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This is my "all items" run of The Legend of Zelda. I collected every item in this game which cannot be lost, spent or anything else. So actually I didn't pick up every item possible. And I just need to collect the strongest item, if some item is replaced by a better one.

Encode


Game objectives

  • Emulator used: fceux 2.1.6
  • Glitch abuse
  • Luck manipulation
  • Takes damage to save time
  • Uses game restart sequences
  • Collect everything

Comments

All items

  • all Heart Containers
  • all Maps
  • all Compasses
  • Letter
  • 16 Bomb Upgrade
  • Bow
  • Silver Arrows, also the Arrows are collected first but they will be replaced with the Silver Arrows
  • Magic Boomerang
  • Ladder
  • Raft
  • Flute
  • Master Sword, of course I collected the Wood Sword at the beginning
  • Red Candle, first I collected the Blue Candle, but it will be replaced
  • Power Bracelet
  • Magic Wand
  • Magic Book
  • Magic Key
  • Red Ring
  • Enemy Bait, I need to buy this item twice

Techniques used in this run

Glitches

Screen scroll glitch
This glitch allows to warp from one side to the other on the overworld.
Going inside blocks
It's the same input sequence as the screen scroll glitch. It's possible to went inside blocks and save time by being 8 pixel ahead before bombed entrances or burnt bushes opens and to bypass obstacles. I also used this to walk on water.

Luck manipulation

Enemy behaviour
The enemy behaviour can be manipulated by entering the room a frame later or by pausing the game with the Select button for a cost of at least two frames. They can also be manipulated depending on which position Link is, this means the enemies are going to follow Link.
Item dropping patterns
The items which the enemies are going to drop are depended how many enemies where killed. There's also a value which gives a good item, such as a fairy, bomb or 5 rupees.
Gambing game
There's a simply four frame rule.
For more information read the submission text of the published 2nd quest run.

Ram Address List

AdrressDescription
$0070X Position
$0248Y Position
$052AItem Drop RNG
$0050Good Item RNG
$0486 to $0490Enemy Energy
$0413 to $041DEnemy Item Drop

Individual level comments

Start to Level 3

It's simply the same as the current published any% run. I got the wodden sword and went straight to Level 3

Level 3

And again there's no much difference to the published any% run. I've collected bombs, Raft, Compass and the map. A game restart sequence is used to save time.

Level 3 to Level 4

I had used a reset to the starting screen, then I went to the gambling game and got 210 rupees for stuff. In the shop I bought the blue candle.

Level 4

There's nothing special, except that I manipulated some enemy to drop 5 rupees, I need to colled 32 more rupees from enemies so I don't need to get them from the overworld.

Level 4 to Level 1

I went directly from the fourth dungeon to the first one. On the way I bought the Enemy Bait and collected one heart container.

Level 1

After entering the first level I went into the room to the right and collected the key. Then used a restart, exit and entered the dungeon again. This is a glitch which opens the first door without using a key, so I saved one key. I collected the bow which is used then in dungeon number 8. Overall this dungeon wasn't very hard.

Level 1 to Level 8

After beating Level 1, I used another reset. I collected three heart containers, 100 rupees and the wooden arrows before I actually entered the eight level.

Level 8

This dungeon required some tricky enemy behaviour manipulation. I collected the magic book and magic key which means that I never need to pick up keys again. It was not possible to do another damage boost before the boss, because the enemies before the boss room wouldn't let me bypass.

Level 8 to Level 2

I went to Level without doing anyhing special.

Level 2

This was some easy level. I spent all my bombs and there weren't any enemies which drop bombs, only them in the room before the boss. But I used the blue candle instead, it also makes the run a bit different. I also got 12 rupees in this dungeon.

Level 2 to Level 5

First I collected the last heart container from the overworld, then I went to a secret place where I got 100 rupees, this is faster than getting the 100 rupees from the gambling game which can be reached earlier. I collected the letter and went directly to fifth dungeon.

Level 5

I glitched level 5 heavily, but it's only a graphical glitch and it will almost vanish to 99.9% after beating the dungeon. In the room where I collected the bomb upgrade, I harmed the old man which made the fire attacking me and this saved a frame. And it wasn't possible to pick up the triforce with full energy.

