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Joined: 10/31/2005
Posts: 329
Location: The Netherlands
besides, I remember that the WRs use a long-ass wait in the intro to get the the lift in the best position for the guy to immediately enter it as he gets there and have it close on him.. thus making him arrive at the computer asap. but if you include intro, you're purely going for realtime speed, thus not going to use speechskipping etc, thus the lift would be differently timed then.
Joined: 6/12/2006
Posts: 368
I really hope that isn't going to be problem or else everything will need to be redone at the beginning. I'm just doing player 1's button presses at first but i have to note the frame and what buttons to change to figure out what player 2 needs to do. I'd do them both at once but have to make sure what i'm doing will work (it's almost a guessing game where the character will be at a certain frame..). Progress is only player 1 through the door (need to reclose it then open it the other way yet) and player 2 has just been moved forward a bit but still back in time however. This will take a while :)
Joined: 6/12/2006
Posts: 368
I have been really busy lately but i can finally get started a bit on this. Still at the beginning, changed to Rice 6.1.1 video plugin to get rid of the bar at the bottom so that is better. The 8 fps it runs at is still annoying though. :) Trying to line up the first shot wasn't TOO bad, only about 50 rerecords, but i had to get ~exact coordinates at the ~exact frames considering the lag that is caused by player 1 doing whatever. And to make things worse i had to wait until a certain frame to be able to shoot since the gun was just drawn... the aim cursor does not hold in this game at that far up on the screen. I also could not have used C up (to look on a diagonal down instead of a straight down) because that, with everything else, would have made it so confusing to handle.
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
L4yer wrote:
The 8 fps it runs at is still annoying though. :)
if co-op is too hard, do single player. that would interesting too because then we could compare with the elite times.
Joined: 6/12/2006
Posts: 368
Maybe it's just the rooftop that makes it so low, although i'd hate to find out what crash site would be. Single player is about 3x the fps so that'd be much easier.. i guess. edit: already switched over to 1 player. Currently trying to get down to the computer guy. (actual screenshot) [URL=http://img225.imageshack.us/my.php?image=pd3qm6.jpg][/URL]
Joined: 6/12/2006
Posts: 368
Okay, don't know when to pause (or even what it does) when the guy is talking after a not so stellar drop. I think i went the wrong way or something :(
Active player (302)
Joined: 9/2/2006
Posts: 504
Pausing simply skips the speeches by the guy talking on the phone, thus giving a better mission time. However, i'm not sure how good that is for a TAS since it's supposed to entertain the viewer. And alot of pausing(though should only be 2-3 Pauses since it's a TAS) makes it kind of boring(Though there isn't much to do while he's talking anyways, just shooting random guards in the head). Anyways, For the glitching part, I suppose you've seen the elite videos? However, i would suggest you use a diffrent method where you glitch out of building like normal, but then go right into the green thing at the far end of the building so you land right into the corridor, should save some seconds(This works very rarely though)
Joined: 6/12/2006
Posts: 368
Is it here, past that or before? edit:or if this helps http://xs107.xs.to/xs107/06390/pd5.jpg
Joined: 6/12/2006
Posts: 368
Not applicable.
Active player (302)
Joined: 9/2/2006
Posts: 504
For some reason i can't view that m64 file, appareantly there's nothing recorded on it? Anyways, I meant the first picture, the column visible a few meters ahead(which i suppose you already figured out).
Joined: 6/12/2006
Posts: 368
It has to be loaded after the N64 product identification screen appears, savestates too. I'll attempt doing it without the strafe change (so left strafe all the way through) but will have no bookmark to where i am so it will be very hard to judge.
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
Wyster wrote:
For some reason i can't view that m64 file, appareantly there's nothing recorded on it?
left-click the link.
Active player (302)
Joined: 9/2/2006
Posts: 504
Oh right, works now. Seems good so far though i think it might be possible to get to the corridor without stopping at the first set of green columns. Not sure though. I don't know what's best, with or without speech skipping, though there would only be a minor diffrence in overall time. And i think many eliters are interrested in seeing what a max time could be on this level.
Joined: 6/12/2006
Posts: 368
I did manage to get there without stopping, but it desynced on me so i had to do it again but could not get enough horizontal distance for some reason. If i knew when the elevator is ready, then i would only wait if the guy could not make it to there earlier. For now i just waited till the guard is in position. I think 1:10 would be possible based off the normal strategy, if it is done perfectly. Unfortunately it's doubtful i will do that, i don't even think i am going to pause during the speech if it doesn't save real time because it would cause a couple small delays. Anyway, it will be the same route so you can subtract some time off that part.
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
Timing of the lift will surely differ when you don't speech skip.
Joined: 6/12/2006
Posts: 368
edit: New .m64 that finishes level in 2:00 and close to that in real time. Defection It only would have taken about 45 seconds to get to where i did if i used the regular strat (55s-10s at the beginning) so sub 1:00 is possible but not in this case.
Banned User
Joined: 5/11/2004
Posts: 1049
You should wait out most of the intro, a guard will open the door for you, saving lots of time, and the computer guy should get there sooner saying even more time.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Joined: 6/12/2006
Posts: 368
I know that would get the best mission time but would take longer in real time. I'd have to wait about 40 seconds at the beginning (probably more since i would descend the building at a faster rate) then use 30? to skip the guy's text and i'm sure nobody wants to see repeated pauses.. whatever works. Redoing the level for mission time, don't know when it will get done because the programmer is the main factor but there are a lot of factors involved.
Active player (302)
Joined: 9/2/2006
Posts: 504
Well it's a pretty nice start, too bad about the long wait for programmer(I wonder if it's possible to do the bottom ECM part before you go up to Cass, or perhaps that takes too long?). Anyways, I'm looking forward to seeing Investigation even though the bot can be a pain in the ass.
Joined: 6/12/2006
Posts: 368
..programmer keeps 'seeing' me through the ceiling, walls, so really the whole level...have to redo the first part again, might as well since it is the only spot i can gain mission time along with the end.
Joined: 6/12/2006
Posts: 368
THIS IS THE LAST STRAW
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
good to see you post here after such a long while but... is that good news or bad news? are you giving up on this one or not?
Homepage ☣ Retired
Joined: 6/12/2006
Posts: 368
I'd so like to give up and try something else... but there must be way to doing this that i am just missing and the game is fun just not this level. Maybe not delaying the start is the only option.. because he doesn't seem to want to make it to the elevator without strong interference and deviation from the route from my part. It's too hard to test; since going back up on the roof and falling through the floor a second time is an incredible waste of time if he doesn't make it fast enough. I tried killing all the guards i passed and he didn't make it, but one time just running by them all and waiting in the room where he goes (to see if it worked) he made it in a pretty average time. It's hard to replicate so i am gonna try *shudder* hex editing an earlier start. I doubt it will work with this game though since it is very frame dependent. edit: earlier start, not later The other game i was thinking of was either Rainbow Six or Neon Genesis Evangelion
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Rainbow six I toyed around with; not as fast paced/action as PD will be, but has a lot of clever use of CPUs. Neon Genesis I don't know so much about. I highly advocate trying this to the fullest, and if the first level really is not working the way you want it to, the rest of the game is FARRRRRR too precious to be ignored; so get it as close as you can, in a successful manner.
Homepage ☣ Retired
Joined: 6/12/2006
Posts: 368
This is a question for Wouter or Wyster as they might know this. I know Elvis can warp but does this guy? I can't seem to get him there fast enough when i go and wait for him. In the 1:24 vid he gets there at 1:07 but for me it's like 5 seconds later.
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