Jumping and attempting sharp turns are quite slow compared to running. I tried jumping over rails at some places in Iron Gate and it was multiple frames slower than just running around the corner. I've never had to do a U turn though, so I'm not sure on that. I'm guessing jumping would be faster than just holding the opposite of your original direction.
OMG, this just makes me want to see the final results. Also, i THINK i saw an improvement, during 1:26 of that video, if you pick that line of rings with that upgrade and just do one spin instead of 2, shouldn't that be faster?
We are in the middle of redoing Iron Gate because mapler found a time saver before the first lift, and I found out that shooting the door locks separately is faster than locking on to all of them at once.
For those who do not yet know, a non tool assisted Dark story run in 28:14.52 has been completed by son1cgu1tar.
I imagine you guys will know all the tricks in there, but its son1cgu1tar, so who knows?
Good run, the occasional error, but still some improvements to be made.
On the last boss as soon as Sonic says "I'm not done with you yet", he drops his defenses, so you can attack him then. No need to wait for the animation first, if you start a superspin and release as soon as he begins to speak, you can hit him before he finishes talking. Plus you can trigger Sonic casting the spell slightly earlier if you just run in the opposite direction to him, since he casts it once you're a certain distance away.
If anybody gets bored, feel free to do a TAS of that fight.
Location: Auckland, New Zealand
Those are the addresses in memory that shows the speed of the character, so with it we can know if something is faster or not for real, instead of trusting only in our eyes.
This is an awesome discovery man, great job =D
I'm in the middle of a power outage (no internet except my phone), or else I'd check this myself, but how does this game run on the latest installment(s) of dolphin? I may try TASing this again if it's gotten better.
you have to open Dolphin in debugging mode. Use the -d option when running it from the command line. The memory watch will be displayed.
Bizarrely, MHS doesn't get along with Dolphin, and I can't figure out why. Which is a shame, because MHS has much better features than most built-in memory watch/search features.