Level 5 to Level 7

I let Link blow the whistle a few times and warped to the third dungeon. On the way to the seventh dungeon I collected another 100 rupees which are used later for the second bomb upgrade. To mention why I did this damage boost from the fire I put somewhere in the beginning after the screen with the entrance of dungeon 3. I wasn't able to make this enemy appear on another position so I used the fire to bypass.

Level 7

In this dungeon I got the second bomb upgrade.

Level 7 to Level 6

I got the master sword and went straight to dungeon 6.

Level 6

This was some hard dungeon, cause I ran out of bombs and need to pick up the rest of the 32 rupees I need to get 102 rupees.

Level 6 to Level 9

I bought the enemy bait a second time, at this point the item can't be lost again.

Level 9

I manipulated the enemies very well to damage boost everytime it was possible.

Thanks

  • Baxter, Morrison, jprofit22, Sleepz for their previous runs.
  • Everyone else, who supported my run.

Noxxa: Judging.

Lord Tom
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Been waiting a long time for this! Execution looks good, I like some of the entertainment, especially firing the sword to get the bat on grabbing the magic key. Time will tell if there's a faster route possible, but great job!
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NFITC1 wrote:
Radiant wrote:
I enjoyed watching this run, but I don't think this can claim to be an "all items" run if it skips the big shield.
Voting "No" for this. I can forgive the not getting the white sword and blue ring (I also don't recall seeing you pick up the first boomerang, but you may have and just never used it) even the potions in favor of keeping the old woman's letter, but to actively ignore the big shield on a number of occasions just doesn't seem right for a "all items" run.
The blue ring, white sword, and short-range boomerang automatically go away when the upgrades are found. I'm OK with skipping them. However, I agree with NFITC1 about the large shield. This TAS could easily be fixed to get large shield since the author stops at a shop before the last dungeon. He could buy the large shield instead of the bait. Personally, that's what I would like to see done. If hex editing can't fix that, only the final dungeon would need to be re-TASed.
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dave_dfwm wrote:
This TAS could easily be fixed to get large shield since the author stops at a shop before the last dungeon. He could buy the large shield instead of the bait. Personally, that's what I would like to see done. If hex editing can't fix that, only the final dungeon would need to be re-TASed.
This can't be edited and I'm not redo the final level than either, since the bait should part of the 'all item' run. And the large shield don't fit into my definition.
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Ace Of Hearts wrote:
So here's what I'm gonna do. I'm gonna vote Yes on this, since I was entertained, and say that I'm fine with this being published, because it is a well-done high-completion run - but I'm also going to put it out there that I suggest a truer 100% run that bothers to get the White Sword, Blue Ring, and Big Shield would obsolete this, even at time cost.
I do support that. The rule "get everything that cannot be lost" is a very clear one, but IMO the result does neither really fulfil "all items" nor "100%". So this IMO very nice run should be published and be eventually obsoleted by a run that collects the items mentioned above. The category should be "all items". IMO a real 100%-run should actually show all the game's secrets: All the items, all the caves, all dungeons and both bomb-upgrades.
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AndiHoffi wrote:
IMO a real 100%-run should actually show all the game's secrets: All the items, all the caves, all dungeons and both bomb-upgrades.
Including all the "pay me for the door repair charge" caves?
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Derakon wrote:
AndiHoffi wrote:
IMO a real 100%-run should actually show all the game's secrets: All the items, all the caves, all dungeons and both bomb-upgrades.
Including all the "pay me for the door repair charge" caves?
IMO: definitely yes, since they are part of the game's secrets. But I guess there are not very many people out there with the same opinion :-)
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why no shield? I know it can be lost but . . .
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if it gets the big shield,it should obsolete this.
I plan on TASing whatever simple games you don't want to. TAS i'm interested: megaman series: mmbn1 100%, bn3456, mmx3 any% psx glitched, pokemon series : colosseum and XD, emerald 7symbols, maximum carnage, mmx command mission mortal kombat series: UMK3, MKT, MKA, MKD and MKDA fighting games with speed goals in general
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TASeditor wrote:
This can't be edited and I'm not redo the final level than either, since the bait should part of the 'all item' run. And the large shield don't fit into my definition.
Why does it not fit into your definition? Why are you so reluctant to obtain it?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
