Sync info

Emulator used: BizHawk 2.10

Overview

Biohazard/Resident Evil: Deadly Silence is an enhanced port of the first Resident Evil game released for the Nintendo DS to celebrate the series’ tenth anniversary. For the sake of real-time gameplay, it can be beaten significantly faster than the PS1 releases due to loads and cutscenes being skippable as quality of life improvements.

Objective

Beat the classic version of the game as quickly as possible with Jill, no restrictions.

Loads Discrepancy

This run comes out to a minute slower than the current RTA record of 26:23 by Gragons because of loads being slower on melonDS than DeSmuME to be more accurate with real hardware. Each load on melonDS takes anywhere from a couple to 40 extra frames, including door/stair transitions, entering and closing inventory, and picking up required books and other files. IGT shown at the end of the run (pressing Start after credits) mostly counts these loads.
To help see the actual time difference a bit better, I made a rough loadless comparison between this TAS, Gragons’s record, and Fladdermus’s TAS from 2009 using RunLeash for visual autosplits and load removal, link here

Luck Manipulation

While luck isn’t relevant for too many things, there are a few relevant things that depend on it, such as the health of enemies (needed for the zombie in Dining Room 2F) and the movement patterns of some (mainly dogs in the courtyard section). The RNG needed can be simply controlled by changing the DS’s internal date and time.

Relevant Memory Addresses (2-bit signed)

  • 13A73A — player health
  • 1445BC — player x-coord (north/south, north positive)
  • 1445B4 — player z-coord (east/west, east positive)
  • 13DCB0 — player x-angle (north positive)
  • 13DCA4 — player z-angle (east positive)
  • 14CA64 — x-coord for an object (north positive)
  • 14CA5C — z-coord for an object (east positive)
  • 14CB18 — x-coord for a second object (north positive)
  • 14CB10 — z-coord for a second object (east positive)
  • 14CBCC — x-coord for a third object (north positive)
  • 14CBC4 — z-coord for a third object (east positive)
  • 1447BC — health of an enemy (Dining Room 2F zombie, Yawn, etc.)
  • 144958 — health of a second enemy (Tyrant, etc.)

Additional Notes

  • The main difference between the routing of the PS1 releases and Deadly Silence is not being able to do Richard/Serum skip. Since that glitch relies mainly on being able to take control of Jill while in a cutscene by menuing (pressing Start on DS automatically skips cutscenes) and is likely impossible here, the best route to take instead is to get the serums while on the path of the tiger statue rather than waiting out the 5 minutes for Richard to die normally.
  • The Japanese version is able to skip the forced walk into the tea room and the zombie in it, saving 2 rooms.
  • Mansion routing is changed from starting with the east first floor section to get to the east storeroom after the opening cutscenes to starting with the statue in Dining Room 2F with the introduction of chemical skip (works exactly the same as on PS1). Saves having to navigate about 4 extra rooms and put the pistol in storage to have enough space.
  • New knife/pause buffer clip skips having to move the bookshelves in room 002, special thanks to Gragons for discovering this trick.
  • Rapid fire trick works similar as on PS1 and saves time with Plant 42, Yawn 2, Black Tiger, and Tyrant encounters, and as a result, routing to kill Yawn here with 2 explosive rounds and 15 pistol shots saves about 5 seconds over the older 4 acid rounds route (no east storeroom visit required).
  • More special thanks to Fortranm for helping me notice mistakes to clean up, mainly with cleaning up screen transition loads within rooms.
  • Actual number of rerecords is ≥23073 (see WIP 1 / WIP 2 / WIP 3)

eien86: Claiming for judging.

eien86: A visibly good execution of the game's solution. I find the explanation as to why this is slower than the current RTA WR satisfactory. Also a significant improvement to [1427] DS Resident Evil: Deadly Silence "Jill, Classic" by Fladdermus in 28:44.68.
Accepting to Standard

EZGames69: Processing...


TASVideoAgent
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EZGames69
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Joined: 5/29/2017
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The previous Publication's encode was extended to include the final kill tallies and the last cutscene. https://youtu.be/mhweP74gboQ?si=2dremRVL__JGrfIQ&t=1937 Berrimeow, do you want to include these cutscenes in the encode at the end? I can make a quick extention movie file for this, otherwise if you prefer to end it on the credits I can do that as well. EDIT: Confirmed with author in Discord that she is fine with an extention to show the kill tallies and final time.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Post subject: Movie published
TASVideoAgent
They/Them
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Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6773] DS Resident Evil: Deadly Silence "Jill, Classic" by berrimeow in 27:31.253