoders should switch to svn718 or newer for dumping. In my personal opinion, existing encodes should not be redumped. It's not really a big issue; just one that there's no reason to repeat in the future. There doesn't appear to be an official build out yet, so here's an unofficial one: svn718, release, built with MSVC 2010 http://www.mediafire.com/?65hg9gafeo55bql
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Sorry for bumping this old thread, but I dumped some movies through PSXjin v2.0.2 svn0. Does it have this bug as well? If it does, then are my movies compatible with svn718, so I can make they run there without desync?
Guga
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Joined: 1/17/2012
Posts: 838
Location: Chile
Every PSXjin movie should run on SVN718 (based on my own experience).
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
So, I take it v2.0.2 svn0 has this bug as well, right? I just want to confirm because I'm a bit lazy to record stuff all over again.
Guga
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Joined: 1/17/2012
Posts: 838
Location: Chile
Yes, it has it.
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
the "svn0" release is actually only a revision or two behind this build; there are no emulation differences
Spikestuff
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Joined: 10/12/2011
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Should we start using this version (r726 - 2013). It is able to sync v2.0.2 svn0 like svn718 was able to do. Also it allows more games be TASed to the table which svn718 cannot do (due to crashes etc. eg Ape Escape).
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