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AngerFist wrote:
Why does it not fit into your definition? Why are you so reluctant to obtain it?
You can lose the shield permanently to a Like-Like, unlike other items he collects.
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meh vote because not every single item is collected, but still a good run
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Patashu wrote:
AngerFist wrote:
Why does it not fit into your definition? Why are you so reluctant to obtain it?
You can lose the shield permanently to a Like-Like, unlike other items he collects.
Except for the letter.
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Tangent wrote:
Patashu wrote:
AngerFist wrote:
Why does it not fit into your definition? Why are you so reluctant to obtain it?
You can lose the shield permanently to a Like-Like, unlike other items he collects.
Except for the letter.
The letter is only not here, if Link carries a potion. Unless the big shield, the letter is still in the inventory.
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I wanted to refrain from commenting on the goals, but now that it's being discussed, I might as well add this: I was wondering about obtaining the meat. This is an item that can be used and thereby lost permanently, unless you buy it again. It happens to be that the first quest only has one place where you can use it, so if you buy a second piece of meat, you technically cannot lose it... but this only is a quirk of the first quest. The second quest has more than one, and the Outlands hack of this game has a lot more places where meat can be used. Suppose one of these places could be bypassed... the meat would be an item that can be lost then if the game is finished, or you would have to visit all places where the meat can be used, even if those places could normally be bypassed? Just some thoughts...
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Baxter wrote:
Suppose one of these places could be bypassed... the meat would be an item that can be lost then if the game is finished, or you would have to visit all places where the meat can be used, even if those places could normally be bypassed? Just some thoughts...
Well, talking about bypassing places...actually, there is an easy glitch to let one keep a single piece of meat and clear multiple "feed the hungry guy" rooms with it. <_<' Just equip the meat, press the button to give it to him, then quickly while the meat is still on-screen press start to bring up the sub-screen. Note, here, that the meat is still in your inventory, because it has not completely disappeared from the room yet; if you do the 2nd controller up+A quit from here, select continue or save, and return to the room, it'll be cleared of the hungry guy since you already fed him, yet you'll still have the meat since you didn't give it enough time to disappear from your inventory. :p So, with that glitch, any of the places where meat can be used can be bypassed--well, with the ensuing continue putting your progress in the dungeon back a small bit--as long as you have the meat to begin with. ^_^'
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dave_dfwm wrote:
...He could buy the large shield instead of the bait...
No, the bait needs to be there too (it's lost in level 7). That means at least one more trip to a shop. Just re-entering the last one would be sufficient if he had enough rupees.
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NFITC1 wrote:
No, the bait needs to be there too (it's lost in level 7). That means at least one more trip to a shop. Just re-entering the last one would be sufficient if he had enough rupees.
I think it would make a stronger case for "all items" to say that he collected all items but doesn't have the meat any more because he used it, than to say that he collected all items except the shield (and "all except" somehow counts as a synonym for "all"). The latter is really arbitrary.
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It would be a good idea to cancel this submission and start a run which collects the large shield too. So nobody complains about somewhat. But I won't do it after doing this run twice in a row.
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TASeditor wrote:
It would be a good idea to cancel this submission and start a run which collects the large shield too. So nobody complains about somewhat. But I won't do it after doing this run twice in a row.
Well, you do have a 87% acceptance rate in the poll. Like we said earlier, we do like this run, we just don't think that labeling it "all items" is correct. If it were labeled e.g. "high %" or "playaround" or something similar, there would be no issue.
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Radiant wrote:
Well, you do have a 87% acceptance rate in the poll. Like we said earlier, we do like this run, we just don't think that labeling it "all items" is correct. If it were labeled e.g. "high %" or "playaround" or something similar, there would be no issue.
High% wouldn't be publishable and it wasn't created for a playaround.
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I would rather see a run with the Big Shield collected done. Calling a run "all items" while skipping out on one quite obvious item, is already quite stretching it. In theory, the definition of "no missable items" makes sense, but in practice the Big Shield makes a rather glaring hole in the concept.
