Post subject: Tool-assisted Flawless Playthroughs
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Hi, we made a new site which might be interesting for some here because we make tool-assisted movies but no speedruns. We thought about possibilities to make gameplay interesting in a different way and with a different goal than speed only. So we decided that our goals are entertainment and playing the game as it was meant to be played. In some cases bug using is impressive but sometimes this might be too much to follow the gameplay itself. You find us on http://EnterPlayment.net and our YouTube channel on http://youtube.com/EnterPlaymentNet Maybe one or another already found us on YouTube or our page itself and for those who did not yet I wanted to give a chance to do so. I want to make clear that I do not want to misuse this forum for advertising but I thought that due to the tool-assisted related topic this could be interesting. We already got several videos of games like the following examples: Klonoa 100% Link to video Brave Fencer Musashi 100% Link to video Thank you
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I watched the Hydro Thunder run a while back. Crazy abuse of the physics.
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The Musashi run is a good example. We didn't skipped any voiced cutscene/dialogues, so people can enjoy the character, specially Musashi which is very funny. :) No damage was taken and for the ones who knows the game, every villager was rescued, every piece of the legendary armor collected, all Minkus found, HP and BP maxed! Much more to come and hope everyone enjoys. Any feedback is much appreciated. :)
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I might have overlooked it, but are emulator movie file available? If not, that's a huge turn off for me, limited bandwith.
Post subject: Re: Tool-assisted Flawless Playthroughs
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EnterPlaymentNet wrote:
Hi, we made a new site which might be interesting for some here because we make tool-assisted movies but no speedruns. We thought about possibilities to make gameplay interesting in a different way and with a different goal than speed only. So we decided that our goals are entertainment and playing the game as it was meant to be played. In some cases bug using is impressive but sometimes this might be too much to follow the gameplay itself. You find us on http://EnterPlayment.net and our YouTube channel on http://youtube.com/EnterPlaymentNet Maybe one or another already found us on YouTube or our page itself and for those who did not yet I wanted to give a chance to do so. I want to make clear that I do not want to misuse this forum for advertising but I thought that due to the tool-assisted related topic this could be interesting. We already got several videos of games like the following examples: Thank you
First, see this thread. Second, playing the game as it was meant to be played? I would love to argue about it, but I can't be bothered, so just read this article.
Post subject: Re: Tool-assisted Flawless Playthroughs
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EnterPlaymentNet wrote:
Hi, we made a new site which might be interesting for some here because we make tool-assisted movies but no speedruns. We thought about possibilities to make gameplay interesting in a different way and with a different goal than speed only.
LongPlays actually has done this. (Sorry I mentioned this, but I had to mention someone who does it already) They have used all the current tas emulators and bizhawk... So it really isn't something new, also they also do it as half tas and half actually time consuming longplays to 100% Yes there is some games where they only complete it any% which isn't full but I can say they will be having 100% updates on those games.
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Saw this website a few weeks ago (before you started this thread). I got a question. Why does the website design look so similar to learningindonesian.com? Is that some CSS framework? Sorry for a bit of off topic here, but that’s the only thing that really interests me at the moment.
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Thanks a lot for all of your posts.
LongPlays actually has done this.
Yes, I know longplays, but these videos are different in many ways. For a longplay the rerecording feature is used only to prevent dying not to prevent missing shots or getting hit or even use frame advance. Though we do not aim for fastest time we know that wasting time is not entertaining. But in a longplay there is a lot of time wasted. Probably it can be said that a longplay demonstrates how a game looks like when you play it in realtime and a TFP shows how a game looks like if you could play it flawless. Perhaps you might take a look at our movies to see the differences to a longplay. You can compare our Zelda SNES video with an actual longplay for an example. Not to say our movie is better but it demonstrates the gap between a longplay and a TFP.
Is that some CSS framework?
The site is based on Joomla CMS with a Warp Framework template.
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Hey, but why did this other thread got locked even though it also advertised another site? Am I missing something here?
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EnterPlaymentNet wrote:
Perhaps you might take a look at our movies to see the differences to a longplay. You can compare our Zelda SNES video with an actual longplay for an example. Not to say our movie is better but it demonstrates the gap between a longplay and a TFP.
I watched Klonoa instead... 2 things for improvement, jumping is faster (Get a ram watch it's specific numbers) and where is the bonus stage? Point Blank DS the comparing stage you didn't hit a banana that landed upsidedown compared to the one that landed right side up. If you say you're a TFP going for awesome completion in a short amount of time wouldn't you notice the minor bits that need to be faster? Edit: And what jlun wrote... twice Edit 2: And when you guys finally do Crash 1 you better include the 2 major glitches to get 2 gems early.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
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And what jlun wrote... twice
I have no idea what to answer because I did not start another thread. If the administration decides to delete advertisings I will accept that but I just thought because the relation of tool-assistance is there and there is no competition so it might be okay to post our site.
If you say you're a TFP going for awesome completion in a short amount of time wouldn't you notice the minor bits that need to be faster?
This would end up in a video like Goldeneye where you see the player looking on the floor most of the time. I do not want to discuss if this is more or less entertaining but speed is the ultimate goal of a TAS but not for our videos. In case of Goldeneye we would not care about lags when watching straight ahead or strafing the whole time because it is faster. That was what I wanted to say by 'playing the game as it was meant to be.'
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EnterPlaymentNet wrote:
This would end up in a video like Goldeneye where you see the player looking on the floor most of the time. I do not want to discuss if this is more or less entertaining but speed is the ultimate goal of a TAS but not for our videos. In case of Goldeneye we would not care about lags when watching straight ahead or strafing the whole time because it is faster. That was what I wanted to say by 'playing the game as it was meant to be.'
