Post subject: Super Monkey Ball Deluxe
Experienced Forum User, Player (236)
Joined: 8/19/2015
Posts: 16
Location: Toronto, Canada
I guess Deluxe deserves its own thread separate from 1 and 2. I've been doing IL TASes for a while due to the inability to do an actual proper TAS of this game, since you can pause during ILs to set savestates and pauses don't show up in replays. Because of how much more tedious it is to TAS ILs in Deluxe, I think I'm the only person currently doing ILs. Unfortunately, a full-game TAS of this game will not happen unless we get a working Xbox emulator with TAS tools, because the Xbox version of the game is vastly superior to the PS2 version in terms of both loading times and graphical quality, and as it stands, we don't even have proper TAS tools for PS2 (as far as I can figure out). Here are a few of my bigger improvements over the console records. Some come from new strats while others are simply execution. The rest can be found on the same channel. Link to video Link to video Link to video Link to video Link to video
Completely defying all physical logic since 2014
Experienced Forum User, Limited User, Player (11)
Joined: 9/12/2009
Posts: 1538
Location: Wichita, Kansas
The skipping glitch on Super Monkey Ball 1 and 2 also works here. The Xbox version has shorter load times.
The Thunder Star icon is a creation of mine a few years ago and is associated with Marbleous Racing. Currently watching: - Ace Trainer Liam: Form Fight, MetroMania - Jelle's Marble Runs: Marble Rally Season 6 (2023) - Mylo the Cat: Shortest Video on YouTube Series Currently playing: - Super Lesbian Animal RPG Current game projects: - Marbleous Racing (made in Marble World) - Unnamed RPG project (RPG Maker MZ) Currently TASing: - No idea Soon to be Watching: - Fubeca's Marble Runs: GlassCar 2023 - Jelle's Marble Runs: Marbula One Season 4 (2023) - Mylo the Cat: Shortest Video on YouTube Part 1000