General info:
- Bizhawk 2.11
- Aims for fastest time
- Plays at easiest difficulty
- Abuses programming errors
- Manipulates RNG
This movie saves 208f compared to the
current publication by using a new trick on Simba's Destiny and another on Scar.
Trick on Destiny: Basically, before a damage boost was done in order to cross a gap without activating a boulder, but i discovered there is a part on the spikes without hitboxes and i abuse that to skip the damage animation, saving around 31 frames.
Trick on Scar: His fight is separated in 3 phases, phase 1 and 2 are the same but phase 3 has a new skip called "Early Scar 3". Normally on that phase you need to do 20 damage to allow Scar to get tired and enable throwing him in order to beat the game, but you can actually throw him earlier! Here is how it works: If you press X on a 6-way controller or B & C with any amount of X velocity, Simba does an attack where he swipes twice and if an enemy is tired, you throw them. Doing that attack near Scar can make him jump into you doing a lot of attacks and abusing that, Disney made so Scar can have sort of fake-outs in which Scar briefly makes a tired face but he can't be thrown, except he is throwable on the first frame of that fake-out, so i abuse that to throw Scar around 177f earlier.
Correction: With more testing i discovered you are indeed supposed to be able to throw Scar on those outs. Though never near a cliff, so Scar tries to do one of those short outs but it gets cancelled due to being near a cliff. Except trying to throw Scar on the same frame an attempt to out happens makes you throw him anyway.
nymx: Claiming for judging.
nymx: Replacing with improved movie.
nymx: Can't argue with improvements...looiing good. Great job on the cuts!