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Player (206)
Joined: 2/18/2005
Posts: 1451
Spider-Waffle wrote:
So you see the move toad did on his second and third laps? What was that? Looks just like a long boost to me.
I think it is one, compareable to the mushroom long-boost. At least the effect is pretty same, just with the help of the zipper instead. Xotic used this boost against me in a match race as well, and I was like WTF 0_0 the first time I have seen how fast it is when you actually play against it. :-)
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I was going to put all 10 courses on youtube, but got lazy. I have encoded all 10 courses however, so for those that can't see the .smv's: MC2 MC1 DP2 DP1 CI1 BC2 GV2 MC3 BC1 GV1
Homepage ☣ Retired
Banned User
Joined: 5/11/2004
Posts: 1049
So how's star cup going?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Post subject: WIP 11 - Koopa Beach 1
Former player
Joined: 3/23/2006
Posts: 211
Spider-Waffle wrote:
So how's star cup going?
Koopa Beach 1 is done. Time: 37.25 non-tas record: 40.45 The reason I only just beat the WR is because Koopa is very slow on this track (the non-tas record as Koopa/Toad is 57.96). I'm using Koopa because I expect him to be faster on Vanilla Lake 1, Mario Circuit 4 and Choco Island 2.
do not forget to *ENJOY THE SAUCE*
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
AWESOME. Why? you did a long boost off of Toad. I knew it had to be possible to do it off other karts.
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Post subject: New time: 34.31
Former player
Joined: 3/23/2006
Posts: 211
comicalflop wrote:
AWESOME. Why? you did a long boost off of Toad. I knew it had to be possible to do it off other karts.
Thanks :) I think I can beat this time though... I'm going to have a go at redoing it now EDIT: I've redone it. New time = 34.31 seconds
do not forget to *ENJOY THE SAUCE*
Banned User
Joined: 5/11/2004
Posts: 1049
I thought you might be able to long boost off a kart too. With this trick, it seems you should be able to long boost to infi-boost. Also, do you experienced karters think of that trick done by toad in the youtube video I posted. It's some kind of long boost but he hits the wall well before the zipper. Don't you think this could be useful?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Former player
Joined: 3/23/2006
Posts: 211
Spider-Waffle wrote:
I thought you might be able to long boost off a kart too. With this trick, it seems you should be able to long boost to infi-boost.
I don't think it's possible to get an infini boost using a mushroom. I tried releasing the mini-boost before using a mushroom, after using a mushroom, in mid-air on the way up to hit a wall, and after hitting a wall.
Spider-Waffle wrote:
Also, do you experienced karters think of that trick done by toad in the youtube video I posted. It's some kind of long boost but he hits the wall well before the zipper. Don't you think this could be useful?
Interesting trick. He goes into a long-boost state by hitting a wall in mid-air, but without getting the speed increase associated with a long boost. Then when he hits the zipper, as he's already kinda in a long boost it starts a new one (this time with the extra speed). I didn't know about this trick, but having just looked through my routes (planned and done) I can't think of any use for it.
do not forget to *ENJOY THE SAUCE*
Joined: 7/28/2005
Posts: 339
I've watched your WIPs before, but I can't get this one to work. It desyncs at the part where you select your cup; the selector scrolls down past Special Cup and to Mushroom Cup. What are the ROM settings/ROM file name?
Post subject: WIP 12 - Choco Island 2 in 30.61
Former player
Joined: 3/23/2006
Posts: 211
Kles wrote:
I've watched your WIPs before, but I can't get this one to work. It desyncs at the part where you select your cup; the selector scrolls down past Special Cup and to Mushroom Cup. What are the ROM settings/ROM file name?
The ROM's crc32 is CD80DB86 I tick "Use WIP1 timing", "Fake Mute Desync Workaround" and "Sync samples with sound CPU" I don't tick "allow left+right / up+down" or "volume envelope height reading". Anyway, I've done Choco Island 2 now (in 30.61 secs), and here is the complete TAS so far. Remember, you'll need the "record/play resets" version of snes9x or this will desync at the end of the Mushroom Cup. Maybe it won't desync if you try playing the whole thing?
do not forget to *ENJOY THE SAUCE*
Former player
Joined: 4/6/2006
Posts: 462
Is anybody experiencing desyncs right after the Mushroom Cup?
Post subject: Re: WIP 12 - Choco Island 2 in 30.61
Joined: 7/28/2005
Posts: 339
Huffers wrote:
Remember, you'll need the "record/play resets" version of snes9x or this will desync at the end of the Mushroom Cup.
Having said that, where can I get such a version?
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 4/6/2006
Posts: 462
lol
emu
Active player (386)
Joined: 1/2/2007
Posts: 188
Location: Germany, Munich
Yep, plays back fine and yep, totally messed up everything I though I know about that game :) Awesome work (especially flying over the last track)
Banned User
Joined: 5/11/2004
Posts: 1049
I was thinking you could long boost off a zipper and another kart, and infi boost too.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Former player
Joined: 3/23/2006
Posts: 211
Spider-Waffle wrote:
I was thinking you could long boost off a zipper and another kart, and infi boost too.
I think you mean: * start charging mini-boost * Hit a zipper * hop * release gas (and reset the mini-boost counter) in mid air * hit a kart or wall while still on the way up in the hop * let go of L/R * straighten out * land * get some kind of infini-long hybrid-boost thing That might work... If so, Mario Circuit 3 might be improvable by a second or two (if hitting walls doesn't kill the hybrid-boost like it kills an infini-boost). Apart from that I don't see it affecting any of the tracks I've done so far, and only possibly Bowser Castle 3 of the ones I haven't done yet.
do not forget to *ENJOY THE SAUCE*
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
KB1 CI2
Huffers wrote:
I tick "Use WIP1 timing", "Fake Mute Desync Workaround" and "Sync samples with sound CPU" I don't tick "allow left+right / up+down" or "volume envelope height reading".
I hadn't thought about it, but could this be why some people's ROMs are freezing?
Homepage ☣ Retired
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Damn Huffers you really are toying with this game, keep up the superduper excellent work.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Post subject: WIP 13: Vanilla Lake 1 in 32.32
Former player
Joined: 3/23/2006
Posts: 211
AngerFist wrote:
Damn Huffers you really are toying with this game, keep up the superduper excellent work.
thanks :) ------ WIP 13 out of 20: Vanilla Lake 1 is done. Time: 32.32 (non-tas record: 45.13) The ice and snow on this track made it hard to make the driving look 'tight', so I'm not as happy with this as I was the previous two tracks.
do not forget to *ENJOY THE SAUCE*
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
wait wait wait stop. you just did 2 levels in one day?! holy fuck?! I have some MAJOR catching up to do in Mario Kart 64 then I guess... another encode on the way then gents... (damn that was too fast, looks like this game will be completed faster than expected, which is a very good thing.) VL1
Homepage ☣ Retired
Post subject: Re: WIP 13: Vanilla Lake 1 in 32.32
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Huffers wrote:
WIP 13 out of 20:
So I gather there are only 7 stages left?? :) Sweet, by the way, maybe you should consider soon stop releasing wips because we dont want to get spoiled :)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Why? The people who don't want to be spoiled can just choose not to view the wips. There are people in this world who like spoilers, you know.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Former player
Joined: 3/23/2006
Posts: 211
laughing_gas wrote:
Why? The people who don't want to be spoiled can just choose not to view the wips. There are people in this world who like spoilers, you know.
Either way you won't be getting any more for a while :P Today was the last free time I've got for at least a week
do not forget to *ENJOY THE SAUCE*
Banned User
Joined: 5/11/2004
Posts: 1049
Nice runs, and thanks for encoding so fast. CI is my favorite where you can make a long boost last for nearly 2 laps.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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