Radiant wrote:
If it were labeled e.g. "high %" or "playaround" or something similar, there would be no issue.
If it were labeled "high%", it would be rejected for being an entirely arbitrary category. If it were labeled a playaround, it would be rejected because it fails to be one. People generally like runs because they fulfill a particular goal (in this case, "all items"). If such a goal is changed or removed, then the run fails to have a purpose. Nobody accepts "random high%" runs, because they do not have a clear goal in mind. So yes, there certainly would be issues.
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I too agree that skipping the big shield is neither "all items" nor 100%.
Personman wrote:
Can we implement a new site-wide rule against arguing about 100% definitions in submission threads?
I like this idea but not how you suggested it. The way I would do it would be to have a required category submission process for new categories or amendments that would require judge approval before an actual run submission. The debate could be done in the category submission.
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Derakon wrote:
AndiHoffi wrote:
IMO a real 100%-run should actually show all the game's secrets: All the items, all the caves, all dungeons and both bomb-upgrades.
Including all the "pay me for the door repair charge" caves?
"all caves" is dubious. I remember there was a "100%" run of some castlevania game rejected for having as a condition of visiting all rooms and being rejected because most of the rooms visited didn't had anything, and it was boring to see that. It would be the same with LoZ.
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SmashManiac wrote:
I like this idea but not how you suggested it. The way I would do it would be to have a required category submission process for new categories or amendments that would require judge approval before an actual run submission. The debate could be done in the category submission.
I just want to point out that TASeditor has been working on and posting WIPs for this TAS for over a year at this point and multiple judges and site editors have commented in the thread so if this rule was implemented he most likely would have made the same run that he is submitting currently. Yes vote by the way.
Noxxa
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To me, it seems there's a bit too much criticism on the category choices made. This makes it hard for me to accept, because a publishing a run with bad categorization issues will lead to all kinds of problems in the future. In this discussion, I could see at least ten opinions against this category (excluding my own). On the other hand, there doesn't seem to be nearly as much defense in favor of skipping the big shield.
dave_dfwm wrote:
However, I'll still add the same opinion I added when I viewed your WIP. I wish you would have purchased the large shield instead of a second bait in the very last shop before the last dungeon. It would have given the complete "all item" look.
Ace Of Hearts wrote:
It also skips getting the Big Shield, which I'm sure people would like to have seen acquired. This is also part of the reason I'm weary of even tagging this run as "All Items."
Radiant wrote:
I don't think this can claim to be an "all items" run if it skips the big shield.
NFITC1 wrote:
Voting "No" for this. I can forgive the not getting the white sword and blue ring (I also don't recall seeing you pick up the first boomerang, but you may have and just never used it) even the potions in favor of keeping the old woman's letter, but to actively ignore the big shield on a number of occasions just doesn't seem right for a "all items" run.
Tangent wrote:
Actually, when 100% is an actual category, it's usually pretty obvious. A distinct and limited set of collectable whatevers or ennumerated goals that can be readily measured. It honestly seems pretty obvious to me here too, and if you asked people whether or not buying the upgraded shield would be required, I'm pretty sure almost everyone would say yes. I can easily see the argument for skipping the other things (although don't agree with it), even skipping maps and compasses, since the end result is Link at his full power with the entire inventory screen kitted out, but the shield's a pretty big omission. There's also a pretty solid consensus out there with what "All items/100%" for this game means without the need to come up with an alternative definition not involving collecting all the items. http://www.gamefaqs.com/nes/563433-the-legend-of-zelda/faqs/48203 http://zeldawiki.org/100%25_Completion#The_Legend_of_Zelda
AndiHoffi wrote:
The rule "get everything that cannot be lost" is a very clear one, but IMO the result does neither really fulfil "all items" nor "100%".
taobmc wrote:
why no shield? I know it can be lost but . . .
grassini wrote:
if it gets the big shield,it should obsolete this.
flezki wrote:
meh vote because not every single item is collected, but still a good run
SmashManiac wrote:
I too agree that skipping the big shield is neither "all items" nor 100%.
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