Firstly that didn't answer my question you just made another game which you don't have to look at the ground instead show the environment of everyone shooting at you (Think of that GC 007 tas).. I even stated something that no-one noticed and 2 different games which show the entire environment so the answer you gave me is flawed. Secondly it doesn't matter that you're not LPG.org (not the actual link to them so don't bother copying it) you still actually doing the exact same thing as him, which goes off the rules (to an extent). Edit: Thirdly I wish you luck on what you guys do... but you better do it fully and judge as critically as you can. Edit 2: Also edit what you wrote about Klonoa that ain't 100% like the video wrote it's really All Villagers Rescued (That's if this forum lasts a bit longer)
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I have suggested several times that a TASing category of "uses the intended route" be introduced as a valid category (naturally applicable only to games where a TAS would normally use glitches for very significant skipping not intended by the developers) but for some reason it has never caught on, even though there has always been demand for such a thing (one prominent example being the Megaman TAS; many people have always wished to see a "normal" playthrough of the game with superhuman reflexes and as fast as possible, but without skipping.)
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Not too much interest from the players' side. But yes, Megaman (especially the X series) is perfectly suitable for such stuff. However, if I started such a run, I'd also add all possible glitches due to personal preference. Playaround is better when it also showcases the glitches a normal speedrun wouldn't. Why don't you make your own run with all your tastes applied finally?
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feos wrote:
However, if I started such a run, I'd also add all possible glitches due to personal preference. Playaround is better when it also showcases the glitches a normal speedrun wouldn't.
I would really prefer a speedrun that completes the game as fast as possible, but which goes through the intended route. Seeing the player fooling around (and basically wasting time) can sometimes work, but that's a completely different category.
Why don't you make your own run with all your tastes applied finally?
It's an enormous amount of hard work. (And before you reply with a semi-sarcastic remark, as it seems that you are somehow going through a phase of retorting to everything I write in such a tone, let me remind you that this was just a suggestion for an idea that somehow might want to use and others see done.)
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No semi-sarcasm this time. Speedruns with "intended" routes are even harder to make due to the current level of quality most popular games runs were done at.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting. If TASing is meta-play, TASVideos Movie Rules are meta-meta-play!
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Spikestuff wrote:
I watched Klonoa instead... 2 things for improvement, jumping is faster (Get a ram watch it's specific numbers) and where is the bonus stage?
To access the Bonus Stage, the game must be saved at least once.
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feos wrote:
No semi-sarcasm this time. Speedruns with "intended" routes are even harder to make due to the current level of quality most popular games runs were done at.
Does "intended route" also account for "intended gameplay"? Sometimes, game mechanics have unintended side effects that the game devs never thought of. See this for examples. Edit: No, it doesn't have to be glitch related. For example, in the MMORPG I'm playing, there's this minigame that requires players to compete with each other. Well, eventually, it was found that NOT killing each other and instead helping each other results in faster games. :P
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jlun2 wrote:
Does "intended route" also account for "intended gameplay"?
Address this question to Warp please.
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jlun2 wrote:
Does "intended route" also account for "intended gameplay"?
"Intended route" all by itself should cover at least 99% of cases. Exceptional exceptions are exceptional, and can be handled on an individual basis.
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People can use their own websites and youtube channels for content they find appealing but is unsuitable to the site's purpose.We're TASpeedruns after all,and i'm glad changes were made for the pure speed entertainmentless runs(like mtvf1's work with Battle Chip Challenge),but it would just be uncharacteristic to do the complete opposite. Superplays are also accepted when the game has much to contribute but a simple video file of the game's glitches and abuses(even if it follows a path like mario or zelda games) should be enough,i remember havin seen cosmo or fiercelink do glitched fun playthroughs to showcase ocarina of time.
I plan on TASing whatever simple games you don't want to. TAS i'm interested: megaman series: mmbn1 100%, bn3456, mmx3 any% psx glitched, pokemon series : colosseum and XD, emerald 7symbols, maximum carnage, mmx command mission mortal kombat series: MKT, MKA, MKD and MKDA fighting games with speed goals in general
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grassini wrote:
People can use their own websites and youtube channels for content they find appealing but is unsuitable to the site's purpose.We're TASpeedruns after all,and i'm glad changes were made for the pure speed entertainmentless runs(like mtvf1's work with Battle Chip Challenge),but it would just be uncharacteristic to do the complete opposite.
There's nothing in TASing that would disallow additional goals in addition to completing the game as fast as possible.
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Warp wrote:
grassini wrote:
People can use their own websites and youtube channels for content they find appealing but is unsuitable to the site's purpose.We're TASpeedruns after all,and i'm glad changes were made for the pure speed entertainmentless runs(like mtvf1's work with Battle Chip Challenge),but it would just be uncharacteristic to do the complete opposite.
There's nothing in TASing that would disallow additional goals in addition to completing the game as fast as possible.
People keep forgetting that the "S" in TAS can also mean Superplay, not just speedrun. :P
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jlun2 wrote:
Warp wrote:
grassini wrote:
People can use their own websites and youtube channels for content they find appealing but is unsuitable to the site's purpose.We're TASpeedruns after all,and i'm glad changes were made for the pure speed entertainmentless runs(like mtvf1's work with Battle Chip Challenge),but it would just be uncharacteristic to do the complete opposite.
There's nothing in TASing that would disallow additional goals in addition to completing the game as fast as possible.
People keep forgetting that the "S" in TAS can also mean Superplay, not just speedrun. :P
actually, the S stands for Superplay for quite a while and people still forget about =p
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OmegaWatcher wrote:
actually, the S stands for Superplay for quite a while
Say some people. Not everybody agrees. It's unquestionable that the S meaning "superplay" is a backronym, ie. a meaning attributed to the acronym well after it was coined, and different from the original.