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Oddworld: Abe's Exoddus is a classic 2D flip-scrolling plaform game released in November 1998 on the PS1 and PC. In 2014, a TAS was created by Dooty on PCSX-RR which is a horrible emulator to TAS with. The sound quality turns out poor skipping some sounds and the loading times are inaccurate against the PSX. In June 2015, a new core was added to the Bizhawk emulator called PSXHawk. In 2016 whilst speedrunning this game in preparation for my Abe's Oddysee run for ESA 2016, I discovered that in some areas you can skip certain animations using the Quiksave and Quikload system. On Feburary 19th 2017, I figured out on both versions that you can keep the wheel lights turned on whilst moving towards the next wheel, Quiksaving and Quikloading multiple times. This has been the biggest change of this run and I was very shocked that I can skip the Mudomo and Mudanchee vaults using this new skip! It's a shame that you can't do the major skip glitch at Necrum Mines Tunnel 2 to enter the Feeco Depot as the wheels don't work here. This would have been a more bigger skip for both PSX and PC as Abe has to go through a more complex route to reach Tunnel 5 from Tunnel 3 in the first chapter of the game. More about the skip in the improvements section. This run uses the same sync settings as my Abe's Oddysee 100% TAS which turns out the fastest for both Abe games.

Temp Encode

Technical Stuff

Emulator Used: Started with Bizhawk 1.11.9, finished with Bizhawk 1.12.0.
BIOS used: SCPH7003.bin
ROMS used:
  • Oddworld: Abe's Exoddus (USA) Disc 1.cue
  • Oddworld: Abe's Eoxddus (USA) Disc 2.cue
(used the disc bundler on Bizhawk to use both discs as an xml file.)

Game Objectives

  • Bad Ending
  • Heavy Glitch Abuse
  • Major Skip Glitch
  • Corrupts Save Data

Glitches Used

Auto Turn Delay Glitch

This glitch works by standing on the edge of the ledge and pressing the down button quickly and run towards a spot where you would like to hoist down. You will need to press either 'left/down' or 'right/down' depending on which direction Abe was facing.

Stop Turn and Backwards Jump

By timing this glitch perfectly you can make Abe stop and turn. To set it up, Abe needs to be standing near a ledge (pressing up whilst tunring arround) you will be able to make Abe do a backwards jump. Notice that when you press the opposite direction to where Abe is standing at the incorrect frame, Abe will just jump up and stand. But if you time it perfectly, Abe will jump backwards and possibly jump to another screen. This will allow you to jump backwards to areas and skip certain areas. Sligfantry's video can show you how this glitch works: http://www.youtube.com/watch?v=DIo1TJUBGlo

Roll into Walk

This glitch is only done in TASes and that's what makes Abe TASes unique. With just one frame, from a roll, Abe can automatically go into a walk. This is handy for positioning Abe towards a lever or towards a wheel.

QuikSave Gltich!

On QuikSaving and loading between certain frames, wheel lights can pause themselves temporary leading to a major skip glitch.

Improvements

Necrum

Instead of exiting the door that leads Abe to Mudomo and Mudanchee Vaults, I take advanatage of the games QuikSave system on which by saving and loading at the correct frame, the wheels automatically turn green without the other Mudokons turning it for Abe. Now, Abe does all the work on all five wheels in order to skip Mudomo and Mudanchee Vaults. You may be wondering, why does Quiksaving make the wheels stay active? Shouldn't the wheels turn off after a while? Well, there is a glitch in some of the wheels in this game which I figured out whilst looking for new skips and that is that if you Quiksave and Quikload at the correct frame, the wheels will remain active and won't need a Mudokon to turn them. The PC counterpart also has this glitch but instead of going through a menu to Quiksave, the F5 hotkey saves and the F6 hotkey loads. This game is almost as broken as the first game now. If only the DDG from Oddysee could be done, this would have been breaking even more parts in the game! One thing that Sligfanty pointed out to me is that I only need to Quiksave annd Quikload before the timer runs out. So I managed to reduce my quiksave count from wheels 2-4 to 2 quiksaves before the timer resets. On the very last wheel, I only had to Quiksave once.

Feeco Depot

The small room with the Greeters have been improved slightly.

Soulstorm Brewery Enterance

Abe does the Stop Turn glitch a few frames earlier like in the 100% Run. This is sightly fasteer now.

Zulag 4

Managed to fix a lag in the stage below the well. This level is smoother now.

Lag Fixes

This game on the PSX is know to lag a lot. In some Zulags especially in the second hub, I had to change the way Abe moves in order to fight lag. Sometimes lag would disappear when I hop in those laggy spots. Although these hops seem slower, actually they are faster due to taking away the lag.

Thanks

I don't neceessary need to thank any here for finding new glitches because I myself found this new glitch! But I need to thank everyone who has found theese glitches which includes Fusionbly for finding the auto-turn delay glitch, Sligfantry for discovering the Stop turn glitch and Dooty for all his efforts in TASing both Abe's Oddysee and Exoddus and everyone else who has helped us in finding glitches and skips in Abe games.
Suggested Screenshot Frame 44334

Fog: Judging.
Fog: As someone who doesn't normally pay attention to Oddworld submissions, I felt that this was a good run to watch. The new glitches and skips seem to make a major difference compared to the previous publication.
Audience reception was mostly positive, and I would have to agree with the audience as I found this run to be quite entertaining.
There was something brought up by the author about if this run would obsolete the previous publication, or be published along side with it. Seeing as the both the previous publication and this current submission aim to use heavy glitch abuse, I feel that having both published along side each other would not be a wise decision and introduce unnecessary branches.
With all of that being said, I'm accepting this as an improvement to the previous publication!
feos: Pub.

TASVideoAgent
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This topic is for the purpose of discussing #5415: Samtastic's PSX Oddworld: Abe's Exoddus in 37:18.41
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PSX TASer of 2016
It's not that 'tastic. It actually bloody synced this time too. Meh Vote.
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+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
Samtastic
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Spikestuff wrote:
It's not that 'tastic. It actually bloody synced this time too. Meh Vote.
Yeh one thing I noticed that I didn't notice before is that when the disc changes a 2 appears indicating that it's the second disc and I have to have the virtual pad open whilst in the second disc. Maybe that's why it synced this time.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Currently working on: Oddworld: Abe's Exoddus 100% (version 3.0)
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Sega TASer of 2013SNES TASer of 2012SNES TASer of 2010
I'm a sucker for Abe's games, and this one's got a special place in my heart. Now, the run is true to what I was expecting, but was also surprisingly fresh at times. Sam kept me up to speed with his WIPs, yes, yet watching the whole thing in one go is different. So, my vote is Yes.
I am old enough to know better, but not enough to do it.
Samtastic
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Dooty wrote:
I'm a sucker for Abe's games, and this one's got a special place in my heart. Now, the run is true to what I was expecting, but was also surprisingly fresh at times. Sam kept me up to speed with his WIPs, yes, yet watching the whole thing in one go is different. So, my vote is Yes.
Thanks Dooty. You were a great TASer at these games and now I managed to beat 2 of your submissions. The Oddysee 100% and this one! Who knows what Abe run I will obsolete next.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Currently working on: Oddworld: Abe's Exoddus 100% (version 3.0)
Samtastic
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Ok just a heads up. I am working on a small improvement that has never been done in Feeco Depot in a run before. It actually saves about one second in this run. So I will update here with a small improvement very soon. Thanks to AKheon for the suggestion! Update: It seems that I get desyncs later and are impossible to fix. So for now this route is the best way forward.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Currently working on: Oddworld: Abe's Exoddus 100% (version 3.0)
Samtastic
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So should this run obsolete the current run or should it obsolete it under a new branch? At SDA with New 'n' Tasty we have runs that include resets and runs without. If this was to fall under a new branch, then this could be the 'large-skip glitches' branch or 'quiksave glitch' or something similar.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Currently working on: Oddworld: Abe's Exoddus 100% (version 3.0)
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These games make for impressive TASes, at least for people familiar with Oddworld-games. Some of the tactics in the run look completely crazy, and it's clear Exoddus is pushed to the very limits here. It's also nice how the new glitch allows another big chunk of the game to become skipped. Personally, it's a 'yes' vote.
Samtastic
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AKheon wrote:
These games make for impressive TASes, at least for people familiar with Oddworld-games. Some of the tactics in the run look completely crazy, and it's clear Exoddus is pushed to the very limits here. It's also nice how the new glitch allows another big chunk of the game to become skipped. Personally, it's a 'yes' vote.
Yeah that route in Feeco you suggested Dooty just confirmed to me is indeed slower. The original route is faster.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Currently working on: Oddworld: Abe's Exoddus 100% (version 3.0)
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NES TAS of 2011
Is this the right pic?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting. If TASing is meta-play, TASVideos Movie Rules are meta-meta-play!
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feos wrote:
Is this the right pic?
Yes it is.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Currently working on: Oddworld: Abe's Exoddus 100% (version 3.0)
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3366] PSX Oddworld: Abe's Exoddus by Samtastic in 36:54.25
Samtastic
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Feos, my nickname should be Samtastic in the description, not Samlaptop and Rupture Farms should be RuptureFarms.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Currently working on: Oddworld: Abe's Exoddus 100% (version 3.0)