Post subject: [SMB1]Okay, so it is possible to Wall Jump in real time
###### Unknown394
He/Him
Experienced Forum User
I can only do this with frame advance. I don't understand how can a wall jump be done without slow motion in 8-4. The human fingers can't press A on the exact frame Mario lands on the wall.
Post subject: Re: [SMB1]Okay, so it is possible to Wall Jump in real time
###### Samsara
She/They
Experienced Forum User, Senior Judge, Skilled player (1872)
I know quite a few people that would disagree with you.
###### Invariel
He/Him
Editor, Experienced Forum User, Player, Site Developer (132)
I've done it. Heck, I practiced it in SMB All-Stars against the wall in 1-2. Granted, I didn't manage it with any level of consistency, but getting a feel for the pixel to initially jump on helps a lot.
###### Mitjitsu
He/Him
Banned User, Experienced player (511)
The easiest place to practice a wall jump is in 1-1, by running off the first set of blocks. You'll be able catch the first pipe correctly.
Post subject: Re: [SMB1]Okay, so it is possible to Wall Jump in real time
###### Noxxa
They/Them
Experienced Forum User, Expert player, Moderator (3903)
Sure they can, it just requires a fair amount of practice. Conceptually it's not any different from, say, one-frame links in fighting games, which top players can do with some amount of consistency.
###### Unknown394
He/Him
Experienced Forum User
Okay, I got it in thirty tries. It must be really hard if failing can ruin the entire run.
###### Amaraticando
It/Its
Editor, Experienced Forum User, Player (153)
Supposing the player has a precision within + or - 0.1 seconds, the probability to press jump at the correct time is (1/60)/0.2 = 1/12. With proper training, you can diminish this error time and increase the chance of pressing at the correct time.
###### Derakon
Experienced Forum User
People do frame-perfect inputs in fighting games all the time. Speedrunners will go for frame-perfect inputs for major skips all the time, too, and depending on the skip, if they don't get it they may have to start over (either the skip setup, or the entire run). It's just a matter of practice and a little luck. With a game like SMB where the entire run takes 5 minutes, any tech that saves even a few frames will be attempted, forcing a reset if the tech fails.
###### MUGG
Editor, Experienced Forum User, Expert player (2200)
I recommend you watch darbian, current WR holder in SMB1 and still attempting to improve the time. Last I checked he basicly did walljumps in his sleep and tries for flagpole glitch in 1-1 to get a little headstart.
###### Unknown394
He/Him
Experienced Forum User
OK, so I practiced the wall jump thing and sort of got the hang of it (that means failing nine times and getting it once), but the flagpole glitch is absolutely impossible. It requires a very exact landing spot, Xspeed and Yspeed, and also requires different controls on each frame (usually left+right, empty, right, Left+right+A, empty, right) which is impossible to be done in a real time speedrun.
###### MUGG
Editor, Experienced Forum User, Expert player (2200)
I don't know if darbian ever got it. But I've seen him try for it and get close. I linked his twitch so you can watch him or ask him.
###### negative seven
She/Her
Active player, Experienced Forum User (432)
He's gotten the trick several times at this point, and he's not the only one to have done it, either.
###### Nickolas
Experienced Forum User
Not only are you obviously and demonstrably wrong (watch the top SMB1 runners on twitch, the best have about a 33% success rate on the flagpole glitch), but your attitude is both harmful to you as a person and, more importantly, harmful to society. The inability of most people to understand â€” or even give the slightest consideration to! â€” the fact that there's an astonishingly vast world outside of their own limited experience is why the world sucks. The incurious masses seek refuge in echo chambers, desperate to validate their beliefs. Don't be one of them.
There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy.
Anyway, you don't understand how anyone could perform sequences of frame perfect inputs with any reasonable degree of accuracy. My first suggestion is that you should come to terms with your own lack of expertise, and accept that you're poorly suited to judge the fundamental limits of elite humans. No doubt you believe you're an elite gamer, but consider the evidence: lots of people can consistently do things you consider to be impossible. If you were actually an expert, shouldn't you be able to do the same things that other experts can do? How can you become an expert? The same way you get to Carnegie Hall: practice, practice, practice. That doesn't mean that you screw around until you manage to do something once, and then declare it random and impossible. That means you keep trying until you succeed 500, 1000, or 10000 times. Study how other people do what they do, and systematically explore a multitude of approaches toward replicating or improving upon their success. Then and only then might you be sufficiently experienced to form a reasonable estimate as to humanity's practical limits in that narrow endeavor. With respect to your specific example, you might try to identify visual and audio cues to enhance your accuracy. You might try practicing in slow motion, steadily increasing your speed over an extended period of time as your success rate increases. You might try practicing with a metronome, or a LUA script that scrolls the correct inputs down the screen DDR style. You might experiment with different controller grips, or different controllers entirely. You might do exercises to increase the speed and strength of the flexors and extensors in your hands. And if you do all of those things in good faith and still suck after tons and tons of practice? Well, not everyone can be Roger Federer -- but it would be extremely foolish to claim that what he does is impossible.