Joined: 10/12/2011
Posts: 6585
Location: The land down under.
55.56 RTA.
Ok, it appears no one has done the "Welcome to TASVideos" in all your submissions.
If you're wondering why you're being rejected, please read what the Judges have written.
Hello Grau and welcome to TASVideos.
In your multiple works you have been rejected for either it being Incomplete, Suboptimal or Both.
What I learnt from your DOS submission the other week is that you aren't using all the available tools that Hawk provides to you.
All you're doing is slowing down the gameplay, and then using your savestates when you make an error.
63 rerecords is far too low for a novice doing Super Mario 64, as it's an extremely technical title.
Please take your time and use the tools available to you in BizHawk and use the userfiles.
Go again when you've optimized all you can.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account.Strong for yourself and also others.
its fine using only save state and slow down if you put enough effort into optimizing it that way. the thing is that you go for a half-optimized TAS by only load-stating when big mistakes are made instead of getting everything you can think of perfectly. thats if you make a TAS of thr full game, you mostly do only tests or segments on your TASes. you keep asking me "how do i make good TASes?" but the truth is you dont get good on TASing, you get good at TASing specific games but your experience from one helps to get good on the other game faster except if you dont but enough effort into knowing the game better, researching and optimizing the final product. if you want to ignore everything i just said upload to user files instead, there you can upload not optimized TASes, tests, segments, proof of concepts, glitches, and much more! the publishing submission is intented for full game and fully-optimized TASes that you want to get on TASVideos Channel on youtube. also, from what i saw when you were TASing, use frame advance, it helps to easily be as fast as possible on menus and also help to do precise tricks with frame-specific